ehouse
40832e6ea5
reintroduce board_handleKey
2007-01-18 02:42:37 +00:00
ehouse
313dad4357
Set focusHasDived before invalidating so newly focussed object drawn correctly.
2007-01-16 02:42:58 +00:00
ehouse
c1affa34d1
Fix bugs in recent focus/key changes.
2007-01-12 03:37:30 +00:00
ehouse
6df629c445
on keyDown, look at what keyUp will do and, if nothing, don't handle
...
the event. This lets focus transfer work as before there was keyDown.
2007-01-12 03:28:20 +00:00
ehouse
924fa5c12b
fix crash when linux is bt server: if no addr provided it's not a duplicate.
2007-01-09 02:43:09 +00:00
ehouse
e90db9776f
remove dead code.
2007-01-09 02:38:22 +00:00
ehouse
f3feef27f7
fix problems created by key-nav changes: don't drop hardware scroll
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keys, and redraw after key-repeat if either up or down handled.
2007-01-07 05:25:28 +00:00
ehouse
0a4f1d3f7b
add board_handleKeyRepeat, and call it from palm and gtk. This lets a
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held nav key walk the cursor across the board.
2007-01-07 04:32:29 +00:00
ehouse
4646ac5711
Clean up for non-keyboard and non-keyboard-nav cases. Wince is the
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latter: make it compile again.
2007-01-07 01:01:20 +00:00
ehouse
bce76a3d34
Break key handling into keyUp and keyDown, and treat keyDown the same
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as penDown. Idea is to be able to set timers to get bonus square
hints etc. without stylus. Works, but transitions are rough because
keyDown doesn't know whether keyUp will result in a focus change.
2007-01-06 17:32:08 +00:00
ehouse
c645534b83
Fix so IR-only multi-device build works again.
2007-01-06 16:46:45 +00:00
ehouse
0da7234190
bug fix: clear focusHasDived on pen event along with other focus state
2006-12-20 04:11:17 +00:00
ehouse
0bf123115f
Unfocus any board object whenever pen touches board
2006-11-27 01:13:48 +00:00
ehouse
c754d73770
When alt key pressed cursor can move onto occupied squares it normally skips.
2006-11-22 13:49:14 +00:00
ehouse
e86d4764c4
Post-Slovak change, 7 bits required to save face and blank bit. Use 7, but expect the old 6 for previous version streams.
2006-11-19 06:40:56 +00:00
ehouse
74ccc0ed34
When "dived" focus reaches and crosses border of object, return as if
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not handled. This causes the platform to handle the key event itself,
typically by moving the focus to the next top-level object.
2006-11-17 13:41:13 +00:00
ehouse
0d013a0599
Two big changes. Pass focus bit into all or and players when focus
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not dived and tray or scoreboard focussed. This lets platform decide
to display top-level focus via mods to all elements. Second, when
moving focus to top level from dived, claim not to have handled the
key event (but return true if needs redraw). This allows platform to
handle shifting focus without requiring callback (which removed.)
2006-11-14 06:46:04 +00:00
ehouse
9aa3759761
Debug-build macros to pass __LINE__ and __FILE__ for logging
2006-11-14 06:40:36 +00:00
ehouse
f1148754ba
Exit trade mode silently if user clicks 'D' when it's not his turn.
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(Better than refusing because "not your turn".)
2006-11-13 02:01:54 +00:00
ehouse
fefa84abc1
bug: need to OR in inval value rather than replace.
2006-11-12 21:03:15 +00:00
ehouse
a84b519ab7
Break scoreboard code out into a new module. board.o was getting too
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big on palm.
2006-11-12 20:09:00 +00:00
ehouse
f7aefbe075
new UNUSED macro for keynav
2006-11-12 15:20:36 +00:00
ehouse
f9dcd1820a
Add to draw APIs of individual elements (e.g. board cells) whether
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they're focussed so that they can draw that during rather than after
everything else. On palm, use this to draw focus using the system
selected color rather than with the blue nav rect. Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
bcac22bf9b
Refactor to not return from middle of function. No behavior change.
2006-11-11 22:38:20 +00:00
ehouse
7afafed41d
reject initial messages coming in on the same address a second time.
...
Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
f335da4a9a
Fix bug where sign extention on 16-bit processors caused too many bits
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set in crosschecks.
2006-11-10 08:08:59 +00:00
ehouse
c91847f56f
When moving focus through tray, skip empty space; when through board,
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skip cells with tiles permanently played. Space char raises focus but does
not move it laterally.
2006-11-09 06:05:40 +00:00
ehouse
80adc9fb6b
If no arrow visible, use cursor loc as destination when moving tile to tray.
2006-11-08 13:44:34 +00:00
ehouse
6c93fc0a0c
board doesn't handle focus-related keys unless it has the focus.
2006-11-08 05:04:44 +00:00
ehouse
46885ab05e
remove typo blocking compilation
2006-11-07 13:43:30 +00:00
ehouse
9a00908cdb
When internal focus reaches edge of object, move it back up and onto
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the next object using a callback to the platform to determine what, if
any, object is next. Adjust curses platform to cooperate. Works
well. Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
005fd92fd4
More progress on one-handed navigation: fix ncurses board clipped to
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bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
b0102f8baa
Lots of progress on one-handed navigation: add gadgets to stand in for board
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scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
02b45a156c
debug functions to turn enums and defines into loggable strings
2006-11-03 06:19:27 +00:00
ehouse
6b1fc7e5e4
Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
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add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
fb23dc11a7
New type XP_TriEnable meant to be used more than just for new games:
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controls are hidden, disabled but visible, or enabled.
2006-10-28 13:21:32 +00:00
ehouse
5f6cab4c5f
add uninited state so can reload dialog with no assumptions about platform
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widget state.
2006-10-23 13:56:43 +00:00
ehouse
ef7ad6f889
make IR the default conn type on Palm, where it's been the only type
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until now.
2006-10-15 14:09:17 +00:00
ehouse
0c146fb800
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
ffd8316280
Switch player count string for client in new game case.
2006-10-12 13:55:16 +00:00
ehouse
ba4f91d9e0
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
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XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
8c112261b0
Don't return from middle of function.
2006-10-07 03:37:40 +00:00
ehouse
a97631b7ca
Fix opening games and messages saved by last shipping version on Palm
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by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
bc80eae516
Put relay-only fields into a struct for easier identification. No code change.
2006-10-02 14:26:56 +00:00
ehouse
22ae4209ca
Fix longstanding bug removing too few messages from queue on ACK.
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Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
47565a3241
Tweak enable/disable logic to show fields for remote players for the
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informational case that are hidden for new game case -- e.g. name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
a7e58126ed
Add more consts.
2006-09-24 15:28:15 +00:00
ehouse
12fec52152
bug: even empty strings need to be terminated.
2006-09-23 16:05:41 +00:00
ehouse
402b6c1c6f
fix ARM crash loading bt game saved on 68K: specify sizeof array
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rather than struct wrapping it.
2006-09-23 16:04:53 +00:00
ehouse
3af93c2d4d
What I meant to check in. F***ing emacs. :-)
2006-09-23 15:22:26 +00:00