Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
Lots of work dealing with banned permissions (SEND_SMS and
RECEIVE_SMS). First, if they're banned and NBSProxy is installed, just
use it as if the permissions had been granted. When it's not there,
explain at various points where users will otherwise be confused: when
they try to invite using data sms, or when they open a game that already
uses it.)
As expected, moves are no longer received instantly because the UDP
socket isn't available for the relay to write too once the URL
handler (relay.py) finishes.
Ideally the comms module wouldn't go through its connecting routine in
order to join a game. To that end I added a join() method to relay.py
and code to call it. Joins happen (pairing games, starting new ones,
etc.), but after that communication doesn't. First part of fixing that
would be to make cookieID persistent and transmit it back with the rest
of what join sends (since it's used by all the messages currently sent
in a connected state), but I suspect there's more to be done, and even
that requires a fair number of changes on the relay side. So all that's
wrapped in #ifdef RELAY_VIA_HTTP (and turned off.)
Was coming in as a string when called via curl. This may be a problem
for other ints if I go with lots of params instead of a json, which is
looking less likely.
join's how devices will create or join existing games. It more
compilicated than I'd like but seems to work except that once a slot's
assigned it's unavailable to anybody else even if the other fails ever
to respond (i.e. needs the ACK function of the c++ relay.)
ACK doesn't need to wait 2 seconds for a reply, and when it does so the
next send waits too. Eventually we'll want to combine messages already
in the queue into a single send. For now, this makes things better.
So far uses curl and json-c to send b64-encoded data to new script
which is able to echo the data. Next that script will need to open a
UDP socket to the relay and return results that appear before timeout.
revert a bit, dropping use of git revision and repo to provide an
order. Instead use aapt (which is an ubuntu package now) to pull the
version code and appID from .apk files, order by versionCode, and
secondarily by file mod time.
Auto-update was based on my manually setting what the newest is. Better
to use the git revision stored in the .apk, or failing that (later) in
the file name, to determine "age". This is all based on forcing a linear
order on git commits, but at least at the granularity of releases that
should be ok.
I made these changes a while ago then stashed them. They worked when I
needed them then, and seem to work now, but I haven't verified now so
don't trust 'em too far. :-)
Name file and set internal constant sent to server to use same git rev
string so that the script will correctly identify whether the version I
have is the latest it has available. Fixes server offering to replace
with what I already have.
replace symlink silliness ant required with gradle commands to sign
debug builds with the checked-in (local file) debug keystore. Make
it possible for an environment variable to override in case somebody
wants to use his own.
Merging of AndroidManifest.xml files meant the dbg flavor was getting
its C2D_MESSAGE permission and the main flavor's, which on recent OS
versions meant it couldn't be installed. Use substitution from gradle to
fix.
The write-red-on-it thing doesn't work for the notify.png file used in
notifications (I think because I can't find a color Android doesn't
strip out.) So use a rotation transform instead. Users will never see
this anyway.
It wasn't even checking all languages. Now it does, lets you specify
which ones if a subset's desired, and differentiates between sets of
format specifiers mismatching in a way that'll cause a
crash (e.g. expecting int in one and string in another) and just having
some missing.
Control whether wifi direct is enabled from build.xml, a file that's
already different for the two variants. The point here is to do a
release with permissions changes but without having to fix everything
wrong with wifi direct.
Meant using NotificationCompat, dropping FloatMath, and changing a bunch
of build config stuff. Not done for gradle builds yet. Currently crashes
on a new install until you go into Apps/Crosswords/Permissions and turn
on the four "dangerous" ones it's using. Now the work is to check for
and request missing permissions on demand.
This completes moving to using traditional logging. At least to having
each file provide a TAG. Class rather than TAG is passed in, and format
strings are preferred to contatenation, but now adb can work with the
output.
Setting up an emulator that'll grab {menu,layout}-small resources is a
pain so this script exchanges them with regular resources so that a
subsequent compile will produce something that (when run) will catch
missing resources etc.
For some reason the 'clean-debug' cycle stopped working because the
file was nuked then not regenerated. Rather than figure out why, just
add a target to generate it every time.
time to choose between dual-pane and regular mode that doesn't mess
up sending Intents and make it harder to prevent there being
multiple instances of activities that are supposed to be single-top.