Commit graph

142 commits

Author SHA1 Message Date
Eric House
2a54c9ed20 fix Slovak makefile for new wordlist 2019-08-19 07:49:23 +03:00
Eric House
30fd27aa53 change engine to optionally look at pending tiles
option not used ... yet
2019-05-26 17:59:00 -07:00
Eric House
fec0124f8c allow long-tap lookup of pending words too
When a word's been formed as part of the current turn, but not yet
committed, allow long-tap to trigger an offer to look it up online same
as for already-committed words. Allows checking the legality of
potential plays AND figuring WTF the hint feature just suggested.
2019-04-05 11:54:58 -07:00
Eric House
d4436b7706 Break part of util into dutil
Trying to separate what's game-specific from what can be app/device
specific (i.e. with a long lifespan, and available when a game isn't
open.)

Android will be broken after this commit and fixed after the next
2018-07-05 07:58:50 -07:00
Eric House
d46a4d13ba use mem_stream_make_raw() where possible in common code 2018-06-27 23:42:50 -07:00
Eric House
fecbfdddb6 tweaks to logging for stack hash debugging 2018-04-08 20:46:35 -07:00
Eric House
de01c1aadb cleanup/modernize (should be no behavior change) 2018-03-01 08:13:38 -08:00
Eric House
c7bcccf979 cleanup. Should be no behavior change. 2018-02-28 19:23:36 -08:00
Eric House
75c48ddcc5 remove excessive comments 2018-02-28 06:49:35 -08:00
Eric House
760aa3d304 juggle tiles in generated moves (debug only)
Got a report of crashes due to corrupt move records. Given I rarely see
them I wondered if it's because the hint- and robot-generated moves I
work with have tiles in order. So now on debug builds tiles in moves
from those sources are randomly rearranged (as if the user had formed
the word in random order.) The bug isn't showing up, but I figure the
test's worth keeping.
2018-02-28 06:44:44 -08:00
Eric House
9e66d294a2 tap on pending blank tile brings up picker
It's been annoying to have to move a placed blank to change its
value. No more.
2017-04-08 13:44:59 -07:00
Eric House
1cd863b877 fix assertion around out-of-order tile assignment
Got a crash opening games where tile pick was on and first player was a
robot. Cause: non-robot player's tiles were being assigned before the
robot's, and the move stack didn't like the out-of-order assignments.
Now we assign tiles in order as before, but pause each time we find a
non-robot that needs to pick its own.
2017-03-09 21:40:19 -08:00
Eric House
5f12d1a03b assign faces to blanks asynchronously
Next step in converting util_ methods that required blocking: blank tile
assignment. Now post a query and add a method that the client code can
call when the user's decided. Include enough state (col, row, and
playerNum) so that it's probably pretty safe.
2017-02-18 19:16:32 -08:00
Eric House
4402b81bdf fix crash (assertion failure) finding words associated with a cell
when there's a trade above it on the move stack.
2016-03-04 19:29:42 -08:00
Eric House
efd47d731a send the correctly calculated hash value, and up strings for another
release.  This is the minimum required for a new release on top of the
previous one, but not enough if released on this branch!
2016-01-03 20:23:46 -08:00
Eric House
ebcae1a523 move hashing into memstream impl, and reintroduce the old/broken
treatment of the final 8 bits. I'll need to release a version that
still produces the incorrect hash for compatibility with existing
clients that expect it, but that also looks for the correct hash. When
that's out there I can do a new release that sends the correct hash.
2016-01-01 17:57:14 -08:00
Eric House
4813c95976 cleanup: rename function and remove unused param 2015-12-31 15:47:48 -08:00
Eric House
02d5d26c60 when a move comes in whose hash doesn't match the top of the move
stack, go down the stack looking for a match. If it's found, pop down
to that point then apply the move. This fixes stalls in the test
engine when undo is enabled, and so I assume that undos and turns are
somehow coming in out-of-order. Should be rare that this happens.
2015-12-31 06:04:55 -08:00
Eric House
b8822f72bc Change return types to match recent signature change. Apparently the
NDK's compiler is configured to be stricter than Ubuntu's.
2015-09-17 06:51:15 -07:00
Eric House
cba1293bec make return value void since it's never used 2015-09-15 20:54:01 -07:00
Eric House
1d6d8e46a3 add missing <CR> to game history (game over case only) 2015-05-13 06:36:43 -07:00
Eric House
e52d5c4077 fix crash sorting tiles when there are fewer to sort than there is
space to the left of the divider, i.e. when the game's nearly over.
2015-04-07 20:20:40 -07:00
Eric House
669ef0745b increase buffer size to remove overlow formatting history in French 2015-03-25 05:45:13 -07:00
Eric House
c73eec567b fix some const confusion the stricter android gcc found 2014-10-14 06:24:41 -07:00
Eric House
4eb836ab2b fix to compile -- graft missed a constant defined earlier 2014-10-09 21:21:27 -07:00
Eric House
badc40f90b move dividerLoc into model and use to limit sorting to tiles to its
right
2014-10-09 20:09:24 -07:00
Eric House
195371ea2e as proof of concept, skip the first 3 tiles when sorting newly
assigned.  Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-10-09 20:08:41 -07:00
Eric House
9e86874e77 catch bt version up 2014-08-27 20:23:57 -07:00
Eric House
8407d3b300 cleanup and list changes 2014-08-26 22:17:34 -07:00
Eric House
d8266f6a2c tweak title and body of notification 2014-08-26 21:53:28 -07:00
Eric House
88248131da show new client-formatted turn summary in notification; remove old
common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715 snapshot: toward having a better description of the last move in
notifications.
2014-08-26 06:55:26 -07:00
Eric House
c2c81dbbf1 use tmp model to find words crossing a point to avoid undoing pending turns 2014-03-20 18:52:57 -07:00
Eric House
a7c114e3f9 refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed. 2014-03-08 20:57:27 -08:00
Eric House
39983f65b6 remove logging 2014-02-27 21:44:25 -08:00
Eric House
b5d6c513a6 add canUndo to GameStateInfo and use to hide the undo menu 2013-12-03 07:06:48 -08:00
Eric House
53e6db5683 remove return from middle of function 2013-10-27 21:47:49 -07:00
Eric House
bd1a909321 assert, in debug-only code, that saved moves alternate between players
and are ordered.  I've seen games in the wild with three moves in a
row by the same player and want to catch this in testing.
2013-03-01 07:49:26 -08:00
Eric House
968340f665 Fix release-build warnings that new compiler flags. 2012-10-07 11:43:50 -07:00
Eric House
6ddd4a61c1 fix compile errors (mostly unused variables) found by gcc on latest
Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
2f8b6cceb5 pass additional param into callback -- unused so far. 2012-09-06 07:19:12 -07:00
Eric House
c13971e3d8 convert a few more variable names from single- to double-letter 2012-08-23 06:38:29 -07:00
Eric House
32e1530d3f i => ii; no other change 2012-08-22 07:44:21 -07:00
Eric House
de87b32bb8 fix bug the right way this time: it's ok for a word not to be in the
current player's wordlist when the most recent move's being reported,
but not to ignore word legality altogether.
2012-08-15 18:11:16 -07:00
Eric House
de9a408b15 Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
This reverts commit 07912bdcdb.
Problem is it breaks WARN-PHONIES
2012-08-15 18:01:36 -07:00
Eric House
07912bdcdb Fix bug where if word being scored for long-touch-on-scoreboard wasn't
in current player's dictionary it'd show up empty: word, once played,
needn't be legal to be displayed.
2012-08-12 19:25:16 -07:00
Eric House
bfc68656cb move arrow to where removed tile was, and set its direction based on
whether removed tile and the next tile are in the same column or row.
2012-07-10 18:00:23 -07:00
Eric House
821add6df5 fix to compile when HASH_STREAM not defined 2012-05-29 07:19:19 -07:00
Eric House
adadc9c90c use new hash algorithm for new stream version, old for previous
versions.  Tested upgrade scenario from b44: works.
2012-05-28 11:07:59 -07:00
Eric House
5104ca6bc5 always sort tiles prior to including in hash -- as a fix for the case
where a game is opened that was created by an earlier version that
didn't save assigned tiles in sorted order.
2012-05-05 17:33:07 -07:00