Eric House
3645331061
pass hid in to db function getting per-dev info
...
Somehow I've been failing to treat this column as an array for some
time. I don't have any test cases that failed but it was clearly
wrong. Test cases still pass....
2017-10-25 20:33:25 -07:00
Eric House
6e06fdea07
stop storing cid in database
...
It's a runtime-only thing, explicitly removed from db on boot. So add a
map from connname->cid to the dbmgr class and modify that rather than a
column. Passes discon_ok2.sh tests as long as use-http stuff isn't on.
2017-10-25 19:56:56 -07:00
Eric House
cc54621e45
store message first, remove on ack
2017-10-25 05:51:45 -07:00
Eric House
9b486d77fb
shrink column to shrink display
2017-10-18 21:19:42 -07:00
Eric House
c7f0090e15
fix script that makes the db
...
I've had it wrong all these years. Thanks Dave!
2017-10-10 20:36:36 -07:00
Eric House
37ecd81c04
change param names
...
about to introduce a second. This will make things clearer. No code
change here though.
2017-10-10 20:17:36 -07:00
Eric House
4717308c4d
make new installs easier
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Add make target and script option to install debs
2017-10-10 19:56:22 -07:00
Eric House
3e8839636e
preserve hid when recreating games
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When a device reconnects and there's no record for its
game (e.g. because an ISP's screwed up and the db and its host are
lost), recreate but keep the device's hid (position in the arrays
indicating mostly whether it's the inviter or invitee.) Tested by
running the linux scripts and deleting the games table mid-way
through, but not yet tested with android devices.
2017-10-07 10:14:27 -07:00
Eric House
6f0fb66a0d
fix three-year-old huuuuge memory leak
...
Hadn't run Valgrind in a while. There's another too, but much smaller
and harder to track down.
2017-06-07 08:07:42 -07:00
Eric House
f06e7bdd98
don't drop duplicate reconnect
...
When Android client is backgrounded with a game playing (BoardActivity
on top) then brought to front again it fails to reconnect to relay
because it didn't disconnect and the relay thinks it's still there. The
right fix is in making the java code do the right thing (complete
disconnect), but it seems harmless to just honor the reconnect in this
case. Doesn't even cause leaks, per valgrind.
2017-06-06 06:27:58 -07:00
Eric House
9cd76d887d
fix weird double-bang thing
2016-11-09 07:45:39 -08:00
Eric House
bba16c481e
improve game query script to filter on connnames and clarify filter param
2016-06-12 18:30:19 -07:00
Eric House
3bff4c070a
fix compiler warning
2016-01-21 06:25:19 -08:00
Eric House
2a3bd60740
supply missing param
2015-12-08 07:15:26 -08:00
Eric House
d468866a01
no more variables called socket; all are "sock" now.
2015-11-20 23:15:04 -08:00
Eric House
6800c2afe5
Merge branch 'android_branch' into relay_noconn
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:27:24 -07:00
Eric House
67f4e4475c
manual bring-over of relay changes for invite support
2015-07-11 08:08:22 -07:00
Relay User
9c7213e42b
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
8f863f0369
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
d605686fd6
add teaser to gcm message (matches android client change)
2015-07-11 07:04:24 -07:00
Eric House
dba86a657f
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-10 23:25:06 -07:00
Eric House
0f33228155
get rematch working on linux, at least for two-device games. (Handling
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the case where one of several guests wants to rematch is a hard
problem for later.) Requires passing old-style relayIDs (connname plus
device index) when devIDs aren't available, which they may not always
be.
2015-07-06 20:28:16 -07:00
Eric House
6d768972db
fix compile warning. (Not really tested...it's a test app)
2015-07-01 06:35:47 -07:00
Eric House
0102cde2c3
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-01 06:34:57 -07:00
Eric House
d096b8e8a2
cleanup -- no code change
2015-06-26 06:10:47 -07:00
Eric House
24de5cc486
change order, showing newest first
2015-02-23 18:24:01 -08:00
Eric House
6fe0940187
don't log normal case as error
2015-02-20 07:52:19 -08:00
Eric House
861aeeb53a
don't crash when ctrl-d hit in console
2015-01-07 07:22:45 -08:00
Eric House
d81f022c78
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
4123de3560
merge android branch heads
2014-12-15 16:44:32 -08:00
Eric House
26b01acf23
fix crash on duplicate connect packet: drop it, but keep the
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connection alive if the duplicated packet set up addressing correctly.
2014-12-15 16:42:34 -08:00
Eric House
92fd048eef
signature change: return void instead of always returning true
2014-12-15 15:33:12 -08:00
Eric House
ddc9f7994c
Merge remote-tracking branch 'sf/android_branch' into android_multi2
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Conflicts:
xwords4/relay/crefmgr.h
2014-12-11 06:22:17 -08:00
Eric House
bf53481aad
log unexpected condition rather than asserting
2014-12-11 06:18:30 -08:00
Eric House
16c4e74e04
ignore client index of 0, since it means the device needs a slot
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assigned.
2014-12-10 08:04:56 -08:00
Eric House
2e9c033a29
If client provides its index, honor that when placing it in game. This
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allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-10 08:03:39 -08:00
Eric House
39b0d40e41
add local variable to prevent some dereferencing
2014-12-10 08:02:20 -08:00
Eric House
68441c60f6
add local variable to prevent some dereferencing
2014-12-10 07:48:38 -08:00
Eric House
c70fcf64a7
ignore client index of 0, since it means the device needs a slot
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assigned.
2014-12-08 06:22:30 -08:00
Eric House
a80293ba82
include timestamp in "new day" post-crash line
2014-12-05 06:39:10 -08:00
Eric House
b8660470f7
include timestamp in "new day" post-crash line
2014-12-05 06:35:31 -08:00
Eric House
9ba9d258f3
If client provides its index, honor that when placing it in game. This
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allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-04 06:03:42 -08:00
Eric House
f3828ab7c9
merge android_branch -> android_multi2
2014-11-22 17:15:22 -08:00
Eric House
83a79963d4
Merge remote branch 'origin/android_branch' into android_branch
2014-11-22 17:11:40 -08:00
Eric House
4b635791d7
crash fix: provide missing param to format string
2014-11-22 17:08:17 -08:00
Eric House
e82589a526
replace overloaded method with diff-named one, avoiding call to wrong
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one when compiled on old 32-bit Atom. 32-bit issue, or what? This is
quick and sure to fix it. Should be grafted back to main branch.
2014-11-10 06:43:42 -08:00
Eric House
94cfaecfb1
replace overloaded method with diff-named one, avoiding call to wrong
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one when compiled on old 32-bit Atom. 32-bit issue, or what? This is
quick and sure to fix it. Should be grafted back to main branch.
2014-11-08 23:07:34 -08:00
Eric House
68e7f303b0
oops -- here's the relay md5sum logging. app side went in prior.
2014-11-05 21:42:45 -08:00
Eric House
c516e1f77c
add code to log md5 sums of udp packets sent and received. These match
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relaycon logging to be added shortly.
2014-11-05 21:42:03 -08:00
Eric House
19573af533
a more elegant way of building up params to pass to PQexecParams
2014-04-25 18:45:51 -07:00