Eric House
33d0db93e8
add some consts
2015-07-06 20:23:22 -07:00
Eric House
90dbd52bfd
On client, when game ends locally set turn to -1 (nobody) so that
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display won't be confusing during the interval before the server
receives the move and responds with a game-over message.
2015-06-10 07:35:39 -07:00
Eric House
e66260950e
change final score formatting so it can be properly localized.
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Note: because the substitution is done in common code I can't use the
positional specifiers (%1$s vs %s) and so this breaks the generated
"translations". The scripts that do the generation need to be fixed to
understand the formatted="false" attribute.
2015-05-13 07:51:32 -07:00
Eric House
75a805634f
increase buffer size so French strings don't overflow and get
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truncated.
2015-03-19 06:28:40 -07:00
Eric House
5f33d99c2e
toward making full use of getQuantityString(): add util method to pass
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quantity through to java world, use it, convert English <string>
resources to <plurals> (using python script) based on parallel changes
in French, and modify callsites to call getQuantityString() where
R.string.xxx became R.plurals.xxx.
2015-03-18 21:23:30 -07:00
Eric House
f039ee8338
reject message for client that arrives for server rather than asserting
2015-02-07 13:20:47 -08:00
Eric House
688b3944bb
fixes to invite: don't allow non-servers to invite; have common code
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inform of number of missing even when it hasn't dropped to 0 (so
second invite can be sent for 3+ device games); take down older alerts
before posting new (again since number of missing may have changed)
2015-01-05 07:43:45 -08:00
Eric House
4701fe2b90
pass in number of devices already connected so forceChannel can be set
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more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
28bfa3c904
make forceChannel part of CurGameInfo rather than comms, since Android
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needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.) Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
c008f55133
add invite button only if I'm a host and am missing players
2014-11-12 06:52:40 -08:00
Eric House
c3e7b12103
merge android_branch
2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39
include robot name in report of his score
2014-10-23 06:32:24 -07:00
Eric House
878a16b3bc
snapshot: android compiles, and works well enough to exchange moves
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via relay! Lots of changes, mostly around treating connTypes as a Set
inside the java world. Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
fe4c7b52f2
snapshot: relay test script works with a second address type set
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(though with its actual transport stubbed out). Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
aa566ad1f0
call util_informMissing when the pendingPlayers count drops to 0
2014-09-25 06:36:07 -07:00
Eric House
1e80109c3e
add assert, and don't pass pendingRegistrations to clients -- it confuses them
2014-09-24 19:33:59 -07:00
Eric House
743d532fc7
putting back recent change: this works for automated test and gtk
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manual app. I'm not sure what's up with pendingRegistrations but it
needs more studying before I can change it.
2014-09-24 19:16:06 -07:00
Eric House
3d6f972e9e
fix number of missing players not being calculated correctly
2014-09-23 21:30:31 -07:00
Eric House
a7c114e3f9
refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
2014-03-08 20:57:27 -08:00
Eric House
242f722f2e
remove logging
2014-02-28 18:56:39 -08:00
Eric House
e34cc9007d
fix problems with opening and using wordlists on 64-bit linux by
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making XP_U32 32 rather than 64 bits. Duh. Do same on Android jni just
in case.
2014-01-07 06:58:20 -08:00
Eric House
f46f8ed560
cleanup
2013-12-30 07:08:42 -08:00
Eric House
762945857e
fix to work for standalone games too
2013-12-19 07:59:00 -08:00
Eric House
8fa5e3e4bd
drop duplicate packet rather than asserting
2013-09-11 07:30:12 -07:00
Eric House
a25d664eb5
Merge branch 'from_android_beta_65' into android_branch
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Conflicts:
xwords4/android/XWords4/res/raw/changes
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2013-09-09 08:01:28 -07:00
Eric House
94b2eddda6
fix crash by adding byte protocol expects
2013-09-09 07:42:00 -07:00
Eric House
573a87993e
Don't propogate chat when queue too full. This *should* only impact
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tests since users won't keep chatting at a non-responsive friend.
2013-07-20 08:01:56 -07:00
Eric House
e6248210a5
when formatting final scores, print all players with top score as
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Winner (fixing bug that occurred in case of a tie)
2013-07-04 12:37:10 -07:00
Eric House
3364dcbf46
remove unused enum
2013-07-03 07:26:23 -07:00
Eric House
1f63745e34
add more logging in search of channelNo bug
2013-07-01 07:54:38 -07:00
Eric House
b58fe30ecc
add synonyms to tile counts/values summary
2013-05-14 22:00:22 -07:00
Eric House
83b1d4c364
fix compiler warnings
2012-12-08 06:40:21 -08:00
Eric House
e7d5be06e9
fix crash when old client connects to new host by making host use the
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right version test in deciding what to send.
2012-10-27 08:52:54 -07:00
Eric House
b097e0825e
fix linux crash do to casting problem
2012-10-26 06:49:15 -07:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
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dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5
protect changeDict feature with compile-time flags (since it can't be
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used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
528c061156
report host-chosen dict name a bit later
2012-10-15 06:21:08 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
968340f665
Fix release-build warnings that new compiler flags.
2012-10-07 11:43:50 -07:00
Eric House
2c89f13383
add turn as param to util_turnChanged, and call from server rather
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than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212
track time of most recent turn start, and include it in summary table.
2012-09-27 06:55:46 -07:00
Eric House
6ddd4a61c1
fix compile errors (mostly unused variables) found by gcc on latest
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Ubuntu (12.04).
2012-09-25 07:28:02 -07:00
Eric House
95a7b14a3a
transmit dict's md5sum along with name in initial message from host to
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guest. On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
07e6239699
transmit name of failing dict
2012-09-06 08:01:11 -07:00
Eric House
509c832f2f
more progress: copy dict name into badwordinfo and free it successfully
2012-09-06 07:49:05 -07:00
Eric House
2f8b6cceb5
pass additional param into callback -- unused so far.
2012-09-06 07:19:12 -07:00
Eric House
4325d4e709
Merge branch 'android_branch' into android_dictname
2012-09-05 19:30:50 -07:00
Eric House
1ec03e48bb
plug leak: don't alloc stream when it won't be used
2012-09-05 19:09:01 -07:00