eehouse
4da3edabbb
draw_scoreBegin now returns a boolean
2010-05-12 11:51:55 +00:00
eehouse
7faaed04f5
remove .xwd from dict names displayed to users.
2010-05-12 11:50:25 +00:00
eehouse
7daa6e33f7
Make first player a robot rather than second. This might make a
...
better first impression on new users.
2010-05-12 11:49:38 +00:00
eehouse
1e560bfd42
move the download-url string into non-localizable strings
2010-05-12 11:48:33 +00:00
eehouse
5617533403
up beta version
2010-05-12 11:47:49 +00:00
eehouse
bfee36bf56
add minSdkVersion and targetSdkVersion
2010-05-12 11:47:22 +00:00
eehouse
772291ea73
add hour to timestamp
2010-05-09 20:40:55 +00:00
eehouse
3159e864b5
add onResume to undo effects of onPause. I'm pretty sure this fixes
...
the white screen on device bug.
2010-05-09 20:40:39 +00:00
eehouse
77f21c6f2e
try passing application context to CommonPrefs. I'm getting a crash
...
on device when app's been running for a while and, perhaps, the
original GamesList activity has been recycled but CommonPrefs instance
with its static has not. The BoardView is being recreated and
CommonPrefs asserts that m_context is null. That shouldn't be
possible, but we'll try this.
2010-05-09 14:42:19 +00:00
eehouse
8f207615e3
remove logging
2010-05-09 14:42:02 +00:00
eehouse
d708365843
add a bit more activity lifecycle logging, and invalidate view when
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not building it on resuming/restarting/starting
2010-05-08 19:29:54 +00:00
eehouse
922a32ad08
remove per-packet logging
2010-05-08 19:29:36 +00:00
eehouse
8e6c3c7533
Fix problem with entries in summary db outlasting their games and
...
getting applied to new games created with old name: add deleteGame
method that removes summary and file at same time.
2010-05-08 19:29:20 +00:00
eehouse
5542350094
comment out Hidden games menuitem; rearrange menuitems; fix missing
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string that compiler didn't notice earlier.
2010-05-08 19:29:03 +00:00
eehouse
e3b77aa1f1
add dialog confirming delete_all menu
2010-05-08 19:28:38 +00:00
eehouse
cfbdfac10b
get and save new summary in resetGame so connected games don't show in
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gameslist as unconnected after being reset or copied.
2010-05-08 19:28:19 +00:00
eehouse
87f5aada74
dereference array inside try to catch oob exception I just saw but
...
whose cause I can't find as well as null array I was previously
testing for.
2010-05-08 15:54:30 +00:00
eehouse
9d86ba9a99
add timestamp fields to DB as long as the format's changing
2010-05-08 15:30:22 +00:00
eehouse
0e3411ecd4
modify configure connection button to reflect conn type chosen; add
...
role-specifig hints to relay config dialog (in a way it'll be easy to
follow for others.)
2010-05-08 15:27:32 +00:00
eehouse
13ab9b233d
comment out sms code; class fails verifier on 1.5 device.
2010-05-08 15:27:06 +00:00
eehouse
2992fd2d1f
add connection separator/title; add prompt to Connection dialog
2010-05-08 15:26:47 +00:00
eehouse
741ab275ec
Add GAMEID column to DB for later lookup when messages arrive for
...
closed games.
2010-05-08 15:26:18 +00:00
eehouse
a4bc872906
provide different players labels for the three roles
2010-05-08 15:25:54 +00:00
eehouse
c5032b9c4f
get rid of whitespace
2010-05-08 15:25:26 +00:00
eehouse
57fe0a6f06
RelativeLayout is broken on 1.5 devices, so add an alternative and use
...
it on 1.5. It might be good enough for the rest too....
2010-05-08 15:25:13 +00:00
eehouse
3632c27f04
comment out unused (until we have SMS) code
2010-05-08 15:24:45 +00:00
eehouse
7e9be7de11
nuke commented-out dup string
2010-05-08 15:24:26 +00:00
eehouse
f8d4b1fd34
fix NPE: scores array isn't always there
2010-05-08 15:24:13 +00:00
eehouse
b62fcfd5ce
improve hint text for Host; call remote players guests where context
...
is limited to host's view.
2010-05-06 12:47:58 +00:00
eehouse
73f441bea9
move user-visible literals into string resource; shame on me :-)
2010-05-06 12:47:46 +00:00
eehouse
2966939a5a
add margins and set text color so hint text matches rest of dialog
2010-05-06 12:47:30 +00:00
eehouse
5a42bd54f0
Add prompt to role spinner. Would really like to add hints to each
...
element but don't know how to do that yet.
2010-05-06 12:47:15 +00:00
eehouse
27222fe336
make it a RelativeLayout, and put dict on same line as state
2010-05-06 12:46:55 +00:00
eehouse
4dc69a762e
combine dict label and name in one View: I can't get 'em to layout
...
side-by-side when a third view's on the same line.
2010-05-06 12:46:43 +00:00
eehouse
03fedd6cbc
remove "State" from state string
2010-05-06 12:46:25 +00:00
eehouse
f03579dd14
break item info into four text areas that can now be positioned to
...
look better.
2010-05-05 04:12:23 +00:00
eehouse
84a98fab4d
get rid of carriage returns in strings formerly consed together in one
...
text field.
2010-05-05 04:12:02 +00:00
eehouse
2025e44aee
include scores with player names in printed summary
2010-05-05 04:11:50 +00:00
eehouse
8704e275d2
save scores array in summary db, converting to and from string. Still
...
need to display them.
2010-05-05 04:11:32 +00:00
eehouse
671461f4d4
extend getSummary() to include array of current scores; add util to set an object
...
field and remove dead code
2010-05-05 04:11:08 +00:00
eehouse
b6a89fd8c1
inherit from XWListAdapter and so get rid of one-line methods
2010-05-04 12:31:29 +00:00
eehouse
3c7d972d85
specify a layout rather than a simple TextView for game list items,
...
step 1 toward better looking list.
2010-05-04 12:31:14 +00:00
eehouse
e48caca6ac
make configure activity default theme like others after finding a
...
divider drawable that shows up.
2010-05-04 12:30:55 +00:00
eehouse
0e60013f59
remove SMS prefs setting
2010-05-04 12:30:39 +00:00
eehouse
964eedf887
get port from preference; don't hardcode
2010-05-01 02:50:25 +00:00
eehouse
fc21139d52
remove onFocusChanged: we won't need it
2010-05-01 02:50:04 +00:00
eehouse
34e6b07da2
use built-in list_selector_background to get appearance of list. Works!
2010-05-01 02:49:46 +00:00
eehouse
60f497d756
first success at showing focus. Just red for now; needs work.
2010-05-01 02:49:35 +00:00
eehouse
d143c47aa1
fill new GameSummary fields
2010-05-01 02:49:08 +00:00
eehouse
638ce53661
strings required by new game summary fields
2010-05-01 02:48:57 +00:00
eehouse
5052c05390
add new columns to GameSummary db and use for better summary
2010-05-01 02:48:38 +00:00
eehouse
863ef90115
turn off SMS option
2010-05-01 02:48:16 +00:00
eehouse
72587eb023
remove SMS stuff. No point in confusing users before the feature can
...
work.
2010-05-01 02:47:56 +00:00
eehouse
e9f1bbd37d
param name change
2010-05-01 02:47:47 +00:00
eehouse
5a2335f64f
fix pending score (and timer, I suspect) being drawn at different
...
heights depending on what's been drawn before: pull descent out of
Paint after setting text height.
2010-05-01 02:47:37 +00:00
eehouse
276811069c
fix ghosting by tray divider by drawing it 1 pixel shorter at both
...
ends.
2010-05-01 02:47:22 +00:00
eehouse
62c4f7da2d
next release will be beta 3
2010-05-01 02:47:05 +00:00
eehouse
d5d1b04084
set Theme.Light on GameConfig activity again. It doesn't draw
...
correctly with the default (black) theme; in particular, the dividers
between players get a layout height of 0.
2010-04-25 18:13:49 +00:00
eehouse
6d71b7be02
add summaries to PreferenceScreens
2010-04-25 18:13:41 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
...
preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
fa5d80e85f
make larger dict the builtin for a better initial experience, at least
...
for English speakers.
2010-04-25 03:39:24 +00:00
eehouse
6bc3408d8e
move resources not requiring localization, both strings and string
...
arrays, into new file. Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
1dff9d6e33
up version to b2
2010-04-25 03:39:01 +00:00
eehouse
0b98bb518a
always do a clean build, meaning touching Android.mk before building
...
the jni and removing bin/ and gen/ before building the java code. I'm
doing this manually because anything less can produce a bad binary
(unless it's a clean checkout) so might as well automate it.
2010-04-25 03:38:50 +00:00
eehouse
23747f54ec
implement vertical scrolling on platform by copying one part of bitmap
...
over itself. It's not noticably faster than letting the common code
simply inval everything, probably because I have to make a copy of the
bitmap to serve as the source. But I want to check it in to have a
record.
2010-04-25 03:38:42 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5
no subcategory needed for prefs
2010-04-25 03:38:05 +00:00
eehouse
673495985f
better titles for activities
2010-04-25 03:37:52 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf
remove unused setting
2010-04-25 03:37:33 +00:00
eehouse
0c1e76acaf
use the default white-on-black style for prefs and game config. Not
...
sure why I made it different early on.
2010-04-25 03:37:23 +00:00
eehouse
a513743003
Fix NPE: test before sending obj a message
2010-04-25 03:37:15 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
...
have to change each time.
2010-04-24 15:14:46 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
...
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
bf0fef5947
reverse comparison with nMoves used to decide if change save
...
confirmation needed. Was just plain backwards. Now e.g. change of
dict on in-progress game gets you reset confirmation dialog on exit.
2010-04-23 08:56:28 +00:00
eehouse
8ba15776d2
get rid of string for discard menu which is gone
2010-04-23 08:55:39 +00:00
eehouse
c82a412317
implement revert menuitem by just finish()ing without saving. Ideally
...
I guess I'd reopen the dialog but this is easier.
2010-04-23 08:54:53 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
ccd68bf3ef
make SharedPreferences a static ivar rather than look up each time
2010-04-23 08:52:50 +00:00
eehouse
4019c85caf
use new default board size pref in CurGameInfo constuctor
2010-04-23 08:51:44 +00:00
eehouse
8d13050917
add board size to list whose value is set as summary.
2010-04-23 08:50:26 +00:00
eehouse
cdbf68de67
add new advanced pref: default board size. 15x15 is default. Isn't
...
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a
remove string already removed from english version
2010-04-23 08:46:55 +00:00
eehouse
a6bced850e
fix getSquareBonus to produce symmetrical board for sizes < 15.
2010-04-23 08:45:18 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390
put back smart robot string.
2010-04-23 08:40:22 +00:00
eehouse
baac58c090
add summaries to global prefs; remove "hide values" pref since screen
...
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
e57626ec87
add ability to set text pref summary from its value and do so for the
...
four "advanced" prefs.
2010-04-23 08:38:21 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
5d31c18658
copy dict name into dict struct so e.g. Counts and Values works
2010-04-23 08:36:20 +00:00
eehouse
8067e82332
pass dict name into jni along with its bytes
2010-04-23 08:35:38 +00:00
eehouse
ceff1cde8b
pass dict name into jni along with its bytes
2010-04-23 08:34:58 +00:00
eehouse
c2c463171c
fix dict_splitFaces to work for utf8 -- by calling into existing java
...
code. Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
bb2642f4b6
use new scaling code based on width of text rather than number of
...
chars and where it was called from.
2010-04-22 04:56:37 +00:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
...
convert them.
2010-04-22 04:56:14 +00:00
eehouse
7003a5cd93
remove dead variable and code
2010-04-21 12:36:25 +00:00
eehouse
f47b61594b
use new code to draw tray specials as well. This is much better than
...
the old way, and now all the bitmap stuff can go away.
2010-04-21 12:36:09 +00:00
eehouse
8ba90c9cbb
first pass at replacing bitmap drawing of specials with text scaled
...
horizontally to fit. Does a much better job of making the letters
look natural, with the same baseline alignment as everything else. No
caching is done and performance seems fine.
2010-04-21 12:35:55 +00:00
eehouse
e1378e91ab
test for null ptr when firing runnable not when creating it
2010-04-20 13:31:08 +00:00
eehouse
2d6ddae8ce
tell view at create time whether zoom controls are enabled so it draws
...
self in the right place.
2010-04-20 02:40:00 +00:00