Eric House
30675cfd3e
remove logging
2012-11-04 17:21:37 -08:00
Eric House
90480aca4c
don't put up toast when checking SMS DB
2012-11-04 07:40:24 -08:00
Eric House
68d6e10ab7
up version strings for quick bugfix release.
2012-11-03 17:27:46 -07:00
Eric House
4dd094b2b3
if the download dir doesn't exist (and on my "Blaze 4G" the function
...
getDownloadCacheDirectory() returns a path that doesn't) then don't
offer to move things there.
2012-11-03 17:26:43 -07:00
Eric House
27935752a8
check cursor still open in attempt to fix crash seen on Galaxy Nexus
2012-11-01 18:39:26 -07:00
Eric House
80a79b6991
Make it less likely that a message received while I'm not intercepting
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them will be opened more than once: track whether I've searched the
SMS db, and only clear that setting when SMS play is *disabled*.
2012-10-29 21:20:32 -07:00
Eric House
ba0f91c438
cleanup: use constant
2012-10-29 20:43:02 -07:00
Eric House
e90621ec1d
use existing string rather than invent a new one
2012-10-29 07:30:09 -07:00
Eric House
e39b776d80
Add button to alert warning that SMS isn't on that takes you to
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Preferences.
2012-10-29 07:20:11 -07:00
Eric House
2375a6730a
tweak text
2012-10-27 15:31:49 -07:00
Eric House
b83e587d91
changelog and version strings for beta 53
2012-10-27 15:21:33 -07:00
Eric House
5aef1afec3
point URL at android part of sf.net site, not home.
2012-10-27 13:18:08 -07:00
Eric House
fb747304eb
put sms at bottom of new-game dialog
2012-10-26 07:00:23 -07:00
Eric House
6e39466b09
somehow new dict-download code is storing some in info DB with
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langcode of 0. Work around that by rebuilding cache entry when that's
seen.
2012-10-25 08:03:56 -07:00
Eric House
6180834ada
log case where game has no dicts
2012-10-25 08:02:30 -07:00
Eric House
4ed1446e06
Fix new bug: don't null out default dict just because we don't have one.
2012-10-25 07:58:39 -07:00
Eric House
b40e9b7928
assert non-0 lang code
2012-10-25 07:10:54 -07:00
Eric House
9bb8c9cddf
don't allow change of dict in in-play networked game
2012-10-24 08:01:52 -07:00
Eric House
3d14ed96e7
cleanup and rename method
2012-10-24 07:40:14 -07:00
Eric House
643a301214
cleanup: add additional param to downloadFinished() iface method
2012-10-24 07:22:26 -07:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
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dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
521d7042be
remove redundant class name (no code change)
2012-10-23 06:50:49 -07:00
Eric House
1ce7b36b59
add pref to replace querying on each download where to store dict.
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And use new background-download for update-triggered downloads.
2012-10-22 19:35:47 -07:00
Eric House
80e2b8955e
comments to remind not to remove code not called from java; no code change
2012-10-22 19:29:05 -07:00
Eric House
8e911fef05
use import to shorten type -- no code change
2012-10-22 07:30:44 -07:00
Eric House
ca561f225c
make dict storage location a default set in preference rather than
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something queried each time.
2012-10-22 07:06:12 -07:00
Eric House
6ba5d4f7c8
use new internal download code for download to get dict required for
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SMS invite as well. Still to do: put back the query for where the
thing should be stored. Hard-coded to go in INTERNAL for now.
2012-10-20 18:28:14 -07:00
Eric House
13557b6e25
use Utils.showToast() everywhere
2012-10-19 18:03:00 -07:00
Eric House
04f56ccf74
download dicts without the browser. This is a partial implementation
...
that will need to be generalized and used in other places, basically
whenever the full URL can be known.
2012-10-19 17:57:17 -07:00
Eric House
6c34f43df7
show toast when update requested manually and nothing found
2012-10-18 19:51:40 -07:00
Eric House
e5feded0b1
When receiving an invite for a dict we don't have, post a notification
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to DictsActivity that offers to download, and on download completion
arranges for notification of SMSService so the game can be created.
2012-10-17 21:20:08 -07:00
Eric House
3e83af3b97
pass dict name (in addition to language) with SMS invite, and
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currently on recipient device refuse to create a game if dict not
installed. Next step is to give a choice to download the thing or
decline.
2012-10-17 07:11:39 -07:00
Eric House
04f51bd392
add haveDict()
2012-10-17 07:10:08 -07:00
Eric House
a8c77bca88
fix NPE
2012-10-17 07:01:01 -07:00
Eric House
077270f1cd
merge in SMS-version UI -- there will not be a separate version for
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SMS any more.
2012-10-15 08:29:46 -07:00
Eric House
eb47e75c50
put up more user-friendly message when dicts don't match.
2012-10-15 08:07:17 -07:00
Eric House
5f247db29c
use the same missing-players message for all three connection types
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(even though the way they're reported is, though shouldn't be,
different.)
2012-10-15 07:31:02 -07:00
Eric House
c811282591
UI change: networked games are no longer allowed to have per-player
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dicts. Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed. For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before. The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
ce58750b92
change "resign" menu text once game is over
2012-10-08 07:09:44 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
fd9b9f85e2
make util_hiliteCell conditional, and remove from android where it
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wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
b11da9d8eb
use GamesList's Handler to set timers to redraw turn expiry indicators
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when the percent left changes. This may be done -- except for
deciding what to do when the time actually runs out.
2012-10-02 07:30:31 -07:00
Eric House
0a60419802
make ExpiringDelegate responsible for figuring percentage of time left
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given start time and having a constant for how long a turn lasts. Eventually
the constant will be replaced by a second number passed in.
2012-10-01 19:07:23 -07:00
Eric House
cd776a34dd
Revert "Display turn start time in game summary. This is definitely not its"
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This reverts commit ebaa22594d
.
2012-10-01 17:53:35 -07:00
Eric House
bec596c744
remove no-longer-needed drawable
2012-10-01 17:52:56 -07:00
Eric House
0579253b8d
Also override TextView to show turn left there. Works, requiring only
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that actual percentage of turn remainning be calculated.
2012-10-01 07:24:45 -07:00
Eric House
50b10cd365
new classes overriding LinearLayout to allow framing is-turn rect to
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be drawn in two colors showing how much time left for turn. Required
because there's no (reasonably-easy) way to create nine-parts
dynamically.
2012-10-01 06:57:40 -07:00
Eric House
8281bd7f10
call back into java for util_getCurSeconds implementation so java and
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C world are sure to be using the same clock.
2012-09-29 19:27:02 -07:00
Eric House
ebaa22594d
Display turn start time in game summary. This is definitely not its
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final form!
2012-09-27 07:48:30 -07:00