Commit graph

47 commits

Author SHA1 Message Date
ehouse
aaa6687ef8 tweak prefs checkbox text: covers remote as well as robot players. 2006-11-14 06:49:20 +00:00
ehouse
005fd92fd4 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
6b1fc7e5e4 Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
648b986376 Many many changes improving newgame dialog by using a three-way rather
than two-way enabled state, but mostly about getting focus ring
working for five-way-equipped devices.  Add fnav resources to the two
dialogs with gadgets, and code so the gadgets are included in the
focus rotation.  The move to three-way means that disabled controls
can visible while excluded from the rotation.  There's cleanup and
polish to be done still, and five-way navigation doesn't work for the
main form yet. No changes to bluetooth at all.
2006-10-28 14:48:08 +00:00
ehouse
1aa6d81177 When bt init fails, put up alert; check for failure after and don't
crash; erase bt status area even when no comms in order to erase after
turning bt off; in connect dlg, use a trigger rather than field and
button for host name.
2006-10-15 16:14:42 +00:00
ehouse
e0c828a530 fix non-bt compile by ifdef-ing bt-only ui elements 2006-10-15 14:05:23 +00:00
ehouse
06f8eedba8 better message when relay disabled 2006-10-11 02:02:09 +00:00
ehouse
ba4f91d9e0 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
a88d079029 Add debug menu and in response dump bt state to stream for display.
Track sends and receives.  Add listening state for master, and don't
reset its acl when slave goes away.
2006-09-23 22:58:33 +00:00
ehouse
9ec9acdc8e "IR" -> "Beaming" 2006-09-23 15:19:29 +00:00
ehouse
c20232085a Tweaks toward a dual ARM/68K binary where only 68K supports bluetooth.
Don't try to not show the BT option for connecting, but in the case
where it's not actually supported say so in the dialog.
2006-09-18 04:40:27 +00:00
ehouse
66d900b1fa Add debug-only menus to toggle logging to file and memopad 2006-09-14 01:34:22 +00:00
ehouse
7d48f2e430 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
3c6405d0d1 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
fbd3716fc3 tweak button location 2006-07-28 08:04:00 +00:00
ehouse
f4659b73b0 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
8e5f222fe6 modify ip-params dialog for new relay-based scheme, using new struct
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
e9b945de9a At user's suggestion, provide 'R' as the shortcut for "tiles left"
(and so change to "remaining tiles")
2004-11-16 04:09:35 +00:00
ehouse
87c1d16f0e "Explain robot scores" -- same as on Wince 2004-11-14 14:33:18 +00:00
ehouse
532a514b22 Change to "Pick tiles face-up" to match PPC version. 2004-11-14 00:19:45 +00:00
ehouse
055311ed49 comment 2004-11-13 16:03:15 +00:00
ehouse
ed6f0ea65f wrap launch-68K option in compile-time flag off by default 2004-11-08 14:50:05 +00:00
ehouse
ea4a948c04 add new tiles left menuitem 2004-11-06 02:40:53 +00:00
ehouse
751ec48489 Change button strings and constants to YES,NO 2004-11-05 14:46:47 +00:00
ehouse
f7b0ba508f Remove main form since needn't be localized; tweak tile picker
buttons.
2004-11-02 06:26:50 +00:00
ehouse
cddb31c22d change undo menu text 2004-10-30 20:20:13 +00:00
ehouse
a7826bd165 relaunch app when switching from ARM to 68K 2004-10-13 01:34:55 +00:00
ehouse
47931d4f60 build with 68K and ARM in same .prc (menu allows choice) 2004-09-24 01:38:36 +00:00
ehouse
5c5f481428 remove unused gadget 2004-09-23 02:28:47 +00:00
ehouse
10eef46020 unify hintconfig and searchlimits 2004-07-01 01:12:55 +00:00
ehouse
930fcbbb70 rearrange hint menuitems 2004-06-25 06:45:31 +00:00
ehouse
2afccf209a add checkbox for hint rect 2004-06-22 06:30:58 +00:00
ehouse
2350857544 add del button for tile picker; fix button sizes in saved games dlg. 2004-05-14 09:13:34 +00:00
ehouse
7f122b05ae remove graffiti state indicator for numbers-only field 2004-05-07 03:56:43 +00:00
ehouse
acddc7964f make name clearer 2004-04-30 08:38:28 +00:00
ehouse
7008125ec7 (rough) changes to make toggling work for 320x480 Clie with silkscreen 2004-04-20 04:10:15 +00:00
ehouse
5c7912588e optimize prefs dialog with and without tray picking on 2004-03-04 03:05:49 +00:00
ehouse
27ed828f1e formatting 2004-03-03 05:45:55 +00:00
ehouse
685cc8e224 pull dead objects; protect IP-connections dlg 2004-03-03 02:12:29 +00:00
ehouse
c04c94fb61 #ifdef hint config feature 2004-03-02 06:00:29 +00:00
ehouse
240b314ff8 remove turn-on-option part of picking tiles into tray. If you enable
it for a game you're stuck with it.  Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
a2a2da865e turn ntiles dialog into hint config dialog (experimental) 2003-12-01 14:34:09 +00:00
ehouse
6cb0f359ad new form for picking nTiles used in hint 2003-11-30 22:03:02 +00:00
ehouse
d392c42590 add button for count-limited hint; tweak pick-blank dialog 2003-11-30 19:02:03 +00:00
ehouse
b229549323 Add UI to support turning on/off picking tiles 2003-11-19 04:09:15 +00:00
ehouse
b3d53f1bd8 copied in from personal archive 2003-11-16 19:17:54 +00:00