ehouse
239227ada3
hide focus when pen used, but remember where it was (don't set to
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OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
e1cf1573b0
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
c65d2cf574
add getters
2008-11-10 16:01:46 +00:00
ehouse
2dac68f3e8
Don't assert when unknown key seen; just ignore.
2008-11-08 16:19:04 +00:00
ehouse
e26a01dd62
New Ubuntu has a stricter compiler...
2008-11-06 03:16:09 +00:00
ehouse
8492bc7c7a
Don't skip over occupied tiles when moving cursor unless alt key is
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down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
bf8c079db4
When tray's not revealed, cursor should travel over all tiles to be
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consistent with display of 7 tiles even if some are really on board.
2008-10-31 04:30:58 +00:00
ehouse
3b28583d0d
track focus on Rem: region of scoreboard in addition to players' score
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areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
bc8ebcc1b2
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
1fb537ba41
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
e35a0c5e79
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
8c6c177c99
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
182db5a396
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
ehouse
b5acad0e35
fix bug: need to reset engine when divider moved via keys as well as
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when dragged.
2008-10-10 08:38:23 +00:00
ehouse
e01f8db17e
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
b5a823fd93
Fix crash when switching to game with same-language dict: inform draw
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even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
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reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
42ad517e52
When moving cursor within board, scroll board if it's possible to do
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so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
918c876e13
Require two key events to reveal tray and act on a tile; don't treat
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divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
b72309f947
Had to comment out BLANKS_FIRST to compile new wince font code, so
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assert that blank test catches only one tile per dict.
2008-09-09 12:20:09 +00:00
ehouse
13e521b879
Don't save dict as part of model. It's redundant as the platform code
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already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
4ffeada868
call draw_dictChanged on load so draw can calc fonts immediately
2008-09-09 12:16:06 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
a2dfec2714
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
ehouse
6719c60ce1
fix newg_attrChanged to exit quickly when there's no change
2008-08-27 12:09:30 +00:00
ehouse
44f5d0a7c5
give serverRole a default value.
2008-08-27 12:08:07 +00:00
ehouse
db3fb12891
better leak debugging
2008-07-28 05:05:39 +00:00
ehouse
1452e12650
draw divider focussed when all of tray has focus
2008-07-28 05:04:34 +00:00
ehouse
32cad79f1c
Add feature lost when five-way drag of divider became possible: don't
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allow focus rect to stop on any empty tray slot but the leftmost.
2008-07-24 12:39:46 +00:00
ehouse
2803f239df
Put up dialog when user asks for hint and the feature's disabled.
2008-07-24 12:37:05 +00:00
ehouse
e399a7b755
Quiet over-enthusiastic logging of state transitions.
2008-07-18 09:06:09 +00:00
ehouse
2d024b506d
Return true on preflight for cursor move so will get called again.
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Fixes tray nav on Palm.
2008-07-18 09:05:04 +00:00
ehouse
5fb7bb95d4
selInfo can't be left null when board created, as selPlayer is 0.
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Point at pti[0] to fix crasher.
2008-07-18 09:03:54 +00:00
ehouse
52650992ee
combine all per-player arrays in board into a single array of structs.
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access can then be via a ptr, more effecient and faster. The change
seems to save 1K of generated code. No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
3d6ab4ffb4
Implement new model for focus/tray interaction aimed at smartphones
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with five-ways and no obvious alt key. Focus once dived into tray
moves over tiles *and* divider. Tap of center key toggles
selectedness of object under focus. Movement of focus when object is
selected drags the object (tile or divider) unless in trade mode.
This is easier to discover and behaves more like drag-and-drop -- and
lets you move the divider. Works for linux and win32. Key nav in
tray is broken on palm.
2008-07-17 05:16:09 +00:00
ehouse
e83786759c
break board.c up so isn't too large for 68K on palm when compiled for
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debugging.
2008-07-17 05:06:08 +00:00
ehouse
89edef9c18
change API for drawing divider so it can be focussed as well as
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selected. Being using that information in palm and wince. For GTK,
use color rather than ugly black rects to indicate focus.
2008-07-17 05:03:01 +00:00
ehouse
2923f301a5
Fix cosmetic problems when changing focus and board overlaps tray.
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The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed. Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
0b5ad41899
Fix crasher: don't start a board-scroll operation and attempt to end
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by dropping a tile. (This part is to detect that no drag actuall happened.)
2008-06-07 23:07:31 +00:00
ehouse
087a05dd6a
Fix crasher: don't start a board-scroll operation and attempt to end
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by dropping a tile.
2008-06-07 23:05:54 +00:00
ehouse
e60d338488
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
d053f0731f
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
ca7c14128a
fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes)
2008-05-24 16:21:03 +00:00
ehouse
73e0313263
Fix bug that number key tries to move tile to board even during trade.
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Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles. Letters too.
2008-05-19 01:18:43 +00:00
ehouse
1d5446bfdf
Trying to give smartphone users way to use keypad to move tiles to
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board. Enabling key-to-text works, but constants to turn it off
aren't in cegcc. So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost). Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
465daf0a15
While tap on draggable tile should not return it to tray, return-key on same tile should.
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That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
83c6abdfae
A bit of cleanup; no code change.
2008-05-11 15:23:22 +00:00
ehouse
8a6df572ae
add some consts.
2008-05-06 12:49:37 +00:00
ehouse
d57c0f69a4
redraw tray (if dirty) even if hidden. On wince at least this
...
prevents the bottoms of the tiles from peeking out from under a
partially obscuring board, giving away information. In cases where
the board completely hides the tray this is unnecessary, but making
that optimiztion can come later. This is a bug.
2008-04-14 01:31:53 +00:00
ehouse
f1ec47aa93
force miniwindow entirely onto board even if natural position is on
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tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00