Commit graph

485 commits

Author SHA1 Message Date
Andy2
b02e0eb9cf actually list words: makes a better test. 2011-10-17 06:47:49 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
0dfa69b1b2 implement pen timer with timeout, not idle. 2011-10-11 19:38:26 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07 Turn "Turn done" into "Pass" when the pending score is 0. To do that
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
11d44ba72a use glib mainloop by default 2011-09-20 06:14:11 -07:00
Andy2
7e0252713c changes to use glib main loop were incomplete, didn't include timers.
Fix that.  Now discon_ok2.sh test works with the USE_GLIBLOOP turned
on.
2011-09-19 18:28:19 -07:00
Andy2
c2e2bdf3c5 listen on stdin always -- not sure how the condition got added -- and
don't register for OUTbound events when listening -- stdin gets one
and I don't want to sign up to handle it.
2011-09-19 17:56:20 -07:00
Andy2
9eacdb3856 add server_listWordsPlayed, and implement via function in model.c that
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen.  Seems to work
as tested from gtk version.  Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
da475347a5 get rid of unused constants 2011-09-02 18:36:26 -07:00
Andy2
2d2f3e23fd change signature of util_playerScoreHeld(): pass player num rather
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
dadf41ad2e add "cancel trade" menu item 2011-09-02 06:38:30 -07:00
Andy2
c2150bc9ed get rid of util_setInTrade() 2011-09-02 06:14:29 -07:00
Eric House
c01981bc8f Make miniwindow stuff compile-time optional. The goal's to use native
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Eric House
3b719f54de add compile-time option to use glib main loop (instead of select())
with ncurses.  The goals to make it easier to include watch on pipes
for incoming messages to better model Android -- and to be a bit more
modern.  Works for one run of test script but needs more testing to be
turned on.
2011-08-29 20:24:15 -07:00
Eric House
c2c673e932 improve testing of proxy delete by saving up a number of relayIDs and
sending with multiple -d flags to rq.
2011-08-16 19:44:37 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Eric House
47da43a581 use new param to turn on mmap 2011-07-18 18:08:31 -07:00
Eric House
4093e1c947 add option to switch between mmap and malloc for dict runtime access. 2011-07-18 18:07:15 -07:00
Andy2
c482df300b better value for RESIGN_RATIO 2011-07-15 18:24:26 -07:00
Andy2
d81458c34c use nmap -- as test case for doing same in jni 2011-07-15 18:24:08 -07:00
Eric House
febb640049 add name of remote player to notification that remote player moved.
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Andy2
1686f3d9a8 make --skip-confirm do what it says, and include it in test script. 2011-07-12 07:13:58 -07:00
Eric House
abf60e027d fix pattern to pick the right hostid. 2011-07-06 20:02:51 -07:00
Andy2
4789bac85e add new mode that only launches games after the relay says there's a
message for them.  This is to mimic a common way games are played on
Android and to ensure that there are no points where that style of
play hangs because no device in the game will be "up".
2011-07-04 19:46:12 -07:00
Eric House
e207e0e142 add option to run only one game at a time in a given room. The idea
was to mimic conditions that are creating a bug on-device but it
didn't work.  Still, a useful test case....
2011-07-02 23:12:16 -07:00
Eric House
5c5708fa66 try to fix race condition that sometimes means script detects game is
over but doesn't communicate to relay: don't consider file done until
have info to sent to relay.
2011-06-30 19:37:37 -07:00
Eric House
ef9d359ab9 tweak default param values 2011-06-29 21:38:54 -07:00
Andy2
363acc228a use printf so rooms sort numerically 2011-06-28 17:38:59 -07:00
Andy2
b2a7acbdf1 remove echo 2011-06-27 18:59:36 -07:00
Andy2
3db0543994 work in absence of drop-nth-packet param 2011-06-27 18:57:27 -07:00
Andy2
8673c6a001 toward being able to verify that upgrading the relay won't hurt
in-play games: add ability to pick up games mid-play; don't sleep
before killing a device unless it's only been running less that the
minimum.
2011-06-27 18:32:30 -07:00
Andy2
e122953fd5 clean up logging 2011-06-27 18:27:07 -07:00
Andy2
e44ed96691 fix logging: calling read(), not recv() 2011-06-24 18:28:18 -07:00
Andy2
a5bab1232f deal with changing connnames: use the last 2011-06-23 18:12:38 -07:00
Andy2
b4381e8403 drop-packets off, not on, by default 2011-06-22 18:17:47 -07:00
Andy2
c87df3ce16 add option to drop incoming packets randomly (rather than 1st, then
2nd, then 3rd etc.)
2011-06-20 18:55:57 -07:00
Andy2
9b4034f409 fix undefined variable by updating script before possibly deleting it 2011-06-16 18:35:08 -07:00
Andy2
3f7cd851f2 use new drop-nth-packet option, incrementing by 1 each time.
Currently this breaks the relay -- which must be fixed.
2011-06-15 06:49:15 -07:00
Andy2
2d7a1f13b8 add drop-nth-packet option 2011-06-15 06:47:08 -07:00
Eric House
cb3e33ef72 update for months-old param name changes 2011-06-14 05:46:27 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Eric House
3cc105da0b add ability to dump board (model) as text, protected by ifdef that
will likely only get set on Linux.  Uses lower-case to designate
blanks.  For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
0474fda127 reverse (back) sense of show-other option 2011-04-13 06:41:49 -07:00
Eric House
d6165deb47 anything beyond the 15th char in a bonus-square line is a comment (ignored) 2011-04-10 13:13:45 -07:00
Eric House
26eadb3b99 add commandline option to set bonus square pattern via an external
file.  (Effects only Linux versions.)
2011-04-10 13:04:05 -07:00
Eric House
3310645a12 test files for new bonus-squares-settable feature 2011-04-10 13:02:45 -07:00