Eric House
a3e0d0ca1e
recover from situation where game is created in response to an
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invitation for a lang for which it has no dicts installed. Shouldn't
happen, but on relay still can.
2012-11-22 13:03:32 -08:00
Eric House
9659f810dc
work even if ENV variable unset
2012-11-22 08:20:08 -08:00
Eric House
0bea58b128
make it possible to build without knowing the GCM sender ID.
2012-11-22 08:13:06 -08:00
Eric House
daf5a89a0e
remove unused imports (no code change)
2012-11-21 21:49:42 -08:00
Eric House
dcf239ca48
add newGroup menu for when button's hidden; add deleteAll menuitem to
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set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b
make the two buttons fill the screen, and use newly created style
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for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
a199dd2b92
when deleting a group's games do as when they're deleted individually:
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get the lock, tell the relay, and THEN remove from DB.
2012-11-20 19:03:39 -08:00
Eric House
3bff555bfd
For move, make current group the default and warn whether there's only
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one.
2012-11-20 18:34:26 -08:00
Eric House
19e7e27f1e
fix so remembered expanded/contracted state is displayed
2012-11-20 07:40:33 -08:00
Eric House
fbfeae379d
cache DB info on groups for better performance
2012-11-20 07:15:56 -08:00
Eric House
48dd3bb72e
Merge branch 'android_branch' into android_groups
2012-11-20 07:02:27 -08:00
Eric House
04d839868d
on launch to handle an invite for a game that seems to already exist,
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instead launch that game -- for better feedback.
2012-11-20 06:24:23 -08:00
Eric House
b244adae1b
fix transposed words
2012-11-20 06:22:29 -08:00
Eric House
f149391838
cleanup
2012-11-20 06:13:29 -08:00
Eric House
face24e915
make invite email text a bit easier to read
2012-11-20 06:10:57 -08:00
Eric House
cb70858583
up strings for next release (still a while out!)
2012-11-20 04:14:25 -08:00
Eric House
b827c82291
force refresh after delete
2012-11-19 21:23:19 -08:00
Eric House
be3cad96d7
tweak strings
2012-11-19 21:23:07 -08:00
Eric House
1994ea788e
don't allow deleting default group. Wording needs fixing, or better
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yet, replace the menuitem with greyed-out "is default group". But
this works for now.
2012-11-19 19:28:26 -08:00
Eric House
82c39489f0
lots of changes toward grouping games in user-definable groups.
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Creation and movement between work. Deletion crashes. Expansion
doesn't stick. All's rough.
2012-11-19 07:41:15 -08:00
Eric House
2779139e75
add columns using data as well. Like pref commit, this does not change behavior.
2012-11-17 10:20:14 -08:00
Eric House
9ad41d5a3a
use String[] data to build table-creation queries rather than huge
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inline string concatenations.
2012-11-17 10:14:55 -08:00
Eric House
416db91312
experimental: always post notification on new moves received rather
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than giving GamesList a chance to launch game directly.
2012-11-16 07:31:52 -08:00
Eric House
cefc13a2cd
Docs say should allow GCM to reregister on app upgrade. And that the
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registrar takes care of storing devid. So app version when
registration arrives, and get from registrar except after an upgrade.
2012-11-15 21:44:56 -08:00
Eric House
9a4a8c7b26
use static to avoid querying OS for version over and over.
2012-11-15 21:41:51 -08:00
Eric House
f70a5bc6ee
add getAppVersion()
2012-11-15 21:24:54 -08:00
Eric House
e1bc9876dd
add to-do
2012-11-15 21:23:31 -08:00
Eric House
bda193029e
add constructor in order to pass SENDER_ID to parent constructor,
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as docs say to do
2012-11-15 21:14:45 -08:00
Eric House
f64de16ce3
catch and discard all exceptions that come when initing GCM. Fringe
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devices may do anthing at that point.
2012-11-15 07:03:32 -08:00
Eric House
5afd93c5f5
fix NPE on Kindle
2012-11-15 06:42:27 -08:00
Eric House
694857dd4e
add, but disable with compile flags, ability to mark sent messages
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with a timestamp rather than delete them. Plan is to experiement with
this as a way of keeping devices from sending too many identical
messages when GCM's in use -- since constraints on the msgs table will
not allow identical messages to be added.
2012-11-15 06:25:22 -08:00
Eric House
4dbc76006c
ignore python shelf file
2012-11-15 06:16:03 -08:00
Eric House
c847ec127e
add and use function that does formatted printing to a std::string so
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query buffers can no longer overflow.
2012-11-15 06:15:44 -08:00
Eric House
5463535265
don't increase backoff if there wasn't actually anything to send.
2012-11-14 05:42:47 -08:00
Eric House
9598ea3585
fix to compile post API change.
2012-11-13 21:32:42 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
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message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d
tweak logging; fix uninitialized debug-only variable
2012-11-13 21:18:52 -08:00
Eric House
ba11fcf8df
don't bother checking for stream size of 0 in jni since comms does
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that now.
2012-11-13 21:01:25 -08:00
Eric House
cd2550a90d
Merge remote-tracking branch 'origin/android_branch' into android_branch
2012-11-13 07:24:54 -08:00
Eric House
093fc4d1fa
cleanup
2012-11-13 07:23:07 -08:00
Eric House
57ea768aaf
refuse to send 0-length messages. That may happen only when the stupid
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curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
c4f5b4522e
minor printing tweaks
2012-11-13 07:17:56 -08:00
Eric House
2908802017
try to make linux client mimic Android a bit better in saving after
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any network activity so messages get acked more quickly.
2012-11-13 06:15:36 -08:00
Eric House
43b1e219f3
add a bit more logging to comms
2012-11-13 06:14:36 -08:00
Eric House
082e6a61f7
comment out unused command
2012-11-12 20:57:39 -08:00
Eric House
60814264e7
compile with XWFEATURE_COMMSACK turned off
2012-11-12 20:56:50 -08:00
Eric House
76c938cc67
fix to compile with API change; to drop relayid when it's rejected and
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to use register with the GCM id on next [re]connect; and to not leave
variable unintialized when unable to call into java world due to being
called without context.
2012-11-12 08:03:25 -08:00
Eric House
4f3c81417d
go back to logging devids for now
2012-11-12 08:01:24 -08:00
Eric House
6ca966f22a
make test script and linux client mimic case where relay regid is
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rejected by relay. Client re-registers and a new relay regid is
issued.
2012-11-12 07:27:20 -08:00
Eric House
6a85661095
lots of improvements: make useful for testing with non-android clients; shelve backoff data, etc.
2012-11-10 19:31:22 -08:00