ehouse
1ac4ef3bc6
Attempt to detect connections that are duplicates by checking if that
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socket is already in a connection. This doesn't seem to always work,
and I may be leaking cref instances when it does, so needs debugging
still.
2009-02-01 16:00:20 +00:00
ehouse
ea6fff8f28
replace int with bool where appropriate; fix to compile with newer g++
2008-12-30 05:13:30 +00:00
ehouse
cb1222c0f9
Make cooperation in a heartbeat scheme a compile-time option. This is
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meant to allow comms to take over heartbeats.
2007-11-18 23:38:56 +00:00
ehouse
767b9f2908
initialize mutex before using; fixes a hang since could never aquire
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lock. (This bug has always been there, but didn't matter before;
maybe pthreads changed.) Comment out self-spawning stuff until can
fix df-transfer problems. Other minor changes around logging.
2007-02-06 05:52:22 +00:00
ehouse
b29bde8e37
include stdio.h for freebsd
2006-03-21 04:05:33 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
92981942b3
add _Shutdown(); override logf() to tag with cookieid; make logs less
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verbose.
2005-10-30 05:20:31 +00:00
ehouse
e2e66f8057
Set a disconn timer when somebody leaves to make it parallel with case
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where somebody never shows up; print more info about cref state to
ctrl port.
2005-10-19 03:44:55 +00:00
ehouse
74b6ccbd52
cleanup ctrl printing; repeat most recent command; cleanup internal names.
2005-10-16 01:19:25 +00:00
ehouse
deea73ad8b
cancel all-connected timer when all are connected
2005-10-15 16:35:18 +00:00
ehouse
ecf5875d7e
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
e18f66f587
remove dead code
2005-10-06 02:54:05 +00:00
ehouse
4e5f69f4e8
rename states so can format to 80 cols; add log level param. No
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change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
6835b6d1eb
New scheme for accepting and limiting reconnections. Now device must
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send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
77319b570d
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
7d9a78f996
comment out internal mutexes: shouldn't be needed now that only one
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thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
87d1c8f593
event name change
2005-09-09 03:15:06 +00:00
ehouse
cf5906eacf
Add and handle disconnect message so a device can reuse its socket for
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a new game.
2005-09-05 15:50:49 +00:00
ehouse
ebcc30dd5f
send notice when a socket closes. This seems to be resulting in dups.
2005-09-04 20:37:42 +00:00
ehouse
4882c92a07
generate XWRELAY_OTHERCONNECT message
2005-09-03 18:35:34 +00:00
ehouse
a4033a44c3
when one device is disconnected for heartbeat, tell others it's going
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away.
2005-09-03 15:41:17 +00:00
ehouse
9a2567252b
cleanup: get rid of unused states/actions and code to handle them.
2005-09-03 07:15:05 +00:00
ehouse
c82fd2e4f2
Send disconnect events with error codes on heartbeat and connect timer
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failures; change how state machine handles heartbeats: only put events
into the machine when there's a failure.
2005-09-03 06:55:08 +00:00
ehouse
2ba0f451a7
fix failure to record bytes forwarded
2005-09-02 07:18:39 +00:00
ehouse
8f32f4f99a
loads of changes: get settings from config file; remove sockets and
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kill crefs via state machine, and protect access to a cref so it can
die without another thread being in it; do timers via timeout to
poll() rather than interrupt (and integrate into state machine);
detect when all players are present and change state so new
connections on that cookie will get a new cref.
2005-09-02 06:56:34 +00:00
ehouse
abde767154
tweaks to logging and adding some message enums
2005-08-08 23:33:51 +00:00
ehouse
23739eee9b
reduce interrupt-time logging
2005-08-03 01:17:49 +00:00
ehouse
91abdb3bcc
fix bug where client connecting before server would result in attempt
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to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
3b53363e16
Pass protocol version code with connect request, and return error if
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it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
d639e9ca45
Honor cookieID passed in connect message, falling back to cookie only
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when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
1ae6c010c9
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
db6f6c258d
move to using a formal table-driven state machine for each game (cref
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object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
3054637842
heartbeats: send to clients in connection response; note when
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heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
9fa68e4936
lots of little changes; cleanup and support ctrl functions
2005-04-20 12:13:20 +00:00
ehouse
a50fe1d1be
replace mutex with rwlock; move creation inside class so can be
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controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
3fd6998c2a
add mutexes; general improvements
2005-03-25 02:59:44 +00:00
ehouse
dcebf5bc78
remove null-dereference when socket closed by two threads
2005-03-21 05:30:12 +00:00
ehouse
73104819bd
first checked in. primative, but works.
2005-03-19 22:14:27 +00:00