ehouse
1f81e62f12
add missing include file
2006-06-22 03:36:51 +00:00
ehouse
c4de8b5ba5
disable juggle button if only one player active; copy all four players when saving game state after dismissal.
2006-06-18 19:02:47 +00:00
ehouse
851946ffbc
add ifdef for compile with some optional condition
2006-06-16 01:46:47 +00:00
ehouse
9259d5e91d
move randIntArray to strutils, and use instead of similar code to juggle tiles in tray.
2006-06-16 01:19:11 +00:00
ehouse
cc4ebf2ad2
Fix juggle so it works for 3 players too.
2006-06-15 13:05:56 +00:00
ehouse
c956b0858a
cleanup; fix compile of non-debug win32 version
2006-06-11 20:12:20 +00:00
ehouse
c56b7d0b94
You can always change passwd for local player.
2006-06-10 16:10:33 +00:00
ehouse
3b82ae9c13
Add new attributes to cover strings for number of players and remote
...
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
8c8313a2ca
Fix to compile in STANDALONE mode, e.g. for current PPC.
2006-06-08 01:51:34 +00:00
ehouse
cbe5ed2779
Refer to players as "remote" rather than "not local" to be consistent
...
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
00291dc997
change newgame api names; implement juggle; change getter to take a
...
callback to copy strings that will go out of scope before the getter
returns (e.g. wince). Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
cd2d88fd5e
make a param const
2006-06-07 01:26:55 +00:00
ehouse
db53197bdd
add common/nwgamest.{c,h} to make new game dialog logic cross-platform
2006-06-07 01:26:04 +00:00
ehouse
995192ad56
trivial optimization: add 1 only once
2006-05-30 04:34:35 +00:00
ehouse
091dc33ae8
fix scrolling and invalidation for flipped boards, and especially
...
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
b6d30d9009
clear multiple tile selection when trade ends even if cancelled
2006-05-23 01:53:18 +00:00
ehouse
633d9eef55
Get rid of hard-coded tile number limit in server_formatRemainingTiles
2006-05-23 01:52:20 +00:00
ehouse
033a19e032
Increase size of buffer used to accumulate letters for "tiles left"
...
dialog. French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
e8273bc9f0
Finish scrollbar work by passing number of visible rows to
...
util_trayHiddenChange, which means an API change. In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height. In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
2658da4563
Reset divider location on new game.
2006-05-19 13:31:18 +00:00
ehouse
cbd67a5e21
First attempt to set board bounds based on tray bottom if tray
...
overlaps board.
2006-05-17 06:12:40 +00:00
ehouse
e28e40a04c
for vertical scoreboards, force miniwindow to be entirely inside the board.
2006-05-14 15:27:29 +00:00
ehouse
11322f0e4d
Since board can now sometimes only partially hide tray, introduce
...
distinction between obscuring and completely hiding. In former case,
erase the tray rather than draw it partially hidden. This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything. If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
a774a73778
tweak score layout, and remove a U8 that was overflowing on win32
2006-05-10 13:42:44 +00:00
ehouse
14c973354b
API change: board is responsible for figuring tile size and giving
...
extra pixels to divider.
2006-05-06 14:42:38 +00:00
ehouse
b0c4e9e91e
Include name of dict so it can get printed.
2006-04-30 13:58:24 +00:00
ehouse
4e2b080be5
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
0dbc2e6557
don't exclude BEYOND_IR-only fields
2006-04-07 03:08:23 +00:00
ehouse
13b7fa62aa
Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking.
2006-04-01 21:01:20 +00:00
ehouse
6866e09003
no harm in copying field when feature not available; may help newer
...
version to open file.
2006-03-04 16:07:21 +00:00
ehouse
942979ddd0
fix b5 crasher: check for stream equivalence with the older version
...
now that current version's been upped. Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
8f72bf6b56
new directories to ignore
2006-02-18 14:08:04 +00:00
ehouse
9ff5259d4e
add const decls to draw.h and dictnry.h functions where appropriate,
...
and modify "subclass" methods to match. Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
3f0353c681
makefile cleanup
2006-02-17 07:27:36 +00:00
ehouse
cf602d7905
make remDim 16-bit so doesn't overflow on large-screened devices
2006-02-14 04:53:45 +00:00
ehouse
44b8126f65
debug macros and wierd rewrite of code using random and mod. This makes it work on ce!
2006-01-31 06:42:53 +00:00
ehouse
dcd31cd092
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
7c6babc53f
fix bug truncating tray display in history by adding size param to
...
formatTray()
2005-10-30 18:35:21 +00:00
ehouse
cb4672b8b9
fix unset var warning
2005-10-30 16:14:13 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
93534b268a
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
dba2a915ad
new constant
2005-10-01 15:52:16 +00:00
ehouse
ef58bf8faf
stream version change
2005-10-01 15:51:54 +00:00
ehouse
fae618b082
comment on shuffling
2005-10-01 15:51:35 +00:00
ehouse
73170b1254
fix streaming so four devices can be in game.
2005-10-01 15:51:14 +00:00
ehouse
15bd397f96
send disconnect message to relay before starting a new game.
2005-09-05 15:33:51 +00:00
ehouse
50a55d1335
formatting
2005-09-05 15:32:40 +00:00
ehouse
b99675640a
reset cookieID for a new game
2005-09-04 20:30:47 +00:00
ehouse
48495df7e5
handle OTHER_CONNECT message by resending any unACKed messages.
2005-09-03 18:31:32 +00:00
ehouse
49676995e7
handle other-disconnected error message
2005-09-03 15:37:49 +00:00