Commit graph

2947 commits

Author SHA1 Message Date
Eric House
1d5249f139 respect game dict and language in rematch! NOTE: this doesn't handle
the case where players have different dicts.
2015-07-22 07:32:36 -07:00
Eric House
f8acd68e09 remove unused constants 2015-07-22 07:31:26 -07:00
Eric House
4a4219bc9c rematch invitations are sent simultaneously on all known channels, so
on recipient device check that we aren't trying to handle more than
one. The test is for duplicate inviteIDs, and won't catch them if
received other than close together, but the existing test against the
set of saved games (getRowIDsFor(gameID)) will catch that.
2015-07-22 06:52:53 -07:00
Eric House
59f9dd51b8 remove mistaken test: relay's an option too and always supported 2015-07-22 06:50:05 -07:00
Eric House
dad39eedde Remove devID from comms address. It's not needed yet, may never be,
and I don't want to store it until it is.
2015-07-22 06:16:29 -07:00
Eric House
9e533f82db remove redundant constant 2015-07-21 06:55:43 -07:00
Eric House
d33681770f log every packet send on debug builds 2015-07-17 07:42:37 -07:00
Eric House
c98a724611 add a bit of logging around transport sends 2015-07-17 07:41:55 -07:00
Eric House
a920ce455b assert addressing problems earlier 2015-07-17 07:41:29 -07:00
Eric House
63441453ef clear the net status rect for standalone games' boards to avoid ghost
button effect when they're opened after a networked game.
2015-07-17 06:27:01 -07:00
Eric House
ac34250bf3 use rowid for invitation notifications so they'll be replaced by
subsequent notifications for the same game and removed when the game's
opened.
2015-07-16 06:57:30 -07:00
Eric House
c9e8655eea pass utilctxt when making new game in response to relay invitation so
the game can communicate. This lets the game reply and otherwise get
started the way BT- and SMS-invite-created ones do.
2015-07-16 06:46:39 -07:00
Eric House
9a7220554f print DevID as part of status header for relay, DEBUG builds only 2015-07-15 07:24:40 -07:00
Eric House
440e85f3a5 use new DevID class instead of methods in XWPrefs, which are removed. 2015-07-15 07:18:54 -07:00
Eric House
23f803bb98 new class to track devIDs (GCM and relay-assigned) separate from prefs
so easier to debug and don't get reset.
2015-07-15 07:08:47 -07:00
Eric House
dfff282b25 add storage for ints and booleans separate from prefs so they don't get reset 2015-07-15 07:08:01 -07:00
Eric House
d77914d216 add debug option to allow device to send relay-invitation to
itself. When that's set, in inviter UI add a button that adds own
relayID to the list (gross!, but how that whole thing works is TBD),
and when receiving invitation don't drop it if there's already a game
with the same ID.
2015-07-12 20:49:53 -07:00
Eric House
03555f2f83 support relay inviting based on an explicit constant rather than
whether it's a debug build.
2015-07-11 17:54:34 -07:00
Eric House
a96afb2892 fix NPE rematching standalone games 2015-07-11 17:30:43 -07:00
Eric House
7ac5d2259d add explanation for why rematch doesn't work for games with more than
two players. (The hard part is really more than two devices, but I bet
two players per device in networked games is rarest of all.)
2015-07-11 17:06:13 -07:00
Eric House
5dc8291981 show a toast when hint can't find anything, on the principle that user
should see some response to every action.
2015-07-11 16:24:21 -07:00
Eric House
fb80032b38 funnel invitation notifications from all three channels into same
method: only difference between them is the body.
2015-07-11 15:47:35 -07:00
Eric House
d26ae4a1b0 always assign a random invite ID 2015-07-11 14:35:48 -07:00
Eric House
93d2ef959c convert a bunch of logf to logdf, but also don't pass message sink
when creating game in response to relay invitation. Opening game in
background (so it can connect) makes it crash trying to use stuff it
failed to get because it has no Utils instance.
2015-07-11 14:35:00 -07:00
Eric House
351cb13184 turn on rematch feature 2015-07-11 14:33:04 -07:00
Eric House
0c5e230942 use comms_formatRelayID to get the opponent's relayID 2015-07-11 14:27:48 -07:00
Eric House
587f3b7630 export comms_formatRelayID via jni. 2015-07-11 14:25:16 -07:00
Eric House
d6651a0404 show relay DevID in debug section of prefs 2015-07-11 11:26:03 -07:00
Eric House
099337eb3a add logdf, logging for DEBUG builds only 2015-07-11 10:52:00 -07:00
Eric House
6800c2afe5 Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:27:24 -07:00
Eric House
6851fd9746 include teaser from server, and launch an alert in-game instead of
having the notification display everything. I've committed this
before; not sure where it went.
2015-07-11 08:25:10 -07:00
Eric House
ec393bc0c8 don't crash if intent is null 2015-07-11 07:53:22 -07:00
Eric House
b5ae54f313 use common/native NetLaunchInfo to implement invite-via-relay that
works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
2015-07-10 23:19:38 -07:00
Eric House
b451b936e7 fix assertion failure, probably due to some freak accident of missaved
timestamp. Whatever.
2015-07-01 07:18:44 -07:00
Eric House
fe25060255 fix assertion failure, probably due to some freak accident of missaved
timestamp. Whatever.
2015-07-01 05:52:02 -07:00
Eric House
d426db7a49 move httppost stuff into NetUtils 2015-06-26 06:37:34 -07:00
Eric House
e60a16be1e add onPrepareDialog, without which we crash turning on SMS from
prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
63aae3d4e8 add newbie hints to checkboxes enabling communication types (bt, sms,
etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db cleanup; log dropped messages on DEBUG builds 2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0 turn invite-by-sms on 2015-06-24 07:46:48 -07:00
Eric House
b8193d635d SMS-enable alert: Add cancel button, and disable OK button until user
selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
8354f45548 deal with case where invitation includes only conntypes not supported
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748 It's now possible for a game to have no address modes, so don't assert
otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847 on receipt of invitation, remove address modes the device doesn't
support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926 Yet another attempt to deal with bad connectivity: when can't connect
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65 test for language, not full locale, in deciding to show English-only
release note
2015-06-16 07:27:01 -07:00
Eric House
d4bfaca127 cleanup: mostly removing logging and wrapping rematch code in an
if(false) so it goes away.
2015-06-14 22:39:47 -07:00
Eric House
4b6ea57e70 revert earlier change not running update check timer on DEBUG builds
since they're now upgradable too.
2015-06-14 22:34:58 -07:00
Eric House
9a46d0713a don't post notifications for "moves" about which there's nothing to be
said. I think these are admin messages, e.g. "The move you reported is
legal", that are not of interest to users.
2015-06-14 07:39:10 -07:00
Eric House
7190706eaf when game doesn't have connection to relay but has another way to
connect, give user the option of inviting "anyway", but warn that
there will be no relay connection used in that game. And then remove
the relay addressing from the invitation info.
2015-06-13 07:35:02 -07:00