Commit graph

6 commits

Author SHA1 Message Date
ehouse
711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
210dcc88c0 heartbeats: send to clients in connection response; note when
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
26ebce5853 turn on warnings 2005-04-08 14:11:00 +00:00
ehouse
c41dc77934 break up compile; new file 2005-03-30 02:00:15 +00:00
ehouse
02588f6244 add two new .cpp files 2005-03-19 22:09:03 +00:00
ehouse
2f8efe7a6a first checkin. Works about half the time for one or two games at a
time.  Very fragile.
2005-03-06 18:27:16 +00:00