ehouse
32634c4847
Add help text explaining room and connect order to conns dialog.
...
Still need to add for other .rc files and polish the text.
2009-12-09 05:11:20 +00:00
ehouse
8c7aab4247
Add error message for relay/comms protocol version mismatch; remove
...
ability to edit relay address and port by default.
2009-11-22 18:02:26 +00:00
ehouse
32916d2918
adjustForConnType only needed when several compiled in.
2009-10-25 00:53:15 +00:00
ehouse
18e9301e87
rename Cookie to Invite, a change that may change. Rename everywhere
...
in clients but not in relay where cookie is too pervasive. (There are
no code changes in this checkin.)
2009-09-14 03:11:11 +00:00
ehouse
615603b66b
Add define set to number of conn types compiled in; use it to compile
...
out conn type choice where there's only one (none to be made). Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
927c363edf
Move more (hopefully this is it) strings into resources; make sure all
...
three .rc files have all strings.
2009-04-30 04:25:17 +00:00
ehouse
d19f052503
Track HINSTANCE of localization .dll separately, passing it where
...
appropriate; move rest (I think) of strings into resource; load menu
for win32 app after loading localization .dll.
2009-04-11 15:45:59 +00:00
ehouse
b2112371b2
Make it possible to see comms dialog in read-only mode when role
...
selector is disabled (for game info use of new game dialog.)
2009-02-21 17:03:30 +00:00
ehouse
ac8c06d9cf
Turn on and enable UI for relay and sms transport. relay doensn't
...
work, at least on win32 where threading code is broken, and former is
completely stubbed out.
2009-01-05 14:13:40 +00:00
ehouse
4698b835e8
Fix to compile with relay enabled and not STANDALONE_ONLY. Verified
...
that win32 build can open games saved by previous version, but nothing
else (e.g. use of network or even dialogs to set up relay connection
parameters.)
2009-01-04 00:00:45 +00:00
ehouse
270006f47b
rename variables; fix compiler warning.
2008-12-20 04:25:41 +00:00
ehouse
0fd14dc0b7
{G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs
2008-09-27 15:05:26 +00:00
ehouse
a29ab639fc
rename and reorganize/simplify dialog-handling code common to all
...
dialogs, handling scrolling and backspace key (smartphone only) and
scroll-by-focus in a single place.
2008-06-05 04:29:28 +00:00
ehouse
10c9b15980
Remove params from ceDlgSetup and ceDoDlgFocusScroll
2008-03-31 00:23:07 +00:00
ehouse
a6dda53907
Use new APIs to scroll dialogs; use new saved games dialogs.
2008-03-24 12:41:12 +00:00
ehouse
3b1fcceb16
Fix compilation errors due to constant name changes -- no change to binary.
2007-12-14 13:06:44 +00:00
ehouse
eeebeca542
substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change
2007-05-26 14:03:07 +00:00
ehouse
3f111c5657
name change only: Connectedness becomes DeviceRole
2007-02-02 08:34:37 +00:00
ehouse
f1def437c3
Use new XP_TriEnable type; begin work to support bluetooth by tracking
...
connType and adding choice how to connect. Bt connect dialog is
invoked, but the fields won't be populated. Pass conn type into
socket constructor, assuming socket code doesn't change much to use BT
rather than TCP.
2006-10-28 14:56:04 +00:00
ehouse
a292e33c03
catch up with recent API changes; fix bug in newgame dialog.
2006-09-15 07:39:57 +00:00
ehouse
3e934624a4
modify API for "portraitizing" dialogs, and space the buttons evenly
...
rather than stacking all from bottom. This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
be930f344c
For dialogs in portrait-mode, move OK and Cancel buttons to the right
...
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
25b0d63b1a
get rid of unneeded DH()
2006-03-20 04:13:40 +00:00
ehouse
96a45af102
type changes to stop warnings
2006-01-31 14:40:49 +00:00
ehouse
3f577181dd
use debhacks
2006-01-28 19:03:10 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
3ecc871515
begin work of allowing multi-device play over WiFi/Cellular: add
...
dialog to gather params, save 'em, and stub out send proc. Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00