ehouse
180de81e58
Fix color edit dialog itself. Shrink to fit smartphone screen. And
...
use another owner-drawn button for the sample so it can be located in
the resource file.
2008-05-10 21:09:12 +00:00
ehouse
3d6f26cc3d
Work around apparent limitation to smartphone/ppc, that ownerdraw
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buttons don't generate WM_MESSAGE events and ownerdraw static controls
don't get drawn: have one disabled ownerdraw button as the color
sample and a real button to trigger the edit.
2008-05-10 18:41:16 +00:00
ehouse
e178b7ccf5
Use SHInitDialog on smartphone to create fullscreen dialogs. Move
...
test for smartphone into util functions so can't forget it. This
fixes scrolling on smartphone.
2008-05-10 15:42:52 +00:00
ehouse
ebad668227
add some consts.
2008-05-06 12:49:37 +00:00
ehouse
ac63d5621f
Clean up saved games dialogs, and remove (temporarily) controls that
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won't do anything for b2. Rename a couple of structs.
2008-04-13 17:14:16 +00:00
ehouse
63419db11a
Put game name in title bar on launch as well as after opening saved
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game. Clear when opening unnamed/defaultnamed game
2008-04-13 17:01:09 +00:00
ehouse
18ea57fa38
Set clip rect before scrolling screen. Fixes bug where scroll forced
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by hint left board drawn incorrectly.
2008-04-12 19:29:20 +00:00
ehouse
b085e0cea7
Fix drawing of cursor arrow by moving the clip rect.
2008-04-12 15:47:15 +00:00
ehouse
c2fbb06438
force miniwindow entirely onto board even if natural position is on
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tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
ff254fcef4
add ability to scroll the board by dragging it. add new method
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util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
fd4cc02c13
shorten dialog
2008-04-02 03:51:12 +00:00
ehouse
97b8d81d40
remove excessive logging
2008-04-02 03:50:55 +00:00
ehouse
0225343c09
Remove params from ceDlgSetup and ceDoDlgFocusScroll; use the right
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message to fetch text from listbox on CE.
2008-03-31 00:26:18 +00:00
ehouse
4516cde69c
Force redraw after timer fires. This allows scrolling to happen
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during drag, but isn't the right fix. The timerProc should probably
return a boolean indicating whether redraw is needed.
2008-03-31 00:25:18 +00:00
ehouse
6c0d196f6c
Remove params from ceDlgSetup and ceDoDlgFocusScroll; use DM_SETDEFID
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message to make self-drawn buttons respond to cr key.
2008-03-31 00:24:04 +00:00
ehouse
10c9b15980
Remove params from ceDlgSetup and ceDoDlgFocusScroll
2008-03-31 00:23:07 +00:00
ehouse
7790bf13ff
make ceDlgSetup figure out from sizes whether to scroll; make
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ceDoDlgFocusScroll parse params passed into WM_NEXTDLGCTL message to
figure out what object is about to get focus.
2008-03-31 00:22:24 +00:00
ehouse
da118a485a
Tweak layouts. Wrap color prefs dialog controls in macros so easier to tweak. Up version number.
2008-03-31 00:17:41 +00:00
ehouse
9e38eb7336
name change only
2008-03-30 23:58:04 +00:00
ehouse
a6dda53907
Use new APIs to scroll dialogs; use new saved games dialogs.
2008-03-24 12:41:12 +00:00
ehouse
3aaebbc1da
constants for new savegame dialogs
2008-03-23 19:39:08 +00:00
ehouse
8e285f1097
rename ceStackButtonsRight ceDlgSetup, and make it do more general
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setup of dialogs on CE. No need to move buttons, but now scrolling
may need to be enabled, dialogs made fullscreen, and softkeys added.
Add functions to be called from dialog's wndprocs to implement
scrolling.
2008-03-23 19:37:53 +00:00
ehouse
c06434dd5c
Lots of changes for smartphone, in particular removing Ok and cancel
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buttons for non-win32 dialogs where they'll be replaced by softkeys.
Also, new dialogs to replace OpenFileName etc. that don't exist on
Smartphone.
2008-03-23 19:29:51 +00:00
ehouse
7759cc98be
New functions to replace OpenFileName etc. that don't exist on Smartphone.
2008-03-23 19:25:49 +00:00
ehouse
996e88a575
Pick fonts for tray and board based on sizes at runtime; bury tile
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values menuitem.
2008-03-16 14:23:57 +00:00
ehouse
a69092bc53
Use clipping to prevent spillage when cells are very small.
2008-03-15 23:06:06 +00:00
ehouse
f0658b3b20
Use MessageBox instead of my StrBox on Smarthphone; do away with
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scrollbar on Smarthphone since there's no touchscreen and I want the
space. Still need to find a way to scroll screen.
2008-03-15 21:56:37 +00:00
ehouse
0bf21a1b5e
Change About box implementation from separate dialog to str resource
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passed to MessageBox
2008-03-15 19:24:59 +00:00
ehouse
b7f35d2958
Don't subtract command bar height from client rect height on
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smartphone. This prevents windows from being too small in
non-fullscreen mode. Make ceSizeIfFullscreen work based on state
rather than assuming it's toggling.
2008-03-15 18:32:22 +00:00
ehouse
cae88f5b6c
Rework dialogs to fit or (eventually) scroll on small screen; put
...
dialogs in fullscreen mode; switch from dropdowns to spinbuttons on
CE; grab OS version on startup (not yet used.)
2008-03-15 15:39:58 +00:00
ehouse
439dd4d84a
add __attribute__ format and fix resulting compile warnings; add a few
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new WM_ strings for debugging.
2008-03-15 14:14:39 +00:00
ehouse
a3bc875191
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00
ehouse
355cfa9fcc
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
244d58b957
Work on soft key and menu: derive text from menu item being moved so
...
that we can pull out and later replace any item by id alone. Do
something similar on Win32 to ease development. Remove '&' from
menuitem text, allowing winders to assign command keys, so that we
don't have to pull it before assigning text to softkey.
2008-03-10 01:47:46 +00:00
ehouse
963c59b0b5
implement drawTileMidDrag (same as tile in tray for now)
2008-03-09 23:32:24 +00:00
ehouse
4c730be669
make new turnChanged notification compile-time conditional
2008-02-27 05:43:27 +00:00
ehouse
885e7f0192
Put back "turn done" menu, and add call to change the left softkey.
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Call it when turn changes, new game is begun, and hint feature has
been used. Currently menuitem is duplicated. Goal is to remove the
item being attached to the left button and to replace it when another
is chosen.
2008-02-26 13:49:41 +00:00
ehouse
da60e6211c
add -D_WIN32_IE=0x0400 (needed for some structs in mingw headers)
2008-02-26 13:47:28 +00:00
ehouse
dfe0249490
Add name of color edited to title of color edited. Clean up names and constants in support.
2008-02-26 13:31:36 +00:00
ehouse
a6575b1a2c
Convert prefs in old format to new when encountered so that users
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don't lose settings on upgrading.
2008-02-23 22:06:05 +00:00
ehouse
04ff991298
Add more message strings
2008-02-23 22:02:10 +00:00
ehouse
551cad98ed
put file menu last where easier to get to
2008-02-23 22:01:36 +00:00
ehouse
bbbad5cbd8
Draw color samples to look more like buttons including thicker border to indicate focus.
2008-02-22 13:27:33 +00:00
ehouse
e6a485f653
Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files.
2008-02-17 21:48:48 +00:00
ehouse
5a951647e2
add mingwm10.dll to .cab files
2008-02-16 20:26:47 +00:00
ehouse
ccb8fb4df7
Fix timers to work even when message queue is full; make fullScreen
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choice persistent; clean up resource file and add missing strings.
2008-02-16 17:36:46 +00:00
ehouse
a79dfdecc0
fix warning
2008-02-16 17:19:31 +00:00
ehouse
02f3e10edc
move or add ceStackButtonsRight
2008-02-16 17:19:06 +00:00
ehouse
4a464b6ef5
modify ceStackButtonsRight to place dialog ok/cancel buttons in
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bottom menubar where possible; move XP_LOGW to cedebug.c
2008-02-16 17:14:35 +00:00
ehouse
e3b39a9834
Add missing files.
2008-02-16 16:36:37 +00:00