Commit graph

589 commits

Author SHA1 Message Date
Andy2
dddec50f1d Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/android/XWords4/jni/Android.mk
	xwords4/linux/Makefile
	xwords4/linux/linuxmain.c
2011-11-10 19:22:57 -08:00
Eric House
5be5e9fdeb cleanup script output 2011-11-10 18:39:35 -08:00
eehouse@eehouse.org
9f22b11f81 Merge remote branch 'origin/android_branch' into android_branch 2011-11-10 06:54:42 -08:00
Andy2
00f743409a script for reproducing problem with relay games that show up randomly. 2011-11-10 06:51:30 -08:00
Andy2
d479b2b979 use timeout rather than idle. Sometimes (due to bug?) curses app is
too busy ever to fire idle proc.
2011-11-10 06:51:05 -08:00
Eric House
36c267ad88 Merge remote branch 'origin/android_branch' into android_branch 2011-11-09 06:52:32 -08:00
Eric House
268f018140 add dict sanity check that will, I hope, catch corrupt dicts. 2011-11-09 06:51:12 -08:00
eehouse@eehouse.org
ffd6a42c1e Merge remote branch 'origin/android_branch' into android_branch 2011-11-08 21:12:47 -08:00
Eric House
c591182d6c Modify linux bonus square code to work with board data that's half the
size.  Toward a board small enough to be transmitted as part of
network game initialization.
2011-11-08 21:11:06 -08:00
Andy2
956fe350ba remove changed param -- mmap's the default now. 2011-11-07 18:19:12 -08:00
Andy2
4b5a06fe20 test code tweaks 2011-11-05 06:14:46 -07:00
Eric House
adb9473a87 Merge branch 'android_branch' into android_browsedict
Conflicts:
	xwords4/common/dictiter.c
	xwords4/linux/linuxmain.c
2011-11-03 21:32:04 -07:00
Eric House
a2319a8073 experimental additions, mostly compile-time disable-able, so prune
dict by wordlen.
2011-11-03 21:25:51 -07:00
Andy2
1de9f806e9 test dict_countWords() 2011-11-03 06:19:07 -07:00
Andy2
4f29f51253 turn dict iter feature on for linux for good 2011-11-03 06:18:15 -07:00
Andy2
5c995af38c stop changing formats between internal and external structs
(iterators); use internal format all the time for speed.  Update linux
test code for new API.
2011-11-02 18:32:00 -07:00
Andy2
ab4ccb1a22 use realloc for testing 2011-11-02 04:39:12 -07:00
Andy2
0d4404d43b add dict_getStartsWith(), and code to test it. Lots of cleanup and
bugfixing of dictiter code as well.
2011-10-31 21:05:34 -07:00
Andy2
69b1b4da27 break dict iteration stuff out into new files. No code change
otherwise.
2011-10-31 18:30:55 -07:00
eehouse@eehouse.org
916d817ef2 Merge remote branch 'origin/android_branch' into android_branch 2011-10-31 07:02:30 -07:00
Andy2
dc58d123d5 combine params into single struct 2011-10-31 06:34:21 -07:00
Eric House
491c9d06d6 reverse sense of option to mmap dicts by default 2011-10-29 20:31:47 -07:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Eric House
71450b02b3 use indexing (and add binary search) to double speed of getNthWord 2011-10-28 20:27:16 -07:00
Eric House
ff89ffb168 add missing backup button to fully test tile picking 2011-10-28 20:23:59 -07:00
Andy2
b62fe13c97 move dict iterator test into separate function and add test for
dict_getNthWord().  Still ifdef'd out.
2011-10-25 06:48:59 -07:00
Andy2
ac214236c4 add code to walk dict backwards as well, and test code that
succesfully walks huge dicts in both directions turning out the same
list of words either way.  Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
7c7cd82e0a add code to iterate over words in a dict. Works on Linux (iterating
forward only) but disabled at compile time.  Idea's to have a dict
browser.  There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
f41d3c27e6 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/server.c
2011-10-19 06:23:16 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
eehouse@eehouse.org
b8adbd94c1 Merge branch 'android_branch' into send_in_background 2011-10-18 06:47:38 -07:00
Andy2
b02e0eb9cf actually list words: makes a better test. 2011-10-17 06:47:49 -07:00
eehouse@eehouse.org
5afb0ae145 Merge branch 'android_branch' into send_in_background 2011-10-14 22:34:29 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
0dfa69b1b2 implement pen timer with timeout, not idle. 2011-10-11 19:38:26 -07:00
Andy2
febf32040e don't kill xwords; it'll exit when it's done 2011-10-07 18:51:27 -07:00
eehouse@eehouse.org
471a9d988d Merge branch 'android_branch' into send_in_background 2011-10-05 07:10:52 -07:00
Andy2
dc20b04a4c remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
Andy2
3ec97d5c07 Turn "Turn done" into "Pass" when the pending score is 0. To do that
I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
eehouse@eehouse.org
82615f409b Merge branch 'android_branch' into send_in_background 2011-10-04 06:49:19 -07:00
Andy2
77b9fa11a5 improving lookup words experience: replace
util_userQuery(QUERY_ROBOT_MOVE) with new util_informMove(), into
which the number of words formed and the words themselves are passed.
The process of consing up the score explanation was already passing
over the model, so storing the words is very little effort, and will
save a call back into the model where the user actually wants to do
the lookup.
2011-10-02 16:21:09 -07:00
Andy2
38adeb9160 improve script to be more patient but exit after there stop being
messages -- which usually means the games finished.  With this and
previous changes the background stuff works most of the time.  Now to
debug why it's not all of the time.
2011-09-30 18:22:25 -07:00
Andy2
dee826c6b1 hide script log directories 2011-09-30 18:20:41 -07:00
Andy2
22382b3a19 reduce logging some more 2011-09-30 18:11:08 -07:00
Andy2
9bc36cd431 not an error when wait fails 2011-09-30 06:51:48 -07:00
Andy2
2af4888098 unlink socket file before trying to bind to it 2011-09-30 06:51:24 -07:00
eehouse@eehouse.org
554e497593 Merge branch 'send_in_background' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into send_in_background 2011-09-30 06:39:23 -07:00
Andy2
c992c65015 changes to support automated testing of background messages sends: new
param gives name of Unix domain socket to be used to accept connection
that passes in messages from relay and receives messages to be sent
back.  Works once but needs debugging....
2011-09-30 06:32:21 -07:00
Andy2
c952ebd8e6 cleanup 2011-09-30 06:29:14 -07:00
Andy2
9c586efb02 new script for testing this branch's changes: replying to
messages delivered in the background.
2011-09-30 05:43:24 -07:00
Andy2
4a49db5c2a initialize variable 2011-09-30 05:42:44 -07:00
Andy2
8e0e8d911e fix compile errors 2011-09-26 18:12:16 -07:00
Eric House
26ba812aff cleanup 2011-09-22 17:31:57 -07:00
Eric House
f0c3e2c5f0 Merge branch 'android_branch' into send_in_background 2011-09-22 17:22:01 -07:00
Andy2
35a0a3a291 passing pool into word-listing code a mistake as it put tiles back
when undoing and so the pool grew each time.  Fix, and remove server
API as it's unneeded.
2011-09-22 06:41:48 -07:00
Andy2
92614370ce Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/common/comms.c
2011-09-20 06:21:54 -07:00
Andy2
11d44ba72a use glib mainloop by default 2011-09-20 06:14:11 -07:00
Andy2
7e0252713c changes to use glib main loop were incomplete, didn't include timers.
Fix that.  Now discon_ok2.sh test works with the USE_GLIBLOOP turned
on.
2011-09-19 18:28:19 -07:00
Andy2
c2e2bdf3c5 listen on stdin always -- not sure how the condition got added -- and
don't register for OUTbound events when listening -- stdin gets one
and I don't want to sign up to handle it.
2011-09-19 17:56:20 -07:00
Andy2
9eacdb3856 add server_listWordsPlayed, and implement via function in model.c that
uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen.  Seems to work
as tested from gtk version.  Now need to try from android....
2011-09-18 17:20:01 -07:00
Eric House
84931f34ff Merge branch 'android_branch' into send_in_background 2011-09-07 21:44:36 -07:00
Andy2
da475347a5 get rid of unused constants 2011-09-02 18:36:26 -07:00
Andy2
2d2f3e23fd change signature of util_playerScoreHeld(): pass player num rather
than formatted text. Client code can use new
model_getPlayersLastScore() or whatever else it wants to build text to
show the user.
2011-09-02 18:36:03 -07:00
Andy2
dadf41ad2e add "cancel trade" menu item 2011-09-02 06:38:30 -07:00
Andy2
c2150bc9ed get rid of util_setInTrade() 2011-09-02 06:14:29 -07:00
eehouse@eehouse.org
b6e5327b1a Merge branch 'android_branch' into send_in_background 2011-08-31 06:46:42 -07:00
Eric House
c01981bc8f Make miniwindow stuff compile-time optional. The goal's to use native
features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Eric House
3b719f54de add compile-time option to use glib main loop (instead of select())
with ncurses.  The goals to make it easier to include watch on pipes
for incoming messages to better model Android -- and to be a bit more
modern.  Works for one run of test script but needs more testing to be
turned on.
2011-08-29 20:24:15 -07:00
Andy2
eb00984563 Merge branch 'android_branch' into send_in_background
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
2011-08-20 12:44:17 -07:00
Eric House
c2c673e932 improve testing of proxy delete by saving up a number of relayIDs and
sending with multiple -d flags to rq.
2011-08-16 19:44:37 -07:00
Andy2
dfab747504 make server_do() take a new param to allow caller to call it until
there's nothing more to do (without the assumption it's driven from an
event queue.)
2011-08-16 19:28:59 -07:00
Eric House
cbfdf992bd add compile-time option to allow passing game seed from commandline.
This should allow testing relay changes to deal better with duplicate
seeds.
2011-07-31 22:23:46 -07:00
Eric House
47da43a581 use new param to turn on mmap 2011-07-18 18:08:31 -07:00
Eric House
4093e1c947 add option to switch between mmap and malloc for dict runtime access. 2011-07-18 18:07:15 -07:00
Andy2
c482df300b better value for RESIGN_RATIO 2011-07-15 18:24:26 -07:00
Andy2
d81458c34c use nmap -- as test case for doing same in jni 2011-07-15 18:24:08 -07:00
Eric House
febb640049 add name of remote player to notification that remote player moved.
And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Andy2
1686f3d9a8 make --skip-confirm do what it says, and include it in test script. 2011-07-12 07:13:58 -07:00
Eric House
abf60e027d fix pattern to pick the right hostid. 2011-07-06 20:02:51 -07:00
Andy2
4789bac85e add new mode that only launches games after the relay says there's a
message for them.  This is to mimic a common way games are played on
Android and to ensure that there are no points where that style of
play hangs because no device in the game will be "up".
2011-07-04 19:46:12 -07:00
Eric House
e207e0e142 add option to run only one game at a time in a given room. The idea
was to mimic conditions that are creating a bug on-device but it
didn't work.  Still, a useful test case....
2011-07-02 23:12:16 -07:00
Eric House
5c5708fa66 try to fix race condition that sometimes means script detects game is
over but doesn't communicate to relay: don't consider file done until
have info to sent to relay.
2011-06-30 19:37:37 -07:00
Eric House
ef9d359ab9 tweak default param values 2011-06-29 21:38:54 -07:00
Andy2
363acc228a use printf so rooms sort numerically 2011-06-28 17:38:59 -07:00
Andy2
b2a7acbdf1 remove echo 2011-06-27 18:59:36 -07:00
Andy2
3db0543994 work in absence of drop-nth-packet param 2011-06-27 18:57:27 -07:00
Andy2
8673c6a001 toward being able to verify that upgrading the relay won't hurt
in-play games: add ability to pick up games mid-play; don't sleep
before killing a device unless it's only been running less that the
minimum.
2011-06-27 18:32:30 -07:00
Andy2
e122953fd5 clean up logging 2011-06-27 18:27:07 -07:00
Andy2
e44ed96691 fix logging: calling read(), not recv() 2011-06-24 18:28:18 -07:00
Andy2
a5bab1232f deal with changing connnames: use the last 2011-06-23 18:12:38 -07:00
Andy2
b4381e8403 drop-packets off, not on, by default 2011-06-22 18:17:47 -07:00
Andy2
c87df3ce16 add option to drop incoming packets randomly (rather than 1st, then
2nd, then 3rd etc.)
2011-06-20 18:55:57 -07:00
Andy2
9b4034f409 fix undefined variable by updating script before possibly deleting it 2011-06-16 18:35:08 -07:00
Andy2
3f7cd851f2 use new drop-nth-packet option, incrementing by 1 each time.
Currently this breaks the relay -- which must be fixed.
2011-06-15 06:49:15 -07:00
Andy2
2d7a1f13b8 add drop-nth-packet option 2011-06-15 06:47:08 -07:00
Eric House
cb3e33ef72 update for months-old param name changes 2011-06-14 05:46:27 -07:00
Andy2
4c5c435fb5 add new parameter so client always gets notified on connection
including how many players are still missing.
2011-05-19 05:51:00 -07:00
Eric House
3cc105da0b add ability to dump board (model) as text, protected by ifdef that
will likely only get set on Linux.  Uses lower-case to designate
blanks.  For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00