Eric House
9f3250cb3f
make curses version use udp socket when --db param passed. There's no
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UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
12f70154a0
changes for includes-messageID-please-ack protocol addition
2013-01-23 07:43:58 -08:00
Eric House
0ef3549a4e
handle (display) the relay's new error message
2013-01-19 15:18:36 -08:00
Eric House
1bb9f9b1bf
handle sending of messages generated by games opened only to receive
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messages from relay. And handle report that relayID is bad.
2013-01-19 14:37:49 -08:00
Eric House
1519a00004
toward being able to handle messages received for closed game.
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Receipt seems to work but send in that state doesn't.
2013-01-18 07:49:00 -08:00
Eric House
4163309dae
Let's have just one set of signal handlers
2013-01-17 06:37:53 -08:00
Eric House
2f772c56b2
make gtk app a better test bed: add db and row to window titles,
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implement delete button and multiple selections, etc.
2013-01-16 21:16:07 -08:00
Eric House
a6784464ff
first set of networking changes testing per-device communication with
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relay on behalf of a number of games. Works as long as all the games
are open.
2013-01-16 06:46:33 -08:00
Eric House
a107365c88
change names of two types and variables of that type to make a common
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pattern more sensible. No code changes.
2013-01-15 19:04:20 -08:00
Eric House
dddb135b9d
add more columns, and update each time game is saved
2013-01-09 06:30:52 -08:00
Eric House
5e2bfd20da
add a checkbox -- which apparently won't interact until I "implement
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the 'activate' virtual method".
2013-01-08 06:32:43 -08:00
Eric House
1cb959c86d
type tree model column correctly
2013-01-07 20:51:59 -08:00
Eric House
565b742971
snapshot -- connects to relay but doesn't play yet.
2013-01-07 08:00:47 -08:00
Eric House
469e656464
track open games so don't double-open and can close all on quit
2013-01-07 06:36:34 -08:00
Eric House
f88387da80
lots of changes to separate game data from app data so several games
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can be open at once. (curses version is almost certainly broken)
2013-01-07 06:10:44 -08:00
Eric House
b61ed7b631
opening saved games and saving of changes now work.
2013-01-05 21:01:26 -08:00
Eric House
a8014a855b
now games are displayed in lists. Next: open them.
2013-01-05 19:40:29 -08:00
Eric House
e0dc83ed70
rest of what I just meant to commit.
2013-01-05 16:08:47 -08:00
Eric House
4af30c534c
snapshot. New game button works and game gets saved in DB. Next: display and open from DB.
2013-01-05 16:08:19 -08:00
Eric House
ad2b925a60
print wordlist name as part of error message
2012-12-29 07:47:44 -08:00
Eric House
9598ea3585
fix to compile post API change.
2012-11-13 21:32:42 -08:00
Eric House
093fc4d1fa
cleanup
2012-11-13 07:23:07 -08:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
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dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
13c74cfbd5
protect changeDict feature with compile-time flags (since it can't be
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used on Android)
2012-10-24 06:46:54 -07:00
Eric House
c69dbda36f
add new game_changeDict() and enough gtk code to test it.
2012-10-23 19:06:00 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
fd9b9f85e2
make util_hiliteCell conditional, and remove from android where it
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wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
140c982d41
merge from android_branch
2012-09-24 07:39:44 -07:00
Eric House
0ccc2331b5
address bug where message was getting ACK'd by a device that failed to
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save what it had ACK'd leaving the game permanently broken. Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk. In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
1608f0a8f9
handle missing error messages
2012-09-09 15:49:17 -07:00
Eric House
95a7b14a3a
transmit dict's md5sum along with name in initial message from host to
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guest. On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
270a19f3aa
Revert "first of a set of changes to communicate to clients dictionary being"
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This reverts commit b7a0f1489b
, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f
first of a set of changes to communicate to clients dictionary being
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used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
ec0702d584
initialize buffer that common code will pass to strcat.
2012-08-10 21:31:01 -07:00
Eric House
d25916ae5f
protect sqlite code with compile-time flag so easier to disable.
2012-07-29 08:37:08 -07:00
Eric House
08e5fbdcc2
add ability to open game in sqlite3 DB from an Android phone. It's
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read-only now: changes are not saved. But it works!
2012-07-26 20:44:33 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
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robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
cd89885cd2
add new periodic (one-second) timer, and commandline option that sets
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what percent of the times that timer fires will result in a move being
undone. Will be used to interject random out-of-order undos into
games played for testing. (Currently the tests fail when this is
enabled; I need to fix that.)
2012-05-23 19:58:03 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
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remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
61453b8720
center gtk_ask window on parent window rather than on screen so can
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tell which instance it belongs to
2012-05-14 06:58:54 -07:00
Eric House
2996af17ce
fix crash when trade happens while --show-other is on
2012-05-09 18:20:51 -07:00
Eric House
d59b19514b
Merge branch 'android_branch' into android_bt
2012-05-03 21:44:35 -07:00
Eric House
09f9038cff
add option to have robot choose to trade tiles a configurable percent
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of the time. Meant to increase automated test coverage of trades.
2012-05-02 20:14:42 -07:00
Eric House
f22d9530b1
track what's been ack'd, and add method to ack what hasn't been.
2012-04-13 20:21:59 -07:00
Eric House
e145a04111
add missing variable assigment
2012-03-09 22:11:51 -08:00
Andy2
2a34cd1e05
remove second param from server_do() -- it doesn't work anyway.
2011-12-21 18:45:05 -08:00
Andy2
17edc79aaf
Merge branch 'android_branch' into send_in_background
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2011-12-06 19:56:10 -08:00
Andy2
b0470d5276
add new preference that when set prevents calculation and drawing of
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crosshairs.
2011-12-06 18:17:55 -08:00