Eric House
0d87cbc7d0
protect logging with a mutex to prevent interleaving
...
I started logging from a thread and got problems
2024-01-24 10:06:42 -08:00
Eric House
5a8d098597
add, but don't use, ability to send acks in background
...
Sending in foreground, using blocking CURL calls, slows the test
script down a lot. But using CURL from background crashes. Punt.
2024-01-24 10:06:42 -08:00
Eric House
09fd0caed9
add sending chat messages
2024-01-24 10:06:42 -08:00
Eric House
74abdfb26c
make linux app handle sendChat cmd
2024-01-24 10:06:42 -08:00
Eric House
aa0aded8c4
Change the suggested game name (a vs b) with the RematchOrder
...
It's bad to display a name based on a player order in the same place
as where you're letting people change that order and not have the
name change. So re-juggle the rematch process to allow the name to
be changed -- but don't change once the user has edited the name.
2024-01-16 17:10:53 -08:00
Eric House
1ae714d834
start to remove obsolete XWFEATURE_STANDALONE_ONLY
2024-01-09 18:17:36 -08:00
Eric House
24e1085b30
clarify old app start percentage option
2024-01-05 12:58:58 -08:00
Eric House
b8e29423c4
cleanup
2024-01-05 08:46:19 -08:00
Eric House
6018392160
send/handle all invitations at once
...
I'm trying to reproduce with initial invitations the stalls I'm seeing
with rematches (rarely)
2024-01-04 20:28:49 -08:00
Eric House
8388b27002
add comments about problems with signed gameIDs
2024-01-04 18:03:38 -08:00
Eric House
ac71aac787
add tile count to summary
2024-01-04 11:14:30 -08:00
Eric House
7219206214
get rid of ancient ifdef
2024-01-04 09:50:24 -08:00
Eric House
c68050e190
add summary
2024-01-04 09:50:24 -08:00
Eric House
6f6714596a
add board size tests
...
These fail in a way that I think is unique to the curses app, so I'm
not fixing them right away.
2024-01-04 09:50:24 -08:00
Eric House
fcf1e49c16
fix double dispose in curses app
2024-01-04 09:50:24 -08:00
Eric House
4ffaa5dd73
cleanup -- should be no behavior/code change
2024-01-04 09:50:24 -08:00
Eric House
c167183e37
add core detection and board/tray size to test script
2024-01-04 09:50:24 -08:00
Eric House
78cbf7aa7b
add upgrading of app mid-script
2024-01-04 09:50:24 -08:00
Eric House
d1061327c7
add ability to use new and old versions of app
...
TODO: upgrade mid-game
2024-01-04 09:50:24 -08:00
Eric House
bfa1c73b5e
log sum of incoming invites
2024-01-04 09:50:24 -08:00
Eric House
5794cc43e3
log gameID wherever possible in comms.c and server.c
2024-01-04 09:50:24 -08:00
Eric House
52a1de0463
add fromRematch to existing api to avoid race condition
2024-01-04 09:50:24 -08:00
Eric House
f2c1f21da2
refactor
2024-01-04 09:50:24 -08:00
Eric House
713ce151e9
don't print duplicate status line
2024-01-04 09:50:24 -08:00
Eric House
3d8f2886f2
more test scripts tweaks
2024-01-04 09:50:24 -08:00
Eric House
35ef711c42
print gameid as hex
2024-01-04 09:50:24 -08:00
Eric House
87557ce769
support more devices, and look for stalls
2024-01-04 09:50:24 -08:00
Eric House
f0ca490b3c
fix stuff test script found
2024-01-04 09:50:24 -08:00
Eric House
1181e908dc
Add option to choose how rematch-game players will be ordered
...
When rematching, some users have a convention that e.g. lowest scoring
player in the "parent" game goes first. So allow that, providing the
choice on each rematch until a default has been chosen. Support
changing that default in a new prefs setting.
The place I chose to enforce the order was on the host as invitees are
registering and being assigned slots. But by then there's no longer
any connection to the game that was rematched, e.g. to use its
scores. So during the rematched game creation process I create and
store with the new game the necessary ordering information. For the
3-and-4 device case, it was also necessary to tweak the information
about other guests that the host sends guests (added during earlier
work on rematching.)
2024-01-04 09:50:24 -08:00
Eric House
2936869b45
show host as part of each game display
2024-01-04 09:50:24 -08:00
Eric House
7b4f9ede41
cleanup: renaming only (server->host)
2024-01-04 09:50:24 -08:00
Eric House
f377ec6bef
add missing package
2023-12-05 19:33:01 -08:00
Eric House
434096046b
log to file even if --debug not on
2023-12-03 21:09:33 -08:00
Eric House
c31bc3c0eb
improve rematch test
2023-12-02 14:45:25 -08:00
Eric House
c726477878
cleanup
2023-11-30 11:03:27 -08:00
Eric House
d021bb4029
add test for rematch (once for now)
2023-11-29 17:11:51 -08:00
Eric House
be9159fc35
add support for tray and board sizes
2023-11-29 11:33:12 -08:00
Eric House
b3123c5a48
add better status printing
2023-11-29 11:12:18 -08:00
Eric House
c099ea30e6
remove unnecessary saves
...
all games are saved on app-shutdown now
2023-11-27 21:32:48 -08:00
Eric House
55e36e10a7
new script to run many games per device
...
I need it to be much closer to Android....
2023-11-27 21:32:43 -08:00
Eric House
47004a0e08
linux: remove ask to accept duplicate invitations
2023-11-26 19:58:07 -08:00
Eric House
e2f9c1c699
implement mqtt msg ack for linux
2023-11-26 19:58:07 -08:00
Eric House
67cf8518de
pass topic to ack() (so unretain can work)
2023-11-07 19:55:32 -08:00
Eric House
e78d9fbc33
add quashed to summary, and show as part of games-list state
2023-11-06 13:11:34 -08:00
Eric House
e44584e652
linux: add option to delete orphaned game
2023-11-06 13:11:34 -08:00
Eric House
3dcac063b5
show quashed state in net state icon (DEBUG only)
2023-11-06 13:11:34 -08:00
Eric House
28318eb38a
shorten file path in logs
...
Couldn't figure out how to do it at compile-time on Android.
2023-10-29 08:09:37 -07:00
Eric House
26ea25c011
fix to compile with old and new glib versions
2023-10-28 11:31:07 -07:00
Eric House
cae91d20cb
Preliminary sketch of how cmd callbacks work
2023-08-14 08:11:01 -07:00
Prod User
7f1eec654c
fix linux client test to compile and run on Anlinux proot on Android tablet
2023-08-14 08:11:01 -07:00