Eric House
3760d735bc
fix compile when XWFEATURE_RAISETILE defined
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Doesn't seem to work, and that's not addressed by this.
2020-12-02 17:21:47 -08:00
Eric House
88335d38f2
stop using thread->env mapping for util callbacks
2020-04-26 13:39:21 -07:00
Andy2
09bc83429e
add and set new flags for crosshairs so platforms can do better than
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fill cells as is done for focus.
2010-08-11 18:50:16 -07:00
Andy2
21d705c6e7
make wrap code for popping tile up above cursor hotspot (or finger)
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conditionally compiled. I probably want it off on Android now that I
have crosshairs.
2010-07-12 19:11:24 -07:00
Andy2
fd9464b909
first cut at crosshairs: drawing in focus color the entire column and
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row that's currently being touched/dragged through. Meant to aid
users of capacitive touch screens in figuring out what cell they're
on.
2010-07-12 06:39:46 -07:00
eehouse
ec24df8546
include any mid-drag tile, if it's a blank, in the set of blank tiles
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rendered in the second pass. Mid-drag tiles were not being rendered
if they happened to be blanks.
2010-03-08 06:10:37 +00:00
ehouse
1073a98f9f
add dragDropSetAdd which causes mid-drag tiles to be treated as if
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they're 2/3 their height higher. Meant to work better on touchscreens
where finger would otherwise prevent user from seeing where the drop
will land. Still not tested or tuned on device.
2010-01-25 00:19:54 +00:00
ehouse
bd6aed4b5a
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
d00aa75a12
fold hint-region-drag into dragdrpp, saving a bunch of code and
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gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
193bc90a06
add dragdrpp.{c,h}, since apparently merging doesn't include svn adding
2008-03-08 23:19:04 +00:00