Commit graph

12 commits

Author SHA1 Message Date
Eric House
8011eeec2c cleanup; fix off-by-one bug with NAMES that was breaking runs with
four-device games; check before run that there aren't already waiting
games in db.
2010-10-12 05:17:32 -07:00
Eric House
6c5b279946 respect TIMEOUT, and kill all remaining processes before exiting 2010-10-05 20:58:29 -07:00
Andy2
31f3cbc6c8 complete rewrite: use bash's new associative arrays to track games and
pids etc. so that a single process can manage starting and stopping
all games.  Fixes race conditions where a game would be killed after
finishing but before it'd sent out the message that would allow other
games to finish.
2010-10-04 22:16:58 -07:00
Andy2
35ff5a7835 exit on logdir being gone before grepping it 2010-09-23 06:41:37 -07:00
Andy2
451ced44ba cleanup: shorter timeout; set aside games that finish correctly 2010-09-23 06:29:55 -07:00
Eric House
659278448b changes to work against remote relay 2010-09-22 05:45:40 -07:00
Eric House
b6ce74be1c add timeout after which all games are killed 2010-09-20 22:08:51 -07:00
Andy2
d199ec5168 account for possibility client apps won't exit on TERM 2010-09-20 05:33:58 -07:00
Andy2
eec07649a6 put logs in own dir; echo every time game ends successfully. 2010-09-18 07:35:02 -07:00
Andy2
7e1066dbcc vary room names 2010-09-16 22:20:43 -07:00
Andy2
76e7459a6d various improvements, e.g. random sleeps before and after starting 2010-09-16 18:56:34 -07:00
Andy2
ca6039e890 new test script attempting to mimic real-world usage 2010-09-16 05:39:50 -07:00