to query model for values. Now everybody else queries new model API
rather than client via util_getSquareBonus(), model uses its internal
values if present otherwise falls back to util_getSquareBonus(), and
internalizes the array as part of the game. Now it should be easier
to have different bonus patterns and to have them exchanged as part of
network game init.
forward only) but disabled at compile time. Idea's to have a dict
browser. There was some simple refactoring in common code Android
uses, and that tests fine.
will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
number of words can be included. Changed to build dicts and linux to
open them. Android still needs to learn. Also, some of the tools in
dawg/ need to be fixed to read old-format (pre-utf8) .xwd files.
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
provides tiles as null-terminated const strings ptrs to which can be
passed and stored. They're utf8 strings. Old dicts still work,
platform must convert to utf8 on load.
glyphs, pass into drawing code so can be fetched and cached, and
implement for Palm. This is to allow drawing glyphs (like Danish's
A-with-circle) that are taller than normal without the visual padding
the rest can have. So far works for 68K/non-highres. Will not
compile for ARM yet.