Commit graph

581 commits

Author SHA1 Message Date
Andy2
94b8aedda7 generalize relay-msg-check code so can be used from two places. 2010-10-19 07:53:26 -07:00
Andy2
d1b1e6db14 refactor into common subroutine -- no behavior change 2010-10-19 07:50:23 -07:00
Andy2
994a73e28b return null, not empty list, when nothing found 2010-10-19 07:49:54 -07:00
Andy2
ab8c3f985e add generic info dialog that, with luck, can be reused. 2010-10-19 07:48:34 -07:00
Andy2
b718804a4b new AsyncTask for pinging server on demand 2010-10-19 07:47:05 -07:00
Andy2
9cfb302a2f don't populate room name; better that people see the hint 2010-10-18 06:48:26 -07:00
Andy2
a2f0ec232a put back RestartTimer call inadvertently removed 2010-10-18 06:23:24 -07:00
Andy2
dda6e056a0 set summary from the array of use-visible values 2010-10-18 06:18:37 -07:00
Andy2
2d66913323 populate public rooms list as soon as checkbox set -- and mention
language and number of players in failure message
2010-10-17 21:13:14 -07:00
Andy2
56e83bfc1c trim leading and trailing whitespace from roomnames. If somebody has
two spaces between words those will still matter.
2010-10-17 20:45:48 -07:00
Andy2
332ff27d8a use same string for both 2010-10-17 20:30:43 -07:00
Andy2
a58e74b70a add play game button at bottom of game config dialog. 2010-10-17 20:27:21 -07:00
Andy2
5c958eaadb deal with null socket (e.g. if in airplane mode); deal with new public
rooms format.
2010-10-17 20:18:24 -07:00
Andy2
885bfe4779 remove values button. Seven buttons is too much. Add back when have
means of assigning priority so it only shows up when there's space.
2010-10-17 18:42:44 -07:00
Andy2
b63d730b53 compare languages rather than actual dict names so can switch dicts
mid-game.
2010-10-16 15:05:46 -07:00
Andy2
60e4c624e4 implement reply button; clear message edit field each time 2010-10-16 15:05:16 -07:00
Andy2
26b777acf8 don't post notification when results list returns empty 2010-10-16 11:01:12 -07:00
Andy2
a82051739b move interface; add some logging. 2010-10-16 10:49:25 -07:00
Andy2
91e95eb48b fix string (which should not be hard-coded!) and use new class. 2010-10-16 10:48:59 -07:00
Andy2
02ea8b13e0 move this functionality into RelayReceiver 2010-10-16 08:08:12 -07:00
Andy2
737b146093 Receiver replaces Activity as target of alarms. This seems to prevent
flasing to the front when alarms fire which was causing all kinds of
grief.  But: not yet tested on device.
2010-10-16 08:07:48 -07:00
Andy2
cd1ce339ed fix off-by-one error in reading from cursor 2010-10-16 07:57:47 -07:00
Andy2
a52c18522c use HashSet rather than relying on nesting (which I can't) to track
whether I'm running
2010-10-12 18:53:19 -07:00
Andy2
82d5f21d54 extend subclass of Activity or ListActivity 2010-10-12 18:27:50 -07:00
Andy2
c37ad2d650 register self with RelayService to be called directly if running when
there's something to update.  Use handler to do this from non-UI thread.
2010-10-12 18:27:13 -07:00
Andy2
8e8c4f4d31 if GamesList is frontmost when we have relayIDs to update then just
call the interface it's registered.  Otherwise post notification.
2010-10-12 18:25:29 -07:00
Andy2
ad9a249042 new files. Subclass Activity and ListActivity to track whether we're
running (yeah, WTF, but that's what Android dev support says you have
to do!).  Special-purpose Activity to be the target of notifications
so I have more control on how to handle them.
2010-10-12 18:21:18 -07:00
Andy2
392aeff7ad replace FLAG_ONE_SHOT with FLAG_UPDATE_CURRENT; seems to fix failure
of notification to fire.
2010-10-11 06:52:26 -07:00
Andy2
86b57526df show game name in title if not hidden 2010-10-11 06:47:33 -07:00
Andy2
56cd161d8b Pass list of relayIDs through activity to onNewActivity() added to
GamesList, and inval those list elements that now have messages
pending so they redraw.  And add static method to be called from there
to cancel the status-bar notification now that it's been acted on.
2010-10-09 21:44:42 -07:00
Andy2
76258f609a make sure game is still over before calculating final scores. Fixes
assertion failure in server.c.
2010-10-08 17:30:26 -07:00
Andy2
e855b51491 use new DB api to build list of relayIDs to send; set summary DB field
and post notification on response.
2010-10-08 06:52:43 -07:00
Andy2
3bbbd65077 use same 1.5-safe layout on all devices; add elem (a text field for
now) to be shown when messages are pending; show it.
2010-10-08 06:47:46 -07:00
Andy2
6ce5f36133 add msgsPending field set from new DB column; add methods to set
column and to fetch relayIDs for games where it's not set, and to get
path for game based on relayID.
2010-10-08 06:46:10 -07:00
Andy2
d5eff5af21 new column to track whether game has pending msgs 2010-10-08 06:42:51 -07:00
Andy2
cb4092bb39 make relayID a String rather than a byte[]; log result of pending
messages query to confirm working.
2010-10-06 05:21:19 -07:00
Andy2
861de8d592 call new method to start polling timer 2010-10-05 18:38:06 -07:00
Andy2
81fb934e4a new custom class for resetting polling timer on prefs change 2010-10-05 18:36:56 -07:00
Andy2
cd0d14b1bb new class will own setting summary for relay-polling frequency so don't do it here 2010-10-05 18:36:15 -07:00
Andy2
ae6edf4ace add static methods for starting timer. 2010-10-05 18:35:35 -07:00
Andy2
ed95d2e794 add proxy port to list whose values are displayed 2010-10-05 06:17:35 -07:00
Andy2
fae8faa0be add stubbed-out Reply button to msg received dialog. 2010-10-04 18:59:44 -07:00
Andy2
1ed8e7a66c fix crash: can't call dialog from non-UI thread 2010-10-04 18:53:33 -07:00
Eric House
b3c7cb3711 start on sending chat messages. Doesn't even compile -- committing to get onto another machine. 2010-10-04 05:38:05 -07:00
Eric House
1e13e92deb support for receiving and displaying chat messages. Compiles but not tested. 2010-10-03 18:32:39 -07:00
Andy2
f78b1747dd put up an alert when unable to find any public rooms 2010-09-28 18:58:05 -07:00
Andy2
0bfad7cd05 up timeout to 15 seconds. 2010-09-28 18:42:23 -07:00
Andy2
814f6887da put up a progress dialog while fetching public names that mentions
params passed.
2010-09-28 18:34:29 -07:00
Andy2
0b143efced add getLangName 2010-09-28 18:33:29 -07:00
Andy2
6b1dabd8e2 don't crash when public rooms list is empty 2010-09-28 18:32:43 -07:00