Commit graph

926 commits

Author SHA1 Message Date
Eric House
4701fe2b90 pass in number of devices already connected so forceChannel can be set
more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
3209fc1b74 log sqlite error codes as strings in attempt to track down the
occasional assertions failure.
2014-12-28 21:40:31 -08:00
Eric House
3b7afa4557 pass --server if not setting forceChannel 2014-12-28 21:39:11 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
d81f022c78 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
30d2c84dcc so tests can continue, comment out an assertion that indicates a relay
bug that neverless doesn't prevent games from running to completion.
2014-12-15 16:43:24 -08:00
Eric House
eb5ae9edd3 declare as little-a array so key will be listed in numeric order 2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65 add --dup-packets calling through to linux client 2014-12-15 16:14:59 -08:00
Eric House
4835afbe4a simplify and print in order 2014-12-15 15:29:37 -08:00
Eric House
7560156351 summarize the number of tiles left every 20 passes to give better view
into games' progress
2014-12-15 15:11:29 -08:00
Eric House
1eb7d01be5 add option to turn on duplicate packets -- which fires an assert on
the relay instantly.
2014-12-11 20:23:51 -08:00
Eric House
00d19eada6 log a few more message checksums 2014-12-10 07:48:51 -08:00
Eric House
9ff7cd1ff9 comment out dead code so I stop trying to debug it 2014-12-10 07:47:36 -08:00
Eric House
97092e361c update grepped string to match changes in logging 2014-12-08 06:23:18 -08:00
Eric House
f84f9aa85f include timestamp of switch to UDP -- in case it needs to be
correlated with logs
2014-12-08 06:20:47 -08:00
Eric House
b2b60d6c48 add commandline params that disable comms types on game creation so
relay not connecting initally can be tested.
2014-12-02 06:49:35 -08:00
Eric House
4b30d98bd0 fix to compile with DEBUG off 2014-11-20 07:16:37 -08:00
Eric House
fbea67e479 don't kill relay when bluetooth turned off: pass comms type into
comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
c008f55133 add invite button only if I'm a host and am missing players 2014-11-12 06:52:40 -08:00
Eric House
552ab8fa48 fix assertion (leaving the confusion in the code about tracking the
open relay socket)
2014-11-11 07:36:55 -08:00
Eric House
ba44863381 add simple tell() as wrapper on ask() 2014-11-11 07:35:56 -08:00
Eric House
10a960930c collect number to be invited. (Not tested: whether a number other than 1 works) 2014-11-11 07:35:14 -08:00
Eric House
ba6151c385 remove param that causes assert to fire 2014-11-10 07:31:51 -08:00
Eric House
c704b7ff4f remove dead code 2014-11-10 07:31:33 -08:00
Eric House
786d775878 don't pass null address 2014-11-07 20:25:13 -08:00
Eric House
70f4541bbe Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18 log channelNo more consistently 2014-11-06 18:44:19 -08:00
Eric House
540d3e9622 wire disabling checkboxes into comms. They work -- and show that
multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
3d9ee4b9f9 use app define, not relay's 2014-11-05 21:45:14 -08:00
Eric House
c516e1f77c add code to log md5 sums of udp packets sent and received. These match
relaycon logging to be added shortly.
2014-11-05 21:42:03 -08:00
Eric House
405b3eef93 remove dead/commented out code 2014-11-05 21:33:54 -08:00
Eric House
564e671b47 quick hack to add checkboxes for turning off transport sends and
receives to be used for testing after it's actually hooked up.  This
is just the UI.
2014-11-05 18:48:53 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
fc6ccf217f fix formatting of types: don't crash on too-small buffer, and add
separator only when needed.
2014-11-02 17:25:56 -08:00
Eric House
f853aad904 add checkbox to tab label when selected 2014-11-02 11:55:46 -08:00
Eric House
71fbae622a clean up code a bit 2014-10-28 20:13:48 -07:00
Eric House
1ca5515b07 Add checkbox to each type tab indicating whther the game will use that
addressing type to communicate.
2014-10-28 08:08:11 -07:00
Eric House
9b336bde49 fix crash: must iterate when multiple types are possible 2014-10-28 08:04:05 -07:00
Eric House
c3e7b12103 merge android_branch 2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39 include robot name in report of his score 2014-10-23 06:32:24 -07:00
Eric House
9886d5a6e6 merge over changes to run with new bash 2014-10-22 18:57:33 -07:00
Eric House
878a16b3bc snapshot: android compiles, and works well enough to exchange moves
via relay!  Lots of changes, mostly around treating connTypes as a Set
inside the java world.  Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
14a0ca95fe don't crash with, and correctly save, multiple addresses 2014-10-15 07:52:35 -07:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
737af802b0 don't abort if core file count goes down -- I probably removed some
old thing
2014-10-15 06:38:43 -07:00
Eric House
3534bc0e49 print usage prettier (with an apparent off-by-one error) 2014-10-01 19:52:07 -07:00
Eric House
b82383a5ad fix -- I hope -- array syntax that was getting lots of games launched
without an app (until it got upgraded)
2014-10-01 19:49:46 -07:00
Eric House
92292ad1fe fix problems with undeclared variables that older bash didn't mind 2014-09-25 21:45:44 -07:00