Commit graph

243 commits

Author SHA1 Message Date
Eric House
041385049d add a bit of space separating explanatory text from spinner 2013-11-30 00:28:43 -08:00
Eric House
2e5e10ef6d move dialog asking to enable NFC into NFCUtils, and use it when
creating a new game to be invited via (disabled) NFC
2013-11-20 07:56:05 -08:00
Eric House
b2f864c7ce frame thumbnail in grey; tweak defaults 2013-11-08 05:44:16 -08:00
Eric House
2c9cd311a5 add thumbnail: save scaled-down image when closing board, store it in
summaries db, and display as part of game list item.  Preference
governs whether saved/displayed and the scale.
2013-10-25 21:08:37 -07:00
Eric House
85382c982c remove words from main games list. People don't read them, and now
there's a '+' in the menubar.
2013-10-16 08:13:18 -07:00
Eric House
c2605344e0 remove padding that was causing redraw after unselected 2013-10-15 07:33:24 -07:00
Eric House
ec8a4119a9 give network icon a bit of padding now that it's a tap target 2013-10-13 20:46:24 -07:00
Eric House
f74a82ee07 make background for exchange buttons black so they look
enabled/disabled when in fact they are.  Apparently now that the
theme's changed they don't look right without it, perhaps because the
old theme gave their layout a background other than white.
2013-09-22 20:37:42 -07:00
Eric House
91e78eccf9 make download progress determinate 2013-09-11 08:37:12 -07:00
Eric House
1cf676e86b stop menu button (or "action bar overflow") from being invisible on
tablet devices.
2013-09-07 16:09:53 -07:00
Eric House
f9676f5ffd set focusableInTouchMode on wordlist browser's layout. This is the
only way I can find to prevent the soft keyboard from coming up on
launch.
2013-06-05 07:34:31 -07:00
Eric House
ca8a37d822 move less-used buttons to right where they may be off-screen 2013-06-05 07:33:31 -07:00
Eric House
90adcde164 move side padding around 2012-12-29 12:42:48 -08:00
Eric House
c994b27c04 try grey background and italic text for list group views 2012-12-28 20:01:13 -08:00
Eric House
3ce379588b indent game list items to make them easier to tell from group items 2012-12-22 22:54:10 -08:00
Eric House
e8c3c304ab Fix so when child is invalidated its group/parent also is. Now when
an invisible child gets a network game message that changes its expiry
rendering and it's the one the group is showing, the group will follow.
2012-12-21 17:31:37 -08:00
Eric House
ed0bb5b31e minimum to get game list group headers reflecting the most urgent move
expiry info of a contained game: local if there is one, otherwise
remote.  Still need to hide it when expanded, update, etc.
2012-12-19 20:45:58 -08:00
Eric House
8a58492389 Merge branch 'android_branch' into android_groups
Conflicts:
	xwords4/android/XWords4/res/values/strings.xml
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DBUtils.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GameListAdapter.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/GamesList.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/XWApp.java
2012-12-18 06:35:07 -08:00
Eric House
7a1de73fb7 remove unused file 2012-12-13 20:18:36 -08:00
Eric House
7efbd2697d rewrite list item logic. Use a single custom LinearLayout subclass
for both the loading and loaded phases, toggling its state once the
data's available.  Reuse it: pay attention to what's passed into
getView and only allocate when there's no existing View to reuse.
Stop caching Views, as that defeats Android list logic that might
limit in-memory representation to the subset that's visible on-screen,
instead tracking a set of rowids whose data is known to be good as a
way of quickly drawing when there's a refresh.
2012-12-08 08:47:53 -08:00
Eric House
dcf239ca48 add newGroup menu for when button's hidden; add deleteAll menuitem to
set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b make the two buttons fill the screen, and use newly created style
for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
82c39489f0 lots of changes toward grouping games in user-definable groups.
Creation and movement between work.  Deletion crashes.  Expansion
doesn't stick.  All's rough.
2012-11-19 07:41:15 -08:00
Eric House
fb747304eb put sms at bottom of new-game dialog 2012-10-26 07:00:23 -07:00
Eric House
c811282591 UI change: networked games are no longer allowed to have per-player
dicts.  Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed.  For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before.  The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
cd776a34dd Revert "Display turn start time in game summary. This is definitely not its"
This reverts commit ebaa22594d.
2012-10-01 17:53:35 -07:00
Eric House
0579253b8d Also override TextView to show turn left there. Works, requiring only
that actual percentage of turn remainning be calculated.
2012-10-01 07:24:45 -07:00
Eric House
50b10cd365 new classes overriding LinearLayout to allow framing is-turn rect to
be drawn in two colors showing how much time left for turn.  Required
because there's no (reasonably-easy) way to create nine-parts
dynamically.
2012-10-01 06:57:40 -07:00
Eric House
ebaa22594d Display turn start time in game summary. This is definitely not its
final form!
2012-09-27 07:48:30 -07:00
Eric House
c5f21a3517 new field to be populated if dict desc header is found. 2012-08-26 21:00:21 -07:00
Eric House
3641799c4e wrap sms confirm view in scroller as it's wordy enough to need it in
landscape mode.
2012-07-31 07:45:58 -07:00
Eric House
cd1eb2e4da add pref enabling SMS games, and a scary confirmation dialog meant to
force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
00317dea1e center board and buttons so that any leftover white space is half
above and half below.
2012-07-20 17:01:58 -07:00
Eric House
a5c3c7e548 fix layout on wider screens (e.g. 768x1024): rather than draw the
board so wide that scrolling's required, reduce width enough that it's
not.
2012-07-18 07:07:53 -07:00
Eric House
516a1800a0 Add board-size to game config. It makes no sense for it to exist in
per-game defaults but not be settable in config.  But it may make more
sense to remove both options/locations entirely, or hide them by
default.
2012-07-16 07:15:33 -07:00
Eric House
6abb56dd0c make tmp list elem closer in size to the real thing so screen jumps
around less.
2012-07-07 11:29:15 -07:00
Eric House
9a23473b2f use a dummy TextArea instead of an empty custom view as a placeholder
for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
60a799ef1f move SMS games up again, this time in a way that networked game creation
isn't hidden along with SMS.
2012-07-03 07:02:29 -07:00
Eric House
bf9fe75f5c Revert "in new game dialog, move sms above network (since that's presumably"
This reverts commit 19dbddc0b8.
2012-07-03 06:37:24 -07:00
Eric House
eba1d91157 fix game_config view contents sticking to bottom of tall screen when lock
checkbox hidden, e.g. on Kindle Fire.
2012-07-03 06:29:59 -07:00
Eric House
be9ed5b963 add toolbar button style for 'large' devices so buttons are bigger on
the Kindle Fire but not too big on phones.
2012-07-02 07:39:06 -07:00
Eric House
19dbddc0b8 in new game dialog, move sms above network (since that's presumably
the reason people chose that version)
2012-07-01 17:35:50 -07:00
Eric House
2ae6bd8caf override onMeasure to make BoardView only as large as it needs to be
so that on tall narrow screens (e.g. Kindle Fire) there's no white
space between the tray and the buttons.
2012-07-01 12:54:38 -07:00
Eric House
df0c5e4abf move plus button to middle, and fix so both text buttons wrap when
required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
033a69be8d to make it easier to tell games apart, print the number[s] of the
remote device[s] as part of summary view and in game config screen
(read-only).  Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
31659bc514 improvements to smsinviter dialog: add explanatory empty text, dialog
that warns when non-mobile number being added, always check
newly-added number, etc.
2012-04-11 18:54:38 -07:00
Eric House
e6c8c898fc hide '+' button when no number text entered 2012-04-10 06:36:34 -07:00
Eric House
3b10f1593c change "nbs" to "sms" everywhere. No other code change. 2012-03-24 12:52:35 -07:00
Eric House
859e32e785 add field for manual number entry (and remember the number like all others) 2012-03-21 07:39:21 -07:00
Eric House
3e26bbb450 improve look of dialog, mostly by putting phone number and name on
separate lines.
2012-03-21 07:04:12 -07:00