Commit graph

182 commits

Author SHA1 Message Date
Eric House
039dcdf0cc print how long run has left 2017-11-19 19:40:29 -08:00
Eric House
ae98425c21 output game progress as a table 2017-11-17 08:06:23 -08:00
Eric House
e7d00cbad4 fix TIMEOUT calculation 2017-11-16 08:29:22 -08:00
Eric House
236124319a rewrite of shell script in python3
translate the most-used features of my too-big-for-bash script into python3,
which is clearly much better suited. Tried to keep the structure and variable
names intact so that diff has a chance of showing something, but when a class
replaces a bunch of arrays that were being kept in sync there's only so much
you can to. Currently doesn't support stuff like app upgrades and switching
from tcp to udp, but those should be relatively easy to bring over from the
.sh when/if I need them.
2017-11-16 08:04:18 -08:00
Eric House
cb87a849ab rename dict symlink
It breaks rematch that "dict" is being passed to the Android client from
the linux side, and this is easier than figuring out how and when to
dereference the link.
2017-11-11 16:12:06 -08:00
Eric House
7efcdf0cb8 script for tracking message delivery
The http-based comms flow is stalling. This will help figure out why.
2017-11-04 09:27:33 -07:00
Eric House
1648c9b3e3 tweak to start GTK games and run a long time
I'm trying to fix game-start-time right now....
2017-11-04 09:27:33 -07:00
Eric House
55f5b500e3 cleanup: method names and logging 2017-11-02 06:19:35 -07:00
Eric House
a1433e5f3d add kill to relay.py; call from test script using curl
It'll eventually get called from Android and maybe linux, but for now
it's cool to have games disappear from the showinplay display when
they're done.
2017-10-31 20:05:07 -07:00
Eric House
8aeba861cf fix script to move db files again 2017-10-31 06:38:32 -07:00
Eric House
1373d0b1db make min-run configurable
With the new http stuff, at least for now, it takes longer to get things
communicated and so killing games after 2 seconds of runtime meant no
moves ever got made. Making it configurable, and passing 10 (seconds)
means nearly all games in a large test run complete reasonably quickly.
2017-10-29 09:26:07 -07:00
Eric House
3215affd68 tweaks to test script 2017-10-28 15:31:17 -07:00
Eric House
a8f06b53e2 test script; log threadid 2017-10-27 05:57:40 -07:00
Eric House
051b6a7220 change resign-ratio to resign-pct
To match the way other pct stuff works, in part because it seemed it
didn't.
2017-10-25 20:00:55 -07:00
Eric House
81df91c4db add commandline option to spec log dir location 2017-10-25 06:34:55 -07:00
Eric House
4c15723f90 add http option to test script 2017-10-22 11:43:56 -07:00
Eric House
5223ccabe1 add option to run forever 2017-10-19 20:50:33 -07:00
Eric House
4ed843a529 start UDP at 100% by default since all clients will be that way now 2015-12-29 19:01:15 -08:00
Eric House
e3d6cb74fc for some reason log files are now considered binary by grep, so -a option's needed 2015-12-29 18:59:52 -08:00
Eric House
49dc8e7d10 print index of game being killed so easier to find it in the list of
tiles-per-game
2015-05-17 11:53:48 -07:00
Eric House
3b7afa4557 pass --server if not setting forceChannel 2014-12-28 21:39:11 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
d81f022c78 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
eb5ae9edd3 declare as little-a array so key will be listed in numeric order 2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65 add --dup-packets calling through to linux client 2014-12-15 16:14:59 -08:00
Eric House
4835afbe4a simplify and print in order 2014-12-15 15:29:37 -08:00
Eric House
7560156351 summarize the number of tiles left every 20 passes to give better view
into games' progress
2014-12-15 15:11:29 -08:00
Eric House
1eb7d01be5 add option to turn on duplicate packets -- which fires an assert on
the relay instantly.
2014-12-11 20:23:51 -08:00
Eric House
97092e361c update grepped string to match changes in logging 2014-12-08 06:23:18 -08:00
Eric House
f84f9aa85f include timestamp of switch to UDP -- in case it needs to be
correlated with logs
2014-12-08 06:20:47 -08:00
Eric House
ba6151c385 remove param that causes assert to fire 2014-11-10 07:31:51 -08:00
Eric House
70f4541bbe Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18 log channelNo more consistently 2014-11-06 18:44:19 -08:00
Eric House
9886d5a6e6 merge over changes to run with new bash 2014-10-22 18:57:33 -07:00
Eric House
737af802b0 don't abort if core file count goes down -- I probably removed some
old thing
2014-10-15 06:38:43 -07:00
Eric House
b82383a5ad fix -- I hope -- array syntax that was getting lots of games launched
without an app (until it got upgraded)
2014-10-01 19:49:46 -07:00
Eric House
92292ad1fe fix problems with undeclared variables that older bash didn't mind 2014-09-25 21:45:44 -07:00
Eric House
113c7a13d2 print number of devices left 2014-09-23 21:26:46 -07:00
Eric House
fe8bb0932c delete messages whose games have been deleted 2013-10-09 20:41:14 -07:00
Eric House
9169659c80 cleanup: let conversion to including devid and change in devid happen at different rates 2013-09-18 08:05:19 -07:00
Eric House
2629c07256 Address problem with devids (e.g. GCM): until now when you got a new
devid you tossed your relayID and reregistered.  Which meant any
existing messages meant for your relayID were orphaned, and any open
games didn't know who they belonged to until you reconnected to them
with your new relayID.  So: modify the UDP protocol (though not on
Android yet) to include both relayID and devid with registration, with
one or the other an empty string if not present or not changed from
earlier.  I can't fix existing clients that are dropping their
relayIDs, but when one does a re-connect without a relayID I can look
it up from the existing game record, then reuse it rather than issue a
new one.  Better than nothing -- and that protocol will be obsolete
soon anyway.
2013-09-14 21:06:14 -07:00
Eric House
b3342c6e8a for --clean-start option, try not to remove games not created by this script. 2013-08-28 07:29:23 -07:00
Eric House
42bbc946ae quote variable and echo when switching to udp 2013-08-15 07:20:22 -07:00
Eric House
ae21b6f0d8 use new --use-udp flag and, by default, switch devices from tcp- to
udp-based connections over time at a configurable rate.
2013-08-07 21:12:08 -07:00
Eric House
3a14b12cc5 exit when number of core files changes, not if it's non-zero 2013-07-20 12:52:32 -07:00
Eric House
27e90c2d2c exit as soon as there's a core file 2013-07-15 07:16:35 -07:00
Eric House
8a4e766b32 make 50% of games communicate via UDP by default 2013-07-11 20:39:40 -07:00
Eric House
48fbf15a69 needed to quote variable 2013-07-09 18:07:03 -07:00
Eric House
f5696334a9 changes to get the merged code to compile but not included by git in the commit 2013-07-09 07:25:23 -07:00
Eric House
d50c808f96 Merge branch 'android_branch' into gtk_multigame
Conflicts:
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
	xwords4/common/comms.c
	xwords4/linux/cursesmain.c
	xwords4/linux/cursesmain.h
	xwords4/linux/gtkmain.c
	xwords4/linux/gtkmain.h
	xwords4/linux/linuxmain.c
	xwords4/linux/main.h
	xwords4/linux/scripts/discon_ok2.sh
	xwords4/relay/xwrelay.cpp

(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00