Commit graph

143 commits

Author SHA1 Message Date
ehouse
8f08667f5d Lots more changes, and some reversions. Win32, gtk and ncurses all
work now including saving/opening games.  Network play probably
doesn't as writing/reading a dict from stream has to change.  It's
doubtful patches from this branch will be merged.  Rather, I'll take
the concepts and crib some code when re-implementing.  Concepts:
XP_UCHAR becomes UTF-8 on both platforms, and on wince we translate to
wchar_t just as now but from the utf-8 codepage.  That keeps the work
and risk to a minimum.
2009-03-29 15:53:15 +00:00
ehouse
2d33d47d67 Too many changes to list. Linux works to display utf-8 dict text on
gtk and curses, but crashes when saving game (-f option.)  Wince
doesn't even compile.  This is to backup partial changes, not a
revision to build.
2009-03-22 23:58:22 +00:00
ehouse
23b07772c0 invalCellsUnderRect didn't work for rects not intersecting board; fix. 2008-12-16 05:30:25 +00:00
ehouse
28638c4f23 When hideTileValues changes, inval all tray tiles. 2008-12-03 13:38:54 +00:00
ehouse
8a81089d22 When tray overlaps board yet is hidden, should not be on top except
when focussed.  Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
239227ada3 hide focus when pen used, but remember where it was (don't set to
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
e1cf1573b0 fix inval of focussed tile to take divider into account. 2008-11-20 05:12:48 +00:00
ehouse
c65d2cf574 add getters 2008-11-10 16:01:46 +00:00
ehouse
8492bc7c7a Don't skip over occupied tiles when moving cursor unless alt key is
down.  Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
3b28583d0d track focus on Rem: region of scoreboard in addition to players' score
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on.  Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
bc8ebcc1b2 use three bits for scoreboard cursor in anticipate of making Rem selectable. 2008-10-21 03:19:54 +00:00
ehouse
1fb537ba41 back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off 2008-10-20 02:23:17 +00:00
ehouse
b5a823fd93 Fix crash when switching to game with same-language dict: inform draw
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
42ad517e52 When moving cursor within board, scroll board if it's possible to do
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.)  This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
918c876e13 Require two key events to reveal tray and act on a tile; don't treat
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
181e880d8d Add listeners to model so board can be notified whenever dictionary
changes.  Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
2803f239df Put up dialog when user asks for hint and the feature's disabled. 2008-07-24 12:37:05 +00:00
ehouse
5fb7bb95d4 selInfo can't be left null when board created, as selPlayer is 0.
Point at pti[0] to fix crasher.
2008-07-18 09:03:54 +00:00
ehouse
52650992ee combine all per-player arrays in board into a single array of structs.
access can then be via a ptr, more effecient and faster.  The change
seems to save 1K of generated code.  No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
e83786759c break board.c up so isn't too large for 68K on palm when compiled for
debugging.
2008-07-17 05:06:08 +00:00
ehouse
2923f301a5 Fix cosmetic problems when changing focus and board overlaps tray.
The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed.  Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
e60d338488 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
d053f0731f Fix so curses-only builds and curses build doesn't segfault. 2008-05-26 00:27:48 +00:00
ehouse
ca7c14128a fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes) 2008-05-24 16:21:03 +00:00
ehouse
73e0313263 Fix bug that number key tries to move tile to board even during trade.
Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles.  Letters too.
2008-05-19 01:18:43 +00:00
ehouse
1d5446bfdf Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
465daf0a15 While tap on draggable tile should not return it to tray, return-key on same tile should.
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
83c6abdfae A bit of cleanup; no code change. 2008-05-11 15:23:22 +00:00
ehouse
f1ec47aa93 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
72457bf28c add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
f1c8dd6190 Implement scrolling during drag via timer rather than by counting on
getting notified when pen is dragged off the board.  The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
ffd7dffd27 When scrolling in response to a drag, invalidate under the tile both
before and after the scroll.  Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
ddafe8b97a Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
88ef41af15 rewrite invalCellsUnderRect to be less stupid: start from rect passed
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
3dbf026372 fold hint-region-drag into dragdrpp, saving a bunch of code and
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
0f18efb925 Make function static 2008-03-11 12:28:57 +00:00
ehouse
1eb2933d49 Don't return tile to tray on a simple tap when drag-drop is available; move
function between files.
2008-03-11 12:22:10 +00:00
ehouse
0988159795 add owner param to drawTileMidDrag so can color tiles correctly 2008-03-11 11:48:53 +00:00
ehouse
c26eed3462 merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
93f95588d8 add and call util_turnChanged 2008-02-26 13:46:33 +00:00
ehouse
ff457236ef Don't hide tray if there's only one player. 2008-02-16 15:53:00 +00:00
ehouse
df4c9fe442 Don't cast char array to long and write to it! Newer arm compilers
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
f70bdb54ae Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit 2007-12-06 05:26:44 +00:00
ehouse
b527110379 replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
ehouse
4aa1f8188b reset in/out var before each call to util_askPassword 2007-06-10 14:54:47 +00:00
ehouse
92f3f87543 Fix so compiles curses-only, and so curses cell can be 2x1 (for square board) 2007-06-01 02:08:04 +00:00
ehouse
41b81f463e Hide tray on turn transitions when more than one non-robot local player present in game. 2007-05-20 20:46:29 +00:00
ehouse
7795068a40 Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped. 2007-05-18 04:09:10 +00:00
ehouse
69912147de When showing cell values, also show tile values if the don't-show tile values preference is set. 2007-04-06 01:41:16 +00:00