Andy2
4eee7f8aa7
Pass selected tiles into new util function, and from there into java
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world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
3b7532aba8
improve stack_redo() to return the redone move, and use that to avoid
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making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9eacdb3856
add server_listWordsPlayed, and implement via function in model.c that
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uses existing stack and undo features to run a WordNotifierInfo over
some number of scoring passes to gather the words seen. Seems to work
as tested from gtk version. Now need to try from android....
2011-09-18 17:20:01 -07:00
Andy2
7a1346e530
add assert to catch bad dict earlier
2011-08-18 07:49:40 -07:00
Andy2
e0dd3701a0
Add model_sortTiles(); use it; fix some comments and const decls.
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Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
4bdef12c3e
Prune excessive logging
2006-09-17 04:45:19 +00:00
ehouse
e0edcb52a8
bug fix: reset stack data stream before getting length and writing. Assert
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so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
0b868f5b53
Base the number of bytes used to store tiles on the number in the
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current dictionary. This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles. Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
7c0c6461cd
add another const
2006-08-09 04:52:43 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00