Eric House
60e1d50f43
add stream_copyBits, and use it to hash the move stack -- commented
...
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
f51c0b39e6
use const where possible for game_writeToStream and others it calls.
...
No other code changes.
2012-03-11 18:28:14 -07:00
Eric House
07fba2c71b
Fix problem with writing server to stream changing its internal state
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so that snapshotting made score strings disappear. Also rename
stream_copyFromStream to stream_getFromStream to make it clearer that
the src is modified. And swap params in stream_setPos().
2012-03-11 14:57:28 -07:00
Andy2
63893b8a0d
add stream_getPtr() and use to remove a couple of allocs, including
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one per message sent.
2011-09-18 16:54:36 -07:00
ehouse
1fba7d7ef6
add a couple of consts
2009-10-01 04:09:46 +00:00
ehouse
926f5963a3
rename only: stream_putString to stream_catString.
2009-03-29 18:26:59 +00:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
30897a709f
Debug-build macros to pass __LINE__ and __FILE__ for logging
2006-11-14 06:40:36 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
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A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
ef6ebe6bac
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
92485783af
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
bef309be3f
add stream_setOnCloseProc
2005-08-21 14:33:38 +00:00
ehouse
173eba64e3
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
5776da0b93
first checkin
2003-11-01 05:35:29 +00:00