Commit graph

14 commits

Author SHA1 Message Date
Eric House
60e1d50f43 add stream_copyBits, and use it to hash the move stack -- commented
out via conditional compile as it still doesn't work in all cases.
2012-05-22 19:24:54 -07:00
Eric House
f51c0b39e6 use const where possible for game_writeToStream and others it calls.
No other code changes.
2012-03-11 18:28:14 -07:00
Eric House
07fba2c71b Fix problem with writing server to stream changing its internal state
so that snapshotting made score strings disappear.  Also rename
stream_copyFromStream to stream_getFromStream to make it clearer that
the src is modified.  And swap params in stream_setPos().
2012-03-11 14:57:28 -07:00
Andy2
63893b8a0d add stream_getPtr() and use to remove a couple of allocs, including
one per message sent.
2011-09-18 16:54:36 -07:00
ehouse
1fba7d7ef6 add a couple of consts 2009-10-01 04:09:46 +00:00
ehouse
926f5963a3 rename only: stream_putString to stream_catString. 2009-03-29 18:26:59 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
30897a709f Debug-build macros to pass __LINE__ and __FILE__ for logging 2006-11-14 06:40:36 +00:00
ehouse
0c915e61b0 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
ef6ebe6bac Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
bef309be3f add stream_setOnCloseProc 2005-08-21 14:33:38 +00:00
ehouse
173eba64e3 version now part of stream 2004-06-24 05:19:31 +00:00
ehouse
5776da0b93 first checkin 2003-11-01 05:35:29 +00:00