Commit graph

419 commits

Author SHA1 Message Date
ehouse
a024c7ccd5 first checked in. works but not robust 2005-03-31 02:11:51 +00:00
ehouse
3f64d755b6 break up compile; new file 2005-03-30 02:00:15 +00:00
ehouse
db3ce42a4f this file owns thread creation now 2005-03-30 01:52:10 +00:00
ehouse
9dcec7d66c new include 2005-03-30 01:49:40 +00:00
ehouse
99d713bd8a first checked in 2005-03-30 01:47:55 +00:00
ehouse
855bc67b17 use new thread pool class 2005-03-30 01:42:28 +00:00
ehouse
64c7513867 cleanup 2005-03-30 01:32:02 +00:00
ehouse
3d40cc0e5c add cmd to lock/unlock main mutex 2005-03-25 03:24:00 +00:00
ehouse
97323636a9 use new stack-based lock 2005-03-25 03:21:16 +00:00
ehouse
3fd6998c2a add mutexes; general improvements 2005-03-25 02:59:44 +00:00
ehouse
120a3c1773 first checked in 2005-03-25 02:59:10 +00:00
ehouse
8b34f57bf9 don't kill socket when client connects before server 2005-03-21 05:30:55 +00:00
ehouse
dcebf5bc78 remove null-dereference when socket closed by two threads 2005-03-21 05:30:12 +00:00
ehouse
dc25eb9e35 first checked in. 2005-03-19 22:16:49 +00:00
ehouse
73104819bd first checked in. primative, but works. 2005-03-19 22:14:27 +00:00
ehouse
50d8c1067b total rewrite. New protocol eliminates need to store and forward
messages: clients connect, then messages are passthru only.  Add
control port.  Use stl map and vector to remove limit on number of
connections.  Also removed synchronization, which need to be re-added.
2005-03-19 22:13:43 +00:00
ehouse
ab6d11a32a add two new .cpp files 2005-03-19 22:09:03 +00:00
ehouse
9b9f71322f first checked in 2005-03-06 18:30:59 +00:00
ehouse
39225c8622 first checkin. Works about half the time for one or two games at a
time.  Very fragile.
2005-03-06 18:27:16 +00:00