Translated using Weblate (English)

Currently translated at 100.0% (883 of 883 strings)
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Allan Nordhøy 2020-11-29 18:35:24 +00:00 committed by Hosted Weblate
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@ -470,16 +470,13 @@
<item quantity="other">This game is waiting for %1$d remote <item quantity="other">This game is waiting for %1$d remote
players to repond to invitations.</item> players to repond to invitations.</item>
</plurals> </plurals>
<string name="invite_msg_extra">You will see this message until <string name="invite_msg_extra">You will see this message until
all expected players have connected. If youve already sent an all expected players have connected. If youve already sent an
invitation and suspect it was lost, theres no harm in sending invitation and suspect it was lost, theres no harm in sending
another.</string> another.</string>
<string name="invite_msg_extra_rematch">With rematches, all <string name="invite_msg_extra_rematch">With rematches, all
necessary invitations will have been sent automatically. But you necessary invitations will have been sent automatically. But you
can always send new ones if an invitee is not responding.</string> can always send new ones if an invitee is not responding.</string>
<!-- <plurals name="invite_sent_fmt"> --> <!-- <plurals name="invite_sent_fmt"> -->
<!-- <item quantity="one">You have already invited a remote player to --> <!-- <item quantity="one">You have already invited a remote player to -->
<!-- this game. We are waiting for him/her to respond. Please --> <!-- this game. We are waiting for him/her to respond. Please -->
@ -524,14 +521,10 @@
%2$s. Recipient unknown.</string> %2$s. Recipient unknown.</string>
<!-- In "more info" about sent invitations when mqtt used and <!-- In "more info" about sent invitations when mqtt used and
player is known. --> player is known. -->
<string name="invit_expl_player_fmt">Invite forwarded via MQTT/internet <string name="invit_expl_player_fmt">Invite forwarded via MQTT/Internet to the known player “%1$s” on %2$s.</string>
to Known Player “%1$s” on %2$s.</string>
<!-- Explanation shown when you choose the radio button to invite <!-- Explanation shown when you choose the radio button to invite
by QR Code --> by QR Code -->
<string name="qrcode_invite_expl">To invite via QRCode, let your <string name="qrcode_invite_expl">To invite via QR code, let your opponent scan the code with the camera on their Android phone.</string>
opponent scan the code with their Android phones camera.</string>
<!-- Short for "points", this is shown at the right end of the <!-- Short for "points", this is shown at the right end of the
tray in place of the first tile placed along with the points tray in place of the first tile placed along with the points
the current move would earn if committed. --> the current move would earn if committed. -->
@ -1027,7 +1020,6 @@
<string name="newgame_invite_more">History</string> <string name="newgame_invite_more">History</string>
<string name="title_invite_history">Invitations Sent</string> <string name="title_invite_history">Invitations Sent</string>
<string name="newgame_drop_relay">Drop Relay</string> <string name="newgame_drop_relay">Drop Relay</string>
<!-- EXPLAIN ME --> <!-- EXPLAIN ME -->
<!-- <string name="bt_disabled">Bluetooth is not available. This may --> <!-- <string name="bt_disabled">Bluetooth is not available. This may -->
<!-- mean that your device doesn\'t support it, or that it\'s been --> <!-- mean that your device doesn\'t support it, or that it\'s been -->
@ -1044,21 +1036,18 @@
<string name="invite_choice_p2p">Wifi Direct</string> <string name="invite_choice_p2p">Wifi Direct</string>
<string name="invite_choice_qrcode">QR Code</string> <string name="invite_choice_qrcode">QR Code</string>
<string name="invite_choice_title">Inviting a Player</string> <string name="invite_choice_title">Inviting a Player</string>
<!-- Text above choices for how to send invitations == ONLY WHEN <!-- Text above choices for how to send invitations == ONLY WHEN
there's no choice between how and who. Replaces the how?/who? there's no choice between how and who. Replaces the how?/who?
choice radio group. --> choice radio group. -->
<string name="how_tab">Send invitation how?</string> <string name="how_tab">Send invitation how?</string>
<!-- Radio button in invite choices dialog for list of previous opponents --> <!-- Radio button in invite choices dialog for list of previous opponents -->
<string name="radio_who">Who?</string> <string name="radio_who">Who?</string>
<!-- Text shown only when there are not any previous opponents to invite --> <!-- Text shown only when there are not any previous opponents to invite -->
<string name="invite_who_empty_expl">empty expl</string> <string name="invite_who_empty_expl">empty expl</string>
<!-- Shown above QR code in the how-to-invite dialog --> <!-- Shown above QR code in the how-to-invite dialog -->
<string name="qrcode_invite_summary">QRCode your opponent can scan</string> <string name="qrcode_invite_summary">QR code your opponent can scan</string>
<!-- Shown in the middle of the invite-how radio buttons --> <!-- Shown in the middle of the invite-how radio buttons -->
<string name="local_invite_summary">If your opponent is nearby…</string> <string name="local_invite_summary">If your opponent is nearby…</string>
<!-- Radio button in invite choices dialog for list ways to send an invitation --> <!-- Radio button in invite choices dialog for list ways to send an invitation -->
<string name="radio_how">How?</string> <string name="radio_how">How?</string>
<!-- Button, on DEBUG builds only, causes invitee players to be robots --> <!-- Button, on DEBUG builds only, causes invitee players to be robots -->
@ -1507,11 +1496,11 @@
########################################################### ###########################################################
--> -->
<!-- String giving version info, which is substituted in. --> <!-- String giving version info, which is substituted in. -->
<string name="about_vers_fmt2">Build information: <string name="about_vers_fmt2">Build info:
\n\tVariant: %1$s \n\tVariant: %1$s
\n\tVersion name: %2$s \n\tVersion name: %2$s
\n\tVersion code: %3$d \n\tVersion code: %3$d
\n\tSource (git) rev: %4$s \n\tSource (Git) rev: %4$s
\n\tBuilt: %5$s</string> \n\tBuilt: %5$s</string>
<string name="about_devid_fmt">Device ID: %1$s</string> <string name="about_devid_fmt">Device ID: %1$s</string>
<!-- copyright info --> <!-- copyright info -->
@ -1643,7 +1632,6 @@
<string name="alrt_bad_filter">Unable to apply filter.</string> <string name="alrt_bad_filter">Unable to apply filter.</string>
<!-- Text of toast after long-tap copy of word from wordlist browser --> <!-- Text of toast after long-tap copy of word from wordlist browser -->
<string name="word_to_clip_fmt">Copied “%1$s”</string> <string name="word_to_clip_fmt">Copied “%1$s”</string>
<!-- Title of progress alert shown while wordlist is loading. For <!-- Title of progress alert shown while wordlist is loading. For
huge lists like Polish this can take a few seconds. --> huge lists like Polish this can take a few seconds. -->
<string name="filter_title_fmt">Loading %1$s…</string> <string name="filter_title_fmt">Loading %1$s…</string>
@ -2038,11 +2026,9 @@
<item quantity="one">One group selected</item> <item quantity="one">One group selected</item>
<item quantity="other">%1$d groups selected</item> <item quantity="other">%1$d groups selected</item>
</plurals> </plurals>
<!-- Name of group created to house games lost due to some old bug <!-- Name of group created to house games lost due to some old bug
I just found. I expect users to move them elsewhere. --> I just found. I expect users to move them elsewhere. -->
<string name="recovered_group">Recovered games</string> <string name="recovered_group">Recovered games</string>
<string name="summary_thumbsize">Thumbnail size</string> <string name="summary_thumbsize">Thumbnail size</string>
<string name="thumb_off">Disabled</string> <string name="thumb_off">Disabled</string>
<!-- Text of alert shown when user accepts an invitation, e.g. in <!-- Text of alert shown when user accepts an invitation, e.g. in
@ -2260,17 +2246,14 @@
<!-- Button for alert with title above --> <!-- Button for alert with title above -->
<string name="waiting_invite_title">Waiting for response</string> <string name="waiting_invite_title">Waiting for response</string>
<string name="waiting_rematch_title">Rematch in progress</string> <string name="waiting_rematch_title">Rematch in progress</string>
<!-- Title for when I'm a guest waiting for host to begin game --> <!-- Title for when I'm a guest waiting for host to begin game -->
<string name="waiting_host_title">Waiting for host</string> <string name="waiting_host_title">Waiting for host</string>
<string name="waiting_host_expl">This game is waiting for the host <string name="waiting_host_expl">This game is waiting for the host
device to begin the game. That usually means that the host is not device to begin the game. That usually means that the host is not
communicating (its temporarily offline?)</string> communicating (its temporarily offline?)</string>
<string name="waiting_host_expl_multi">In this case, because the <string name="waiting_host_expl_multi">In this case, because the
game is expecting more than just this device to connect, it could game is expecting more than just this device to connect, it could
also mean that it hasnt invited everybody yet.</string> also mean that it hasnt invited everybody yet.</string>
<!-- Button for alert with title above --> <!-- Button for alert with title above -->
<string name="button_close">Close</string> <string name="button_close">Close</string>
<string name="button_reinvite">Re-invite</string> <string name="button_reinvite">Re-invite</string>
@ -2650,50 +2633,40 @@
<string name="no_tiles_exist">“%1$s” cannot be spelled with %2$s tiles.</string> <string name="no_tiles_exist">“%1$s” cannot be spelled with %2$s tiles.</string>
<string name="new_feature_title">New Feature Alert</string> <string name="new_feature_title">New Feature Alert</string>
<string name="button_faq">Show FAQ</string> <string name="button_faq">Show FAQ</string>
<string name="not_again_quicknetgame">Theres a new super-quick <string name="not_again_quicknetgame">Theres a new super-quick
way to start a game with somebody youve played against before. If way to start a game with somebody youve played against before. If
the persons name is listed, just select it and an invitation will the persons name is listed, just select it and an invitation will
be sent immediately. be sent immediately.
</string> </string>
<!-- MQTT stuff. May not see the light of day --> <!-- MQTT stuff. May not see the light of day -->
<string name="invite_choice_mqtt">Internet/MQTT</string> <string name="invite_choice_mqtt">Internet/MQTT</string>
<string name="mqtt_invite_title">MQTT Invitation</string> <string name="mqtt_invite_title">MQTT Invitation</string>
<string name="not_again_comms_mqtt">Im experimenting with this <string name="not_again_comms_mqtt">Im experimenting with this
as a replacement for the relay.</string> as a replacement for the relay.</string>
<!-- Title of menuitem that launches Known Players viewer --> <!-- Title of menuitem that launches Known Players viewer -->
<string name="gamel_menu_knownplyrs">Known Players…</string> <string name="gamel_menu_knownplyrs">Known Players…</string>
<string name="knowns_expl">These are the remote players <string name="knowns_expl">These are the remote players
CrossWords has seen enough to know how to invite them quickly to CrossWords has seen enough to know how to invite them quickly to
new games. Their names default to what the remote user has chosen, new games. Their names default to what the remote user has chosen,
but you can edit them to make them easier for you to use.</string> but you can edit them to make them easier for you to use.</string>
<string name="knowns_mqtt_fmt">MQTT DevID: %1$s</string> <string name="knowns_mqtt_fmt">MQTT DevID: %1$s</string>
<string name="knowns_bt_fmt">Bluetooth name: %1$s</string> <string name="knowns_bt_fmt">Bluetooth name: %1$s</string>
<string name="knowns_bta_fmt">Bluetooth addr: %1$s</string> <string name="knowns_bta_fmt">Bluetooth addr: %1$s</string>
<string name="knowns_smsphone_fmt">SMS Phone: %1$s</string> <string name="knowns_smsphone_fmt">SMS Phone: %1$s</string>
<!-- Button in known player list element allowing to edit player's name --> <!-- Button in known player list element allowing to edit player's name -->
<string name="player_edit_name">Change name</string> <string name="player_edit_name">Change name</string>
<!-- Shown to confirm deletion of a Knows Players viewer list item --> <!-- Shown to confirm deletion of a Knows Players viewer list item -->
<string name="knowns_delete_confirm_fmt">Are you sure you want to <string name="knowns_delete_confirm_fmt">Are you sure you want to
delete the Known Player “%1$s”?\n\n(This action cannot be delete the Known Player “%1$s”?\n\n(This action cannot be
undone.)</string> undone.)</string>
<!-- Title of Alert for renaming Known Player --> <!-- Title of Alert for renaming Known Player -->
<string name="knowns_rename_title">Rename Player</string> <string name="knowns_rename_title">Rename Player</string>
<!-- Error message when rename fails (which right now should only <!-- Error message when rename fails (which right now should only
happen because the name is in use) --> happen because the name is in use) -->
<string name="knowns_dup_name_fmt">Unable to change name from <string name="knowns_dup_name_fmt">Unable to change name from
“%1$s” to “%2$s”. Is “%2$s” already in use?</string> “%1$s” to “%2$s”. Is “%2$s” already in use?</string>
<!-- Title of known-player spinner in quick-invite new game dialog --> <!-- Title of known-player spinner in quick-invite new game dialog -->
<string name="name_game">Name your game</string> <string name="name_game">Name your game</string>
<!-- Title of the game name field in quick-invite new game dialog --> <!-- Title of the game name field in quick-invite new game dialog -->
<string name="choose_opponent">Choose your opponent</string> <string name="choose_opponent">Choose your opponent</string>
</resources> </resources>