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Merge remote-tracking branch 'sf/android_branch' into android_multi2
# Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
This commit is contained in:
commit
fa6c043433
4 changed files with 8 additions and 16 deletions
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@ -22,7 +22,7 @@
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to come from a domain that you own or have control over. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.eehouse.android.xw4"
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android:versionCode="87"
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android:versionCode="88"
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android:versionName="@string/app_version"
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>
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@ -13,12 +13,9 @@
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</style>
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</head>
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<body>
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<h2>Crosswords 4.4 beta 94 release</h2>
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<h2>Crosswords 4.4 beta 95 release</h2>
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<p>This is an interim release making low-level network changes that
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need to be out there before the next, more ambitious set of changes
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can go out. Once this version's been adopted I can release the
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next without breaking networked games that are in progress.</p>
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<p>This is a quick bug fix release.</p>
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<div id="survey">
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<p>Please <a href="https://www.surveymonkey.com/s/GX3XLHR">take
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@ -28,12 +25,7 @@
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<h3>New with this release</h3>
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<ul>
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<li>Change "protocol" of messages passed between games
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to include more information</li>
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<li>Replace "Do not show again" button in new-player hint
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dialogs with a checkbox</li>
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<li>Resend pending messages every time game is opened</li>
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<li>Fix crash downloading wordlists</li>
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<li>Don't crash copying games</li>
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</ul>
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<p>(The full changelog
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_version">4.4 beta 94</string>
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<string name="app_version">4.4 beta 95</string>
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</resources>
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@ -71,7 +71,7 @@ public class GameSummary {
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public DeviceRole serverRole;
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public int nPacketsPending;
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private int m_giFlags;
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private Integer m_giFlags;
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private String m_playersSummary;
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private CurGameInfo m_gi;
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private Context m_context;
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@ -287,7 +287,7 @@ public class GameSummary {
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public void setGiFlags( int flags )
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{
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m_giFlags = flags;
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m_giFlags = new Integer( flags );
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}
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public String summarizePlayer( int indx )
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@ -343,7 +343,7 @@ public class GameSummary {
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boolean result = false;
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if ( !gameOver && 0 <= turn ) {
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// HACK!!! Need to fix so we ensure m_giFlags is set here
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Assert.assertNotNull( m_gi );
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Assert.assertTrue( null != m_gi || null != m_giFlags );
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result = localTurnNextImpl( giflags(), turn );
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}
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return result;
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