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don't crash if somehow a game gets opened without a dict
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1 changed files with 2 additions and 2 deletions
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@ -518,9 +518,9 @@ static void
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and_draw_dictChanged( DrawCtx* dctx, XP_S16 playerNum,
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and_draw_dictChanged( DrawCtx* dctx, XP_S16 playerNum,
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const DictionaryCtxt* dict )
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const DictionaryCtxt* dict )
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{
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{
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XP_LOGF( "%s(dict=%p); code=%x", __func__, dict, andDictID(dict) );
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AndDraw* draw = (AndDraw*)dctx;
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AndDraw* draw = (AndDraw*)dctx;
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if ( NULL != draw->jdraw ) {
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if ( !!dict && !!draw->jdraw ) {
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XP_LOGF( "%s(dict=%p); code=%x", __func__, dict, andDictID(dict) );
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XP_LangCode code = 0; /* A null dict means no-lang */
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XP_LangCode code = 0; /* A null dict means no-lang */
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if ( NULL != dict ) {
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if ( NULL != dict ) {
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code = dict_getLangCode( dict );
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code = dict_getLangCode( dict );
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