diff --git a/xwords4/common/model.c b/xwords4/common/model.c index f0b0668e7..b2a656d14 100644 --- a/xwords4/common/model.c +++ b/xwords4/common/model.c @@ -710,7 +710,7 @@ model_makeTurnFromStream( ModelCtxt* model, XP_U16 playerNum, numTiles = (XP_U16)stream_getBits( stream, NTILES_NBITS ); - XP_STATUSF( "model_makeTurnFromStream: numTiles=%d", numTiles ); + XP_LOGF( "%s: numTiles=%d", __func__, numTiles ); while ( numTiles-- ) { XP_S16 foundAt; diff --git a/xwords4/common/server.c b/xwords4/common/server.c index 06116c38f..95f8dc92b 100644 --- a/xwords4/common/server.c +++ b/xwords4/common/server.c @@ -521,7 +521,7 @@ handleRegistrationMsg( ServerCtxt* server, XWStreamCtxt* stream ) { XP_Bool success = XP_TRUE; XP_U16 playersInMsg, i; - XP_STATUSF( "handleRegistrationMsg" ); + LOG_FUNC(); /* code will have already been consumed */ playersInMsg = (XP_U16)stream_getBits( stream, NPLAYERS_NBITS ); @@ -2374,7 +2374,7 @@ server_receiveMessage( ServerCtxt* server, XWStreamCtxt* incoming ) /* This message is special: doesn't have the header that's possible once the game's in progress and communication's been established. */ - XP_STATUSF( "somebody's registering!!!" ); + XP_LOGF( "%s: somebody's registering!!!", __func__ ); accepted = handleRegistrationMsg( server, incoming ); } else if ( code == XWPROTO_CLIENT_SETUP ) {