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comment out assertion that's firing when db wiped
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1 changed files with 4 additions and 1 deletions
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@ -462,7 +462,10 @@ reset_internal( CommsCtxt* comms, XP_Bool isServer,
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if ( 0 != comms->nextChannelNo ) {
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if ( 0 != comms->nextChannelNo ) {
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XP_LOGF( "%s: comms->nextChannelNo: %d", __func__, comms->nextChannelNo );
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XP_LOGF( "%s: comms->nextChannelNo: %d", __func__, comms->nextChannelNo );
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}
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}
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XP_ASSERT( 0 == comms->nextChannelNo ); /* firing... */
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/* This tends to fire when games reconnect to the relay after the DB's
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been wiped and connect in a different order from that in which they did
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originally. So comment it out. */
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// XP_ASSERT( 0 == comms->nextChannelNo );
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// comms->nextChannelNo = 0;
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// comms->nextChannelNo = 0;
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if ( resetRelay ) {
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if ( resetRelay ) {
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comms->channelSeed = 0;
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comms->channelSeed = 0;
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