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don't run duplicate games by default
Duplicate games get lots of crashes when mixed with phonies code. Will need to fix that before enabling duplicate mode. In general there are lots of assertion failures mixing trades and undos and phonies and running dozens of games at once. I don't think that's new so will ship now and fix later.
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1 changed files with 2 additions and 2 deletions
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@ -706,12 +706,12 @@ def mkParser():
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help = 'send all packet twice')
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parser.add_argument('--phonies', dest = 'PHONIES', default = -1, type = int,
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help = '0 (ignore), 1 (warn)) or 2 (lose turn); default is pick at random')
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parser.add_argument('--make-phony-pct', dest = 'PHONY_PCT', default = 0, type = int,
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parser.add_argument('--make-phony-pct', dest = 'PHONY_PCT', default = 20, type = int,
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help = 'how often a robot should play a phony (only applies when --phonies==2')
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parser.add_argument('--use-gtk', dest = 'USE_GTK', default = False, action = 'store_true',
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help = 'run games using gtk instead of ncurses')
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parser.add_argument('--duplicate-pct', dest = 'DUP_PCT', default = 50, type = int,
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parser.add_argument('--dup-pct', dest = 'DUP_PCT', default = 0, type = int,
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help = 'this fraction played in duplicate mode')
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# #
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