don't run duplicate games by default

Duplicate games get lots of crashes when mixed with phonies code. Will
need to fix that before enabling duplicate mode. In general there are
lots of assertion failures mixing trades and undos and phonies and
running dozens of games at once. I don't think that's new so will ship
now and fix later.
This commit is contained in:
Eric House 2020-04-24 08:38:31 -07:00
parent 70479710bc
commit e8a4c6e39a

View file

@ -706,12 +706,12 @@ def mkParser():
help = 'send all packet twice')
parser.add_argument('--phonies', dest = 'PHONIES', default = -1, type = int,
help = '0 (ignore), 1 (warn)) or 2 (lose turn); default is pick at random')
parser.add_argument('--make-phony-pct', dest = 'PHONY_PCT', default = 0, type = int,
parser.add_argument('--make-phony-pct', dest = 'PHONY_PCT', default = 20, type = int,
help = 'how often a robot should play a phony (only applies when --phonies==2')
parser.add_argument('--use-gtk', dest = 'USE_GTK', default = False, action = 'store_true',
help = 'run games using gtk instead of ncurses')
parser.add_argument('--duplicate-pct', dest = 'DUP_PCT', default = 50, type = int,
parser.add_argument('--dup-pct', dest = 'DUP_PCT', default = 0, type = int,
help = 'this fraction played in duplicate mode')
# #