mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-28 09:58:30 +01:00
work with WASM=1 and shell template to pass argv from url
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parent
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commit
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4 changed files with 219 additions and 36 deletions
1
xwords4/wasm/.gitignore
vendored
1
xwords4/wasm/.gitignore
vendored
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@ -2,3 +2,4 @@ main.data
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main.html
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main.js
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main.js.mem
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main.wasm
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@ -28,30 +28,31 @@ DEFINES += -DPLATFORM_WASM
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DEFINES += -DXWFEATURE_CROSSHAIRS
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DEFINES += -DNATIVE_NLI
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DEFINES += -DDEBUG_REF
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OUTPUTS = main.html main.js main.js.mem main.data main.html.mem
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OUTPUTS = main.html main.js main.js.mem main.data main.html.mem main.wasm
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all: main.js
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# PHONY: upload
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main.js: ${INPUTS} Makefile
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emcc $(DEFINES) -O2 -DNAKED_MODE=1 -I . -I ../common -I ../relay -s USE_SDL=2 \
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--preload-file assets_dir --memory-init-file 1 \
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-s USE_SDL_TTF=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' \
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-s EXPORTED_FUNCTIONS='["_mainf", "_button", "_newgame", "_gotMQTTMsg"]' -s WASM=0 \
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-s "EXTRA_EXPORTED_RUNTIME_METHODS=['ccall']" \
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${INPUTS} -o $@
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# This isn't a thing any more
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# main.html: ${INPUTS} Makefile
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# emcc $(DEFINES) -I . -I ../common -I ../relay -s USE_SDL=2 \
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# --preload-file assets_dir \
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# main.js: ${INPUTS} Makefile
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# emcc $(DEFINES) -O2 -I . -I ../common -I ../relay -s USE_SDL=2 \
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# --preload-file assets_dir --memory-init-file 1 \
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# -s USE_SDL_TTF=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' \
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# -s WASM=0 \
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# -s EXPORTED_FUNCTIONS='["_mainf", "_button", "_newgame", "_gotMQTTMsg"]' -s WASM=0 \
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# -s "EXTRA_EXPORTED_RUNTIME_METHODS=['ccall']" \
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# ${INPUTS} -o $@
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upload: main.js
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# This isn't a thing any more
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main.html: ${INPUTS} Makefile shell_minimal.html
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emcc $(DEFINES) -I . -I ../common -I ../relay -s USE_SDL=2 \
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--preload-file assets_dir --shell-file shell_minimal.html \
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-s USE_SDL_TTF=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' \
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-s "EXTRA_EXPORTED_RUNTIME_METHODS=['ccall']" \
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-s EXPORTED_FUNCTIONS='["_main", "_button", "_newgame", "_gotMQTTMsg"]' -s WASM=0 \
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-s WASM=1 \
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${INPUTS} -o $@
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upload: main.html
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if [ -n "${XW_WASM_DEST}" ]; then \
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for FILE in ${OUTPUTS} paho-mqtt.js; do \
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[ -f $$FILE ] && scp $$FILE ${XW_WASM_DEST}; \
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@ -182,14 +182,11 @@ makeAndDraw( Globals* globals, bool forceNew, bool p0robot, bool p1robot )
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// globals->gi.dictName = "myDict";
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globals->gi.players[0].name = copyString( globals->mpool, "Player 1" );
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globals->gi.players[0].isLocal = XP_TRUE;
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if ( p0robot ) {
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globals->gi.players[0].robotIQ = 99;
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}
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globals->gi.players[0].robotIQ = p0robot ? 99 : 0;
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globals->gi.players[1].name = copyString( globals->mpool, "Player 1" );
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globals->gi.players[1].isLocal = XP_TRUE;
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if ( p1robot ) {
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globals->gi.players[1].robotIQ = 99;
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}
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globals->gi.players[1].robotIQ = p1robot ? 99 : 0;
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globals->util = wasm_util_make( globals->mpool, &globals->gi,
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globals->dutil, globals );
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@ -443,7 +440,6 @@ looper( void* closure )
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}
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}
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#ifdef NAKED_MODE
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void
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button( const char* msg )
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{
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@ -469,7 +465,6 @@ button( const char* msg )
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updateScreen( globals );
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}
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}
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#endif
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static void
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initNoReturn()
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@ -498,14 +493,12 @@ initNoReturn()
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emscripten_set_main_loop_arg( looper, globals, -1, 1 );
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}
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#ifdef NAKED_MODE
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void
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newgame(bool p0, bool p1)
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{
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XP_LOGFF( "(args: %d,%d)", p0, p1 );
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if ( !!sGlobals ) {
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makeAndDraw( sGlobals, true, p0, p1 );
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}
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XP_ASSERT( !!sGlobals );
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makeAndDraw( sGlobals, true, p0, p1 );
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}
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void
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@ -516,18 +509,13 @@ gotMQTTMsg( int len, const uint8_t* msg )
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dvc_parseMQTTPacket( sGlobals->dutil, NULL, msg, len );
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}
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void
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mainf()
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{
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LOG_FUNC();
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initNoReturn();
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}
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#else
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int
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main( int argc, char** argv )
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{
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XP_LOGFF( "(argc=%d)", argc );
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for ( int ii = 0; ii < argc; ++ii ) {
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XP_LOGFF( "arg[%d]: %s", ii, argv[ii] );
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}
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initNoReturn();
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return 0;
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}
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#endif
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193
xwords4/wasm/shell_minimal.html
Normal file
193
xwords4/wasm/shell_minimal.html
Normal file
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@ -0,0 +1,193 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<hr/>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<div>
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<button onclick="Module.ccall('button', null, ['string'], ['hintdown']);">Prev Hint</button>
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<button onclick="Module.ccall('button', null, ['string'], ['hintup']);">Next Hint</button>
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<button onclick="Module.ccall('button', null, ['string'], ['flip']);">Flip</button>
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<button onclick="Module.ccall('button', null, ['string'], ['redo']);">Un/Redo</button>
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<button onclick="Module.ccall('button', null, ['string'], ['vals']);">Vals</button>
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</div>
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<div>
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<span>Player 1</span>
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<input type="checkbox" id="player0Checked">Is Robot</input>
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</div>
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<div>
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<span>Player 2</span>
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<input type="checkbox" id="player1Checked">Is Robot</input>
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</div>
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<div>
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<button type="button" onclick="callNewGame();">New Local Game</button>
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</div>
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<hr/>
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<div>
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<button type="button" onclick="localStorage.clear();">Clear Local Storage</button>
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</div>
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<div><span>MQTT Dev ID:</span><span id="mqtt_span"></span></div>
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<div><span>MQTT Status:</span><span id="mqtt_status">Unconnected</span></div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var arguments = []
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for (let pair of window.location.search.substr(1).trim().split('&')) {
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arguments = arguments.concat( pair.split('=') )
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}
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var Module = {
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preRun: [],
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postRun: [],
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arguments: arguments,
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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<script>
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function callNewGame() {
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var args = [
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document.getElementById("player0Checked").checked,
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document.getElementById("player1Checked").checked,
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]
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Module.ccall('newgame', null, ['boolean', 'boolean'], args);
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}
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function onHaveDevID(devid) {
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console.log('got ' + devid);
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document.getElementById("mqtt_span").textContent=devid;
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}
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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