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start GamePtr with refcount of 1 (for consistency)
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8cac030e04
commit
ca2dc0b78f
1 changed files with 4 additions and 3 deletions
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@ -39,7 +39,7 @@ public class XwJNI {
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public static class GamePtr implements AutoCloseable {
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private long m_ptrGame = 0;
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private int m_refCount = 0;
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private int m_refCount = 1;
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private long m_rowid;
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private String mStack;
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@ -59,6 +59,7 @@ public class XwJNI {
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public synchronized GamePtr retain()
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{
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Assert.assertTrueNR( 0 < m_refCount );
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++m_refCount;
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Log.d( TAG, "retain(this=%H, rowid=%d): refCount now %d",
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this, m_rowid, m_refCount );
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@ -230,7 +231,7 @@ public class XwJNI {
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CommonPrefs cp, TransportProcs procs )
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{
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GamePtr gamePtr = initGameJNI( rowid ).retain();
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GamePtr gamePtr = initGameJNI( rowid );
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if ( ! game_makeFromStream( gamePtr, stream, gi, dictNames, dictBytes,
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dictPaths, langName, util, draw,
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cp, procs ) ) {
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@ -249,7 +250,7 @@ public class XwJNI {
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GamePtr gamePtr = initGameJNI( 0 );
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game_makeNewGame( gamePtr, gi, dictNames, dictBytes, dictPaths,
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langName, util, draw, cp, procs );
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return gamePtr.retain();
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return gamePtr;
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}
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// hack to allow cleanup of env owned by thread that doesn't open game
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