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fix problem where client held on to its first message forever, sending
it each time resendAll was called on connect etc.
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parent
ca968d8294
commit
c7a0271830
1 changed files with 10 additions and 10 deletions
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@ -961,16 +961,16 @@ removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID )
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XP_Bool knownGood = XP_FALSE;
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next = elem->next;
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/* remove the 0-channel message if we've established a channel
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number. Only clients should have any 0-channel messages in the
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queue, and receiving something from the server is an implicit
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ACK -- IFF it isn't left over from the last game. */
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if ( (elem->channelNo == 0) && (channelNo != 0) ) {
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XP_ASSERT( !comms->isServer );
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XP_ASSERT( elem->msgID == 0 );
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} else if ( elem->channelNo != channelNo ) {
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knownGood = XP_TRUE;
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/* If I'm the server and there's more than one guest I have
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multiple channels to worry about. Not so for the guest. So
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while the guest's messages are labeled with two versions of the
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channelNo, the 0th message having the two low bits clear and
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all subsequent messages having at least one set, that's not an
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issue here: the client needn't test channelNo. */
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if ( comms->isServer ) {
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knownGood = elem->channelNo != channelNo;
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} else {
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knownGood = XP_FALSE;
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}
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if ( !knownGood && (elem->msgID <= msgID) ) {
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