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tweak score layout, and remove a U8 that was overflowing on win32
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parent
7297ab4be8
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2 changed files with 1 additions and 6 deletions
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@ -1210,11 +1210,7 @@ drawScoreBoard( BoardCtxt* board )
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here is for the scores to be closer to each other than they are
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here is for the scores to be closer to each other than they are
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to the rem: string and timer on the ends. */
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to the rem: string and timer on the ends. */
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nShares = nPlayers;
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nShares = nPlayers;
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if ( remDim > 0 ) {
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++nShares;
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}
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XP_ASSERT( *adjustDim >= totalDim );
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XP_ASSERT( *adjustDim >= totalDim );
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/* XP_LOGF( "*adjustDim=%d, totalDim=%d", *adjustDim, totalDim ); */
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extra = (*adjustDim - totalDim) / nShares;
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extra = (*adjustDim - totalDim) / nShares;
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/* at this point, the scoreRect should be anchored at the
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/* at this point, the scoreRect should be anchored at the
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@ -1226,7 +1222,6 @@ drawScoreBoard( BoardCtxt* board )
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draw_drawRemText( board->draw, &scoreRect, &scoreRect,
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draw_drawRemText( board->draw, &scoreRect, &scoreRect,
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nTilesInPool );
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nTilesInPool );
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remDim += extra;
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*adjustPt += remDim;
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*adjustPt += remDim;
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}
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}
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@ -125,7 +125,7 @@ struct BoardCtxt {
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#endif
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#endif
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XP_U8 dividerLoc[MAX_NUM_PLAYERS]; /* 0 means left of 0th tile, etc. */
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XP_U8 dividerLoc[MAX_NUM_PLAYERS]; /* 0 means left of 0th tile, etc. */
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XP_U8 scoreDims[MAX_NUM_PLAYERS];
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XP_U16 scoreDims[MAX_NUM_PLAYERS];
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/* scoreboard state */
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/* scoreboard state */
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XP_Rect scoreBdBounds;
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XP_Rect scoreBdBounds;
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