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back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
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1 changed files with 13 additions and 48 deletions
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@ -2390,6 +2390,7 @@ invalFocusOwner( BoardCtxt* board )
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if ( board->focusHasDived ) {
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BdCursorLoc loc = pti->bdCursor;
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invalCell( board, loc.col, loc.row );
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checkScrollCell( board, loc.col, loc.row );
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} else {
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#ifdef PERIMETER_FOCUS
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invalPerimeter( board );
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@ -2606,55 +2607,19 @@ stripAlt( XP_Key key, XP_Bool* wasAlt )
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return key;
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} /* stripAlt */
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static XP_Bool
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scrollTrumpsMove( const BoardCtxt* board, XP_Key cursorKey, XP_S16* moveBy )
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{
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XP_Bool scroll = XP_FALSE;
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if ( XP_CURSOR_KEY_DOWN == cursorKey ) {
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scroll = (board->lastVisibleRow+1) < model_numRows( board->model );
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if ( scroll ) {
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*moveBy = -1;
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}
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} else if ( XP_CURSOR_KEY_UP == cursorKey ) {
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scroll = board->yOffset > 0;
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if ( scroll ) {
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*moveBy = 1;
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}
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}
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return scroll;
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}
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static XP_Bool
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board_moveCursor( BoardCtxt* board, XP_Key cursorKey, XP_Bool preflightOnly,
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XP_Bool* up )
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{
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PerTurnInfo* pti = board->selInfo;
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BdCursorLoc loc;
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XP_S16 moveBy;
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BdCursorLoc loc = pti->bdCursor;
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XP_U16 col = loc.col;
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XP_U16 row = loc.row;
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XP_Bool changed;
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XP_Bool needMove = XP_FALSE;
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XP_Bool altSet;
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cursorKey = stripAlt( cursorKey, &altSet );
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changed = !preflightOnly
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&& scrollTrumpsMove( board, cursorKey, &moveBy );
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if ( changed ) {
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if ( adjustYOffset( board, moveBy ) ) {
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/* need to move the cursor too? */
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XP_Rect ignore;
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loc = pti->bdCursor;
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needMove = !getCellRect( board, loc.col, loc.row, &ignore );
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}
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}
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/* PENDING: Is it a problem that needMove will only get set if
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preflightOnly is false? */
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if ( !changed || needMove ) {
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XP_U16 col, row;
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loc = pti->bdCursor;
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col = loc.col;
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row = loc.row;
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changed = figureNextLoc( board, cursorKey, XP_FALSE, altSet,
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&col, &row, up );
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if ( changed && !preflightOnly ) {
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@ -2663,7 +2628,7 @@ board_moveCursor( BoardCtxt* board, XP_Key cursorKey, XP_Bool preflightOnly,
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loc.col = col;
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loc.row = row;
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pti->bdCursor = loc;
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}
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checkScrollCell( board, col, row );
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}
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return changed;
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} /* board_moveCursor */
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