From c48580b4ba18c8e8d4742106288c9d60ffd76415 Mon Sep 17 00:00:00 2001 From: Eric House Date: Mon, 21 Dec 2015 18:04:35 -0800 Subject: [PATCH] generated changes --- xwords4/android/XWords4/archive/R.java | 508 ++++++++++++------------- 1 file changed, 254 insertions(+), 254 deletions(-) diff --git a/xwords4/android/XWords4/archive/R.java b/xwords4/android/XWords4/archive/R.java index 1bd30689e..8998779a3 100644 --- a/xwords4/android/XWords4/archive/R.java +++ b/xwords4/android/XWords4/archive/R.java @@ -572,10 +572,19 @@ tous les chevalets :\n public static final int strd_remains_header_fmt=0x7f070009; /** Notifies user of a robot trade move returned by util_getUserString + + ############################################################ + # :Menus: + # Context menu for main games-list screen + ############################################################ + + title of contextual menu. Name of the selected game is + substituted in. returned by util_getUserString Notifies user of a robot trade move exchanged %1$d tiles. a échangé %1$d jetons. + returned by util_getUserString ############################################################ # Board info/error dialog messages @@ -587,15 +596,6 @@ tous les chevalets :\n Notifies user of a normal robot move string name="str_robot_moved">O robô fez esta jogada:\u0020O robô fez esta jogada:\u0020%1$d torns jugats about dialog stuff - copyright info -Copyright (C) 1998-2015 by Eric - House. This free/open source software is released under the GNU Public - License. - copyright info Bolo zahraných %1$d ťahov When you select the list_item_reset contextual menu, you are asked to confirm. This is the text of the first button @@ -617,6 +612,11 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Copyright (C) 1998-2015 by Eric + House. This free/open source software is released under the GNU Public + License. + copyright info */ public static final int about_copyright=0x7f0501bf; /** Another paragraph giving credit for work done other than by @@ -637,8 +637,6 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Bylo zahráno %1$d tahů - about dialog stuff ########################################################### # :Dialogs: @@ -650,6 +648,8 @@ string name="str_robot_moved">O robô fez esta jogada:\u0020Crosswords for Android, Version %1$s, rev %2$s, built on %3$s. + Bylo zahráno %1$d tahů + about dialog stuff ########################################################### # :Dialogs: @@ -767,6 +767,7 @@ XLATE-ME This menu commits the current move as it's been laid out on the board + system menu for main board view ############################################################ # :Menus: @@ -775,7 +776,6 @@ XLATE-ME This menu commits the current move as it's been laid out on the board - system menu for main board view */ public static final int board_menu_done=0x7f0500ef; /** Brings up "About Crosswords" dialog @@ -919,9 +919,6 @@ XLATE-ME */ public static final int board_menu_undo_last=0x7f0500f3; /** preference for board size (15x15, 13x13 etc.) - preference for board size (15x15, 13x13 etc.) -Board size - preference for board size (15x15, 13x13 etc.) default new-game setting for handline phonies (words not found in the word list) clarification on above @@ -935,11 +932,12 @@ XLATE-ME in this file) dictionary used by default for robot players when creating new game + preference for board size (15x15, 13x13 etc.) +Board size + preference for board size (15x15, 13x13 etc.) */ public static final int board_size=0x7f050128; /** Title of submenu - Title of submenu - Title of submenu Undos the last *committed* turn. Note that this is different from the undo button that undoes or redoes an in-progress not-yet-committed turn. This is disabled for networked @@ -948,6 +946,8 @@ XLATE-ME room for the full board and tray to be shown then hiding the tray just "turns it over", i.e. shows tiles with '?' characters. + Title of submenu + Title of submenu */ public static final int board_submenu_game=0x7f0500f4; /** The remaining strings (down to the color edit dialog below) @@ -1068,12 +1068,12 @@ XLATE-ME */ public static final int bt_resend_fmt=0x7f0501f4; /** text of button for adding new player to game - text of button for adding new player to game -Add player - text of button for adding new player to game text for separator above the list of players that's used for networked games. The numbers of local and non-local players are substituted for %1$d and %2$d. + text of button for adding new player to game +Add player + text of button for adding new player to game */ public static final int button_add_player=0x7f0500b2; /** The only button available when the above message is displayed @@ -1185,9 +1185,6 @@ XLATE-ME */ public static final int button_done_fmt=0x7f0501cc; /** Text of button displayed when downloading is an option - Text of button displayed when downloading is an option -Download - Text of button displayed when downloading is an option This is an alternative message presented when there's also the option of downloading another wordlist. Game name, wordlist name and language are substituted in. @@ -1202,6 +1199,9 @@ XLATE-ME If the wordlist disappears mid-game there are no choices, just an explanation and this button, after which the game closes. + Text of button displayed when downloading is an option +Download + Text of button displayed when downloading is an option */ public static final int button_download=0x7f05018f; /** XLATE-ME @@ -1282,7 +1282,13 @@ XLATE-ME DO NOT EDIT THIS FILE!!!! - It was generated (from res_src/values-cs/strings.xml). + It was generated (from res_src/values-sk/strings.xml). + Any changes you make to it will be lost. + + Text of menuitem in main games-list screen's menu + + DO NOT EDIT THIS FILE!!!! + It was generated (from res_src/values-nl/strings.xml). Any changes you make to it will be lost. @@ -1306,7 +1312,7 @@ XLATE-ME Text of menuitem in main games-list screen's menu DO NOT EDIT THIS FILE!!!! - It was generated (from res_src/values-nl/strings.xml). + It was generated (from res_src/values-cs/strings.xml). Any changes you make to it will be lost. @@ -1325,12 +1331,6 @@ XLATE-ME Text of button at bottom of main games-list screen and of menuitem in main games-list screen's menu. (The botton can be hidden in the same way as the above text.) - - DO NOT EDIT THIS FILE!!!! - It was generated (from res_src/values-sk/strings.xml). - Any changes you make to it will be lost. - - Text of menuitem in main games-list screen's menu */ public static final int button_new_game=0x7f050080; /** Games list screen menuitem text for creating a new group @@ -1512,6 +1512,21 @@ XLATE-ME Text for buttons at the bottom of dialogs. These first are in many places. + Text of confirmation dialog for above + Second menu item. Reverts only the colors to their + default/original values + Text of confirmation dialog for above + + ############################################################ + # :Menus: + # Preferences screen menus + # + # There are two menuitems availble via the menu key from this + # screen + ############################################################ + + text of first menu item. Will revert all preferences to + their default/original values ############################################################ # Dialogs @@ -1531,21 +1546,6 @@ XLATE-ME Text for buttons at the bottom of dialogs. These first are in many places. - Text of confirmation dialog for above - Second menu item. Reverts only the colors to their - default/original values - Text of confirmation dialog for above - - ############################################################ - # :Menus: - # Preferences screen menus - # - # There are two menuitems availble via the menu key from this - # screen - ############################################################ - - text of first menu item. Will revert all preferences to - their default/original values */ public static final int button_yes=0x7f050198; /** The group for new games, %1$s, @@ -1754,9 +1754,6 @@ XLATE-ME */ public static final int confirm_save=0x7f0500cc; /** title of above confirmation dialog - title of above confirmation dialog -Confirm save - title of above confirmation dialog ############################################################ # :Menus: @@ -1782,6 +1779,9 @@ XLATE-ME Crosswords and that cannot be uninstalled or moved. loc_internal and loc_external are the other possible strings in this column. + title of above confirmation dialog +Confirm save + title of above confirmation dialog */ public static final int confirm_save_title=0x7f0500cd; /** @@ -2022,11 +2022,6 @@ XLATE-ME public static final int debug_features_summary=0x7f0502da; /** dictionary used by default for human players when creating new game - dictionary used by default for human players when creating - new game -Wordlist for humans - dictionary used by default for human players when creating - new game clarification of above sub-preference for dictionaries (soon to be called "word lists") Used to indicate that a preference is not enabled, i.e. not @@ -2038,6 +2033,11 @@ XLATE-ME clarification of the above sub-preference title for editing default player names. There's only enabled now, though. + dictionary used by default for human players when creating + new game +Wordlist for humans + dictionary used by default for human players when creating + new game */ public static final int default_dict=0x7f050120; /** other @@ -2239,14 +2239,6 @@ XLATE-ME dialog that sets the selected dictionary as a new-game default for robots or human players or both. (See key_default_dict and key_default_robodict.) - Title of contextual menu item. If chosen it brings up a - dialog that sets the selected dictionary as a new-game - default for robots or human players or both. (See - key_default_dict and key_default_robodict.) - Title of contextual menu item. If chosen it brings up a - dialog that sets the selected dictionary as a new-game - default for robots or human players or both. (See - key_default_dict and key_default_robodict.) If the query returns no rooms, this message is displayed, with the number of players in the game and its language substituted. @@ -2264,6 +2256,14 @@ XLATE-ME dialog. First is used for single-device games, and second for networked games (where players aren't allowed to have different wordlists.) + Title of contextual menu item. If chosen it brings up a + dialog that sets the selected dictionary as a new-game + default for robots or human players or both. (See + key_default_dict and key_default_robodict.) + Title of contextual menu item. If chosen it brings up a + dialog that sets the selected dictionary as a new-game + default for robots or human players or both. (See + key_default_dict and key_default_robodict.) */ public static final int dicts_item_select=0x7f0500a3; /** If the dropdown is selected, this is the title displayed @@ -2288,18 +2288,18 @@ XLATE-ME /** text of item at bottom of dicts choice spinner. It launches the browser pointed at the site where additional wordlists can be found. - text of item at bottom of dicts choice spinner. It - launches the browser pointed at the site where additional - wordlists can be found. - text of button at the bottom of the screen. It launches the - browser pointed at the site where additional wordlists can be - found. title of popup used to determine how words are handled that are not in the wordlist used for the game (or player if using different wordlists per player) Three possible choices presented in the popup above title of popup used to select how "smart" (how capable) the robot player will be. + text of item at bottom of dicts choice spinner. It + launches the browser pointed at the site where additional + wordlists can be found. + text of button at the bottom of the screen. It launches the + browser pointed at the site where additional wordlists can be + found. */ public static final int download_dicts=0x7f05009f; /** Download finished @@ -2447,6 +2447,11 @@ XLATE-ME /** if this preference is checked, a dialog will be posted every time a robot makes a move or a move is received from a remote player. + clarification of above + Checkbox that when set keeps the device screen from dimming + if the board screen is what's displayed. This is to allow + users to think about a move without having to touch the + screen all the time. if this preference is checked, a dialog will be posted every time a robot makes a move or a move is received from a remote player. @@ -2454,11 +2459,6 @@ XLATE-ME if this preference is checked, a dialog will be posted every time a robot makes a move or a move is received from a remote player. - clarification of above - Checkbox that when set keeps the device screen from dimming - if the board screen is what's displayed. This is to allow - users to think about a move without having to touch the - screen all the time. */ public static final int explain_robot=0x7f050148; /** explanation of the above @@ -2559,11 +2559,11 @@ XLATE-ME */ public static final int forced_consistent=0x7f0500d1; /** Games that have ended are listed with this string - Games that have ended are listed with this string - Games that have ended are listed with this string Displayed as a "Toast" (mini window briefly displayed) if you didn't choose a remote player and I was forced to pick one. I always pick the first. + Games that have ended are listed with this string + Games that have ended are listed with this string */ public static final int gameOver=0x7f050089; /** @@ -2578,9 +2578,9 @@ XLATE-ME named them.) used to create default names of games (when user has not named them.) -Game %1$d used to create default names of games (when user has not named them.) +Game %1$d used to create default names of games (when user has not named them.) */ @@ -2712,26 +2712,6 @@ XLATE-ME # and their text is reused: button_new_game. ############################################################ - Brings up the Wordlists (formerly Dictionaries) screen - - ############################################################ - # :Menus: - # Main screen (Games list) menu - # - # One menu is not listed here because it appears elsewhere - # and their text is reused: button_new_game. - ############################################################ - - Brings up the Wordlists (formerly Dictionaries) screen - - ############################################################ - # :Menus: - # Main screen (Games list) menu - # - # One menu is not listed here because it appears elsewhere - # and their text is reused: button_new_game. - ############################################################ - Brings up the Wordlists (formerly Dictionaries) screen If you choose the above option and have no networked games you get this error message @@ -2740,6 +2720,26 @@ XLATE-ME preference, checks the relay immediately for any moves for networked games on this device and posts a notification if any is downloaded. + + ############################################################ + # :Menus: + # Main screen (Games list) menu + # + # One menu is not listed here because it appears elsewhere + # and their text is reused: button_new_game. + ############################################################ + + Brings up the Wordlists (formerly Dictionaries) screen + + ############################################################ + # :Menus: + # Main screen (Games list) menu + # + # One menu is not listed here because it appears elsewhere + # and their text is reused: button_new_game. + ############################################################ + + Brings up the Wordlists (formerly Dictionaries) screen */ public static final int gamel_menu_dicts=0x7f05008c; /** XLATE-ME @@ -2786,11 +2786,6 @@ XLATE-ME public static final int group_new_games=0x7f05024d; /** Used as the default name for remote players displayed within the Game configure screen - Used as the default name for remote players displayed within - the Game configure screen -(Off-device player) - Used as the default name for remote players displayed within - the Game configure screen Final state: game is over. Third state: enough devices have connected in the room to form a complete game. We'll be in this state as long as the @@ -2809,6 +2804,11 @@ XLATE-ME they aren't available yet because the connection is not complete. Displayed in the lists of players found in each game listing. + Used as the default name for remote players displayed within + the Game configure screen +(Off-device player) + Used as the default name for remote players displayed within + the Game configure screen */ public static final int guest_name=0x7f0500cb; /** If this preference is checked the "crosshairs" (vertical and @@ -2912,6 +2912,12 @@ XLATE-ME phonies_disallow is the current setting and a "phony" is played. One of the two following strings will be appended + When a game has been connected and the relay is notified that + a device in the game has deleted its part of the game, this + message is posted when you connect your end of it to the + relay. Once this happens there is no way to continue the + game so you might as well delete it (unless you're saving it + for its history etc.) Partial text of alert posted when phonies_warn or phonies_disallow is the current setting and a "phony" is played. One of the two following strings will be appended @@ -2922,12 +2928,6 @@ XLATE-ME phonies_disallow is the current setting and a "phony" is played. One of the two following strings will be appended - When a game has been connected and the relay is notified that - a device in the game has deleted its part of the game, this - message is posted when you connect your end of it to the - relay. Once this happens there is no way to continue the - game so you might as well delete it (unless you're saving it - for its history etc.) */ public static final int ids_badwords_fmt=0x7f0500eb; /** text of confirmation dialog shown when user chooses the menu @@ -2943,9 +2943,6 @@ XLATE-ME */ public static final int ids_endnow=0x7f0501a4; /** Title of generic dialog used to display information - Title of generic dialog used to display information -FYI… - Title of generic dialog used to display information If the dropdown is selected, this is the title displayed above the list of selectable items. The language the game will use is substituted in for "%1$s". @@ -2953,6 +2950,9 @@ XLATE-ME player will use. The language the game will use (which constrains the choice of wordlists) is substituted in for "%1$s". + Title of generic dialog used to display information +FYI… + Title of generic dialog used to display information */ public static final int info_title=0x7f05019e; /** @@ -2995,9 +2995,6 @@ XLATE-ME */ public static final int init_autojuggle_sum=0x7f050125; /** default number of minutes on timer for new games - default number of minutes on timer for new games -Timer minutes per player - default number of minutes on timer for new games clarification of the above ############################################################ @@ -3006,6 +3003,9 @@ XLATE-ME ############################################################ title of this sub-preference + default number of minutes on timer for new games +Timer minutes per player + default number of minutes on timer for new games */ public static final int initial_player_minutes=0x7f050127; public static final int invite_choice_bt=0x7f05016c; @@ -3415,10 +3415,6 @@ XLATE-ME */ public static final int list_group_rename=0x7f050248; /** ############## menu items ############## - pulls up dialog to configure the selected game - ############## menu items ############## - pulls up dialog to configure the selected game - ############## menu items ############## pulls up dialog to configure the selected game Used to format game name plus some other information as the one-line summary for each game in the main screen. The name @@ -3427,6 +3423,10 @@ XLATE-ME does not require translation unless the parentheses or ordering is wrong for your language. Games list screen menuitem text for creating a new group + ############## menu items ############## + pulls up dialog to configure the selected game + ############## menu items ############## + pulls up dialog to configure the selected game */ public static final int list_item_config=0x7f050093; /** makes a copy of the selected game. This is currently @@ -3444,10 +3444,10 @@ XLATE-ME */ public static final int list_item_copy=0x7f050099; /** pulls up dialog to delete the selected game - pulls up dialog to delete the selected game - pulls up dialog to delete the selected game pulls up dialog to change the group of the selected game pulls up dialog to rename (change name of) the selected game + pulls up dialog to delete the selected game + pulls up dialog to delete the selected game */ public static final int list_item_delete=0x7f050096; /** pulls up dialog to change the group of the selected game @@ -3471,12 +3471,6 @@ XLATE-ME /** pulls up dialog to reset the selected game, that is to remove all moves so that it's the same as a newly created game except for any configuration. - pulls up dialog to reset the selected game, that is to remove - all moves so that it's the same as a newly created game - except for any configuration. - pulls up dialog to reset the selected game, that is to remove - all moves so that it's the same as a newly created game - except for any configuration. Text of confirmation dialog posted when list_item_reset menu is selected text within rename dialog (triggered by selecting @@ -3486,6 +3480,12 @@ XLATE-ME list_item_rename) If you try to copy a networked game you get this error message. + pulls up dialog to reset the selected game, that is to remove + all moves so that it's the same as a newly created game + except for any configuration. + pulls up dialog to reset the selected game, that is to remove + all moves so that it's the same as a newly created game + except for any configuration. */ public static final int list_item_reset=0x7f050097; /** formatting for last move summary in notifications @@ -3785,6 +3785,11 @@ XLATE-ME ############################################################ Text of dialog. Player name is substituted + If substituting an existing same-language wordlist by + choosing button_substdict user gets to choose from a list of + wordlists. This is the title of that list. + Text of button allowing user to choose to open with a + different (but same-language wordlist) ############################################################ # :Dialogs: @@ -3808,11 +3813,6 @@ XLATE-ME ############################################################ Text of dialog. Player name is substituted - If substituting an existing same-language wordlist by - choosing button_substdict user gets to choose from a list of - wordlists. This is the title of that list. - Text of button allowing user to choose to open with a - different (but same-language wordlist) */ public static final int msg_ask_password_fmt=0x7f050192; /** When a game has been connected and the relay is notified that @@ -4308,27 +4308,6 @@ XLATE-ME # wordlist cannot be found. ############################################################ - title of alert - - ############################################################ - # :Dialogs: - # Missing wordlist alert - # - # This alert is displayed when you try to open a game whose - # wordlist cannot be found. - ############################################################ - - title of alert -Wordlist not found - - ############################################################ - # :Dialogs: - # Missing wordlist alert - # - # This alert is displayed when you try to open a game whose - # wordlist cannot be found. - ############################################################ - title of alert Display snapshots of games Button shown in game over dialog triggering creation of new @@ -4452,6 +4431,27 @@ XLATE-ME release Another paragraph giving credit for work done other than by Eric House and translators + + ############################################################ + # :Dialogs: + # Missing wordlist alert + # + # This alert is displayed when you try to open a game whose + # wordlist cannot be found. + ############################################################ + + title of alert +Wordlist not found + + ############################################################ + # :Dialogs: + # Missing wordlist alert + # + # This alert is displayed when you try to open a game whose + # wordlist cannot be found. + ############################################################ + + title of alert */ public static final int no_dict_title=0x7f05018a; /** If you click on the Play button without having entered a room @@ -4990,13 +4990,6 @@ XLATE-ME /** These are the three choices in the popup above whose text is phonies_spinner_prompt Don't care if words played are in the wordlist or not - These are the three choices in the popup above whose text is - phonies_spinner_prompt - Don't care if words played are in the wordlist or not -Ignore phonies - These are the three choices in the popup above whose text is - phonies_spinner_prompt - Don't care if words played are in the wordlist or not If you click on the Play button without having entered a room name you get an alert with this error message. This button takes you to the normal Game Configure screen @@ -5145,6 +5138,13 @@ XLATE-ME might make sense for one to be able to study the board even though it's not his turn e.g. while the player whose turn it is is temporarily unable to play. + These are the three choices in the popup above whose text is + phonies_spinner_prompt + Don't care if words played are in the wordlist or not +Ignore phonies + These are the three choices in the popup above whose text is + phonies_spinner_prompt + Don't care if words played are in the wordlist or not */ public static final int phonies_ignore=0x7f0500c7; /** title of popup used to determine how words are handled that @@ -5199,27 +5199,6 @@ XLATE-ME # config screen ############################################################ - dialog title - - ############################################################ - # :Dialogs: - # Player edit dialog - # - # This comes up when you tap on a player within the Game - # config screen - ############################################################ - - dialog title -Edit player - - ############################################################ - # :Dialogs: - # Player edit dialog - # - # This comes up when you tap on a player within the Game - # config screen - ############################################################ - dialog title Text of "toast" shown when a game is notified by the relay that all expected players have registered. At this point @@ -5270,30 +5249,46 @@ XLATE-ME Buttons shown at bottom when board is in exchange mode, i.e. after user has picked board_menu_trade menu item + + ############################################################ + # :Dialogs: + # Player edit dialog + # + # This comes up when you tap on a player within the Game + # config screen + ############################################################ + + dialog title +Edit player + + ############################################################ + # :Dialogs: + # Player edit dialog + # + # This comes up when you tap on a player within the Game + # config screen + ############################################################ + + dialog title */ public static final int player_edit_title=0x7f0500d2; /** used to create default player names. Number between 1 and 4 is substituted - used to create default player names. Number between 1 and 4 - is substituted -Player %1$d - used to create default player names. Number between 1 and 4 - is substituted When a move is fetched from the relay a Notification is posted. These are its title, which appears in the top bar of the device, and the body that appears when you pull the notifications down. + used to create default player names. Number between 1 and 4 + is substituted + used to create default player names. Number between 1 and 4 + is substituted +Player %1$d used to create default player names. Number between 1 and 4 is substituted */ public static final int player_fmt=0x7f050194; /** text of lable identifying the field in which player's name is set/displayed - text of lable identifying the field in which player's name is - set/displayed -Name: - text of lable identifying the field in which player's name is - set/displayed Shown in the main screen when you launch Crosswords from an invitation (received in email or messaging app, say) and there's already a game running that matches that invitation. @@ -5304,6 +5299,11 @@ XLATE-ME Used for a button when informing user that his attempt to connect to the relay failed because the room named does not exist. (I believe this no longer occurs.) + text of lable identifying the field in which player's name is + set/displayed +Name: + text of lable identifying the field in which player's name is + set/displayed */ public static final int player_label=0x7f0500d4; /** text for separator above the list of players that's used for @@ -5449,23 +5449,6 @@ XLATE-ME # subscreen) ############################################################ - title of this sub-preference - - ############################################################ - # :Screens: - # Individual Colors preference subscreen (within Appearances - # subscreen) - ############################################################ - - title of this sub-preference -Individual colors - - ############################################################ - # :Screens: - # Individual Colors preference subscreen (within Appearances - # subscreen) - ############################################################ - title of this sub-preference clarification of above Checkbox that when set prevents showing a title bar in the @@ -5489,6 +5472,23 @@ XLATE-ME # Appearances subscreen of Preferences screen ############################################################ + title of this sub-preference + + ############################################################ + # :Screens: + # Individual Colors preference subscreen (within Appearances + # subscreen) + ############################################################ + + title of this sub-preference +Individual colors + + ############################################################ + # :Screens: + # Individual Colors preference subscreen (within Appearances + # subscreen) + ############################################################ + title of this sub-preference */ public static final int prefs_colors=0x7f050138; @@ -5665,15 +5665,15 @@ XLATE-ME public static final int redir_host=0x7f0502d5; /** Title of dialog used to alert players to relay-related problems with the current game. + the color of text, e.g. "2L", shown on a bonus square on the + board + the background color of the area outside the board, + e.g. between entries in the scoreboard Title of dialog used to alert players to relay-related problems with the current game. Connection problem Title of dialog used to alert players to relay-related problems with the current game. - the color of text, e.g. "2L", shown on a bonus square on the - board - the background color of the area outside the board, - e.g. between entries in the scoreboard */ public static final int relay_alert=0x7f0500e5; /** Message from relay @@ -5748,6 +5748,10 @@ XLATE-ME work to zoom the board in and out (and will not control volume) This only applies when the Board screen is frontmost. + explanation of the above + If this preference is checked, tiles in the rack will be + re-ordered alphabetically whenever tiles are added, + i.e. after ever move. if this preference is checked, the hardware volume keys will work to zoom the board in and out (and will not control volume) This only applies when the Board screen is @@ -5757,10 +5761,6 @@ XLATE-ME work to zoom the board in and out (and will not control volume) This only applies when the Board screen is frontmost. - explanation of the above - If this preference is checked, tiles in the rack will be - re-ordered alphabetically whenever tiles are added, - i.e. after ever move. */ public static final int ringer_zoom=0x7f05014e; /** explanation of the above @@ -5855,9 +5855,6 @@ XLATE-ME */ public static final int set_pref=0x7f0502c4; /** text of separator marking out other-setting area of the dialog - text of separator marking out other-setting area of the dialog -Other settings - text of separator marking out other-setting area of the dialog see move_dictf above When the dicts_item_move menu is chosen, this text is used in @@ -5891,6 +5888,9 @@ XLATE-ME beside the listing of a wordlist is tapped. The name of the wordlist is substituted for %1$s. Sometimes one of the two strings below is appended. + text of separator marking out other-setting area of the dialog +Other settings + text of separator marking out other-setting area of the dialog */ public static final int settings_label=0x7f0500bd; /** Checkbox that when set makes taps on the board manipulate an @@ -5971,15 +5971,15 @@ XLATE-ME */ public static final int square_tiles_summary=0x7f050254; /** Used in formatting moves and history + Used to separate names of players when listing them on one + line in a game summary. The \u0020 is a space in xml. + Used, with remote player's name substituted for %1$s, to + indicate that the player is remote. Used in formatting moves and history Bonus for using all tiles: 50\n Used to separate names of players when listing them on one line in a game summary. The \u0020 is a space in xml. Used in formatting moves and history - Used to separate names of players when listing them on one - line in a game summary. The \u0020 is a space in xml. - Used, with remote player's name substituted for %1$s, to - indicate that the player is remote. */ public static final int str_bonus_all=0x7f05010c; /** Using the hint feature is cheating by some players, and it @@ -6017,6 +6017,8 @@ XLATE-ME public static final int str_cant_undo_tileassign=0x7f050185; /** Beginning of the message presented to a user when asking him to confirm committing the current turn + Used in formatting reports of trades (exchanges of tiles). + Number of tiles traded is substituted for %1$d Beginning of the message presented to a user when asking him to confirm committing the current turn Commit the current move?\n @@ -6032,8 +6034,6 @@ XLATE-ME phony Beginning of the message presented to a user when asking him to confirm committing the current turn - Used in formatting reports of trades (exchanges of tiles). - Number of tiles traded is substituted for %1$d */ public static final int str_commit_confirm=0x7f050109; /** Used to format game name plus some other information as the @@ -6229,6 +6229,11 @@ XLATE-ME because the tiles placed are not all in the same row or column. error messages + text of dialog shown when the menu item board_menu_undo_last + is chosen. + Intro to the paragraph lisiting all of the tiles remaining + First line in the remaining tiles dialog (reached by tapping + the number at left end of the scoreboard) error messages error messages @@ -6238,18 +6243,13 @@ XLATE-ME column. All tiles played must be in a line. + error messages error messages Displayed when you try to commit a turn that is illegal because the tiles placed are not all in the same row or column. - text of dialog shown when the menu item board_menu_undo_last - is chosen. - Intro to the paragraph lisiting all of the tiles remaining - First line in the remaining tiles dialog (reached by tapping - the number at left end of the scoreboard) - error messages */ public static final int str_tiles_not_in_line=0x7f05017d; /** Displayed when you try to begin a trade but there are not @@ -6332,10 +6332,10 @@ XLATE-ME */ public static final int strs_move_down_fmt=0x7f050105; /** Used in formatting game history and move summaries + Used in formatting remote player move summaries Used in formatting game history and move summaries New tiles: %1$s Used in formatting game history and move summaries - Used in formatting remote player move summaries */ public static final int strs_new_tiles_fmt=0x7f0500ff; /** Used in formatting game history and move summaries @@ -6347,13 +6347,13 @@ XLATE-ME /** title for window you get when you select menu with text board_menu_game_counts string name="str_robot_moved">El robot ha fet aquesta jugada:Robot provedl tento tah:Robot uskutočnil tento ťah:%1$s counts/values:\n +string name="str_robot_moved">Robot provedl tento tah:Robot uskutočnil tento ťah:Robot uskutočnil tento ťah:Tile background - color of the tiles' background color of the "crosshairs", lines drawn vertically and horizontally through the square the user is currently touching in order to guide the fat-fingered (most of us) in operations that require accurately selecting a single square on the board. + color of the tiles' background +Tile background + color of the tiles' background */ public static final int tile_back=0x7f05013f; /** @@ -6656,6 +6656,11 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:Robot uskutočnil tento ťah:Robot uskutočnil tento ťah:Letter for blank - title of dialog allowing user to pick tiles "face up". (This - feature is not yet supported on Android.) ########################################################### # :Dialogs: @@ -6807,6 +6802,11 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:Letter for blank + title of dialog allowing user to pick tiles "face up". (This + feature is not yet supported on Android.) */ public static final int title_tile_picker=0x7f05019f; /** Updates are available for one or more @@ -6819,12 +6819,12 @@ string name="str_robot_moved">Robot uskutočnil tento ťah:Enable game timer - text of checkbox controlling whether there's a game timer text of checkbox. If this checkbox is checked, games created for network play will by default have the hint feature enabled. + text of checkbox controlling whether there's a game timer +Enable game timer + text of checkbox controlling whether there's a game timer */ public static final int use_timer=0x7f0500c0; /** Used to separate names of players when listing them on one @@ -6904,10 +6904,10 @@ réseau.) Empty in English, this should contain the name of the translator/creator of the strings.xml file for this language + fill this in other than in English Empty in English, this should contain the name of the translator/creator of the strings.xml file for this language - fill this in other than in English */ public static final int xlator=0x7f0501c1; public static final int xwords_nfc_mime=0x7f050077;