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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-02-06 20:45:54 +01:00
get rid of sGlobals!
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parent
b368d0b801
commit
bf5db08357
2 changed files with 9 additions and 15 deletions
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@ -81,8 +81,6 @@ EM_JS(void, jscallback_set, (JSCallback proc, void* closure, int inMS), {
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static void updateScreen( Globals* globals, bool doSave );
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static Globals* sGlobals;
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static XP_S16
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send_msg( XWEnv xwe, const XP_U8* buf, XP_U16 len,
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const XP_UCHAR* msgNo, const CommsAddrRec* addr,
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@ -91,7 +89,6 @@ send_msg( XWEnv xwe, const XP_U8* buf, XP_U16 len,
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XP_S16 nSent = -1;
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LOG_FUNC();
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Globals* globals = (Globals*)closure;
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XP_ASSERT( globals == sGlobals );
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if ( addr_hasType( addr, COMMS_CONN_MQTT ) ) {
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MQTTDevID devID = addr->u.mqtt.devID;
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@ -369,7 +366,7 @@ void
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main_clear_timer( Globals* globals, XWTimerReason why )
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{
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XP_LOGFF( "why: %d" );
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XP_ASSERT(0);
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// XP_ASSERT(0); fires when start new game
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}
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typedef struct _TimerClosure {
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@ -625,7 +622,6 @@ initNoReturn( int argc, const char** argv )
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XP_LOGFF( "called(srandom( %x )", now );
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Globals* globals = calloc(1, sizeof(*globals));
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sGlobals = globals;
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NetLaunchInfo nli = {0};
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NetLaunchInfo* nlip = NULL;
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@ -651,19 +647,18 @@ initNoReturn( int argc, const char** argv )
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}
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void
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newgame(bool p0, bool p1)
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newgame( void* closure, bool p0, bool p1 )
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{
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Globals* globals = (Globals*)closure;
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XP_LOGFF( "(args: %d,%d)", p0, p1 );
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XP_ASSERT( !!sGlobals );
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if ( call_confirm("Are you sure you want to replace the current game?") ) {
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loadAndDraw( sGlobals, NULL, true, p0, p1 );
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loadAndDraw( globals, NULL, true, p0, p1 );
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}
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}
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void
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gotMQTTMsg( void* closure, int len, const uint8_t* msg )
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{
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XP_LOGFF( "got msg of len %d (%p vs %p)", len, closure, sGlobals );
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Globals* globals = (Globals*)closure;
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dvc_parseMQTTPacket( globals->dutil, NULL, msg, len );
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}
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@ -186,12 +186,11 @@
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};
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function callNewGame() {
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var args = [
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var args = [ state.closure,
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document.getElementById("player0Checked").checked,
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document.getElementById("player1Checked").checked,
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document.getElementById("playerName").checked,
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]
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Module.ccall('newgame', null, ['boolean', 'boolean', 'string'], args);
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];
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Module.ccall('newgame', null, ['number', 'boolean', 'boolean'], args);
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}
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function callButton(name) {
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