mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-23 07:27:22 +01:00
use localized language names; add some quantity="one" plurals items
for English; revert one <plural> to <string> because the quantity is fixed and knowable and a pain to pass to getQuantityString().
This commit is contained in:
parent
36839ac82b
commit
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7 changed files with 406 additions and 356 deletions
File diff suppressed because it is too large
Load diff
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@ -2356,12 +2356,8 @@ voyez pas un périphérique que vous attendez.</item>
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%2$d seconds.</string>-->
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<!--<string name="bt_resend_fmt">Un envoi Bluetooth à %1$s a échoué ; essai
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%3$d dans %2$d secondes.</string>-->
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<plurals name="bt_resend_fmt">
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<item quantity="one">Un envoi Bluetooth à %1$s a échoué ; essai
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%3$d dans %2$d seconde.</item>
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<item quantity="other">Un envoi Bluetooth à %1$s a échoué ; essai
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%3$d dans %2$d secondes.</item>
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</plurals>
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<string name="bt_resend_fmt">Un envoi Bluetooth à %1$s a échoué ; essai
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%3$d dans %2$d secondes.</string>
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<!-- -->
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<!--<string name="bt_fail_fmt">Bluetooth sends to %1$s have failed too many
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times. Re-open the game to try again.</string>-->
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@ -195,25 +195,25 @@
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<string-array name="language_names">
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<item>@string/lang_unknown</item> <!-- Unknown -->
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<item>English</item> <!-- 1 -->
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<item>French</item> <!-- 2 -->
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<item>German</item> <!-- 3 -->
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<item>Turkish</item> <!-- 4 -->
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<item>Arabic</item> <!-- 5 -->
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<item>Spanish</item> <!-- 6 -->
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<item>Swedish</item> <!-- 7 -->
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<item>Polish</item> <!-- 8 -->
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<item>Danish</item> <!-- 9 -->
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<item>Italian</item> <!-- A -->
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<item>Dutch</item> <!-- B -->
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<item>Catalan</item> <!-- C -->
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<item>Portuguese</item> <!-- D -->
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<item>@string/lang_name_english</item> <!-- 1 -->
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<item>@string/lang_name_french</item> <!-- 2 -->
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<item>@string/lang_name_german</item> <!-- 3 -->
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<item>@string/lang_name_turkish</item> <!-- 4 -->
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<item>@string/lang_name_arabic</item> <!-- 5 -->
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<item>@string/lang_name_spanish</item> <!-- 6 -->
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<item>@string/lang_name_swedish</item> <!-- 7 -->
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<item>@string/lang_name_polish</item> <!-- 8 -->
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<item>@string/lang_name_danish</item> <!-- 9 -->
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<item>@string/lang_name_italian</item> <!-- A -->
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<item>@string/lang_name_dutch</item> <!-- B -->
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<item>@string/lang_name_catalan</item> <!-- C -->
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<item>@string/lang_name_portuguese</item> <!-- D -->
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<item></item> <!-- E -->
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<item>Russian</item>
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<item>@string/lang_name_russian</item>
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<item></item> <!-- 10 -->
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<item>Czech</item>
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<item>Greek</item>
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<item>Slovak</item>
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<item>@string/lang_name_czech</item>
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<item>@string/lang_name_greek</item>
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<item>@string/lang_name_slovak</item>
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</string-array>
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<string-array name="language_codes">
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@ -162,15 +162,22 @@
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(on this device only) to:</string>
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<plurals name="confirm_seldeletes_fmt">
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<item quantity="one">Are you sure you want to delete
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the %1$d selected game? This action cannot be undone.</item>
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<item quantity="other">Are you sure you want to delete
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the %1$d selected game[s]? This action cannot be undone.</item>
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the %1$d selected games? This action cannot be undone.</item>
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</plurals>
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<!-- Text of confirmation dialog posted when list_item_reset menu
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is selected -->
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<plurals name="confirm_reset_fmt"><item quantity="other">Are you sure you want to reset the %1$d
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selected game[s]?\n\n(Resetting erases all moves and any connection
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information.)</item></plurals>
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<plurals name="confirm_reset_fmt">
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<item quantity="one">Are you sure you want to reset the %1$d
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selected game?\n\n(Resetting erases all moves and any connection
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information.)</item>
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<item quantity="other">Are you sure you want to reset the %1$d
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selected games?\n\n(Resetting erases all moves and any connection
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information.)</item>
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</plurals>
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<!--
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############################################################
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@ -526,9 +533,14 @@
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open such a game I give the user a chance to issue an
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invititation while trying to warn him not to send duplicates.
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The number of players missing is substituted for "%1$d". -->
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<plurals name="invite_msg_fmt"><item quantity="other">This game is waiting for %1$d remote
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player[s]. Would you like to invite someone to join -- assuming
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you haven\'t already?</item></plurals>
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<plurals name="invite_msg_fmt">
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<item quantity="one">This game is waiting for %1$d remote
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player. Would you like to invite someone to join -- assuming you
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haven\'t already?</item>
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<item quantity="other">This game is waiting for %1$d remote
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players. Would you like to invite someone to join -- assuming
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you haven\'t already?</item>
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</plurals>
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<!-- Appended to message above if local device has NFC available -->
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<string name="invite_if_nfc">Or just Tap to Invite -- if the other
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@ -536,7 +548,10 @@
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<!-- Toast shown when players are missing, same time as above
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but more subtle. -->
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<plurals name="players_miss_fmt"><item quantity="other">%1$d player[s] missing</item></plurals>
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<plurals name="players_miss_fmt">
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<item quantity="one">%1$d player missing</item>
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<item quantity="other">%1$d players missing</item>
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</plurals>
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<!-- Most users create games with only two players, which is the
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default, but Crosswords supports up to four. When I'm using
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@ -559,8 +574,12 @@
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the room, and how many additional players have not yet
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registered with the relay in this game. This should be seen
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only once per game. -->
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<plurals name="msg_relay_waiting_fmt"><item quantity="other">Device %1$d connected to relay in
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room \"%2$s\". Waiting for %3$d player[s].</item></plurals>
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<plurals name="msg_relay_waiting_fmt">
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<item quantity="one">Device %1$d connected to relay in
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room \"%2$s\". Waiting for %3$d player.</item>
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<item quantity="other">Device %1$d connected to relay in
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room \"%2$s\". Waiting for %3$d players.</item>
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</plurals>
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<!-- Text of "toast" shown when a game is notified by the relay
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that all expected players have registered. At this point
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@ -672,7 +691,10 @@
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able to remove this from non-debug versions of the game
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because users should not have to do do this EVER. -->
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<string name="board_menu_game_resend">Resend messages</string>
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<plurals name="resend_finished_fmt"><item quantity="other">Resend finished; sent %1$d message[s].</item></plurals>
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<plurals name="resend_finished_fmt">
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<item quantity="one">Resend finished; sent %1$d message.</item>
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<item quantity="other">Resend finished; sent %1$d messages.</item>
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</plurals>
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<!--
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############################################################
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@ -1343,7 +1365,7 @@
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many players are expected and only connects devices where the
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numbers match. -->
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<string name="str_reg_unexpected_user">Refused attempt to register
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unexpected user[s].</string>
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unexpected user.</string>
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<!-- Shown when a remote device tries to join a game and wants to
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play in a different language. As with the above, this should
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@ -1851,12 +1873,14 @@
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<!-- -->
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<string name="new_move_body">One or more moves has arrived</string>
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<!-- -->
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<plurals name="invite_bt_desc_fmt"><item quantity="other">Please select up to %1$d device[s]
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<plurals name="invite_bt_desc_fmt">
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<item quantity="other">Please select up to %1$d device[s]
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you want to include in this game. Use the \"%2$s\"
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button if you don\'t see a device you expect.</item></plurals>
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button if you don\'t see a device you expect.</item>
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</plurals>
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<!-- -->
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<plurals name="bt_resend_fmt"><item quantity="other">Bluetooth send to %1$s failed; retry %3$d in
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%2$d seconds.</item></plurals>
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<string name="bt_resend_fmt">Bluetooth send to %1$s failed; retry
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%3$d in %2$d seconds.</string>
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<!-- -->
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<string name="bt_fail_fmt">Bluetooth sends to %1$s have failed too many
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times. Re-open the game to try again.</string>
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@ -2084,7 +2108,10 @@
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<string name="cannot_delete_default_group_fmt">The group for new games, %1$s,
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cannot be deleted.</string>
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<plurals name="group_name_fmt"><item quantity="other">%1$s (%2$d games)</item></plurals>
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<plurals name="group_name_fmt">
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<item quantity="one">%1$s (%2$d game)</item>
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<item quantity="other">%1$s (%2$d games)</item>
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</plurals>
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<!-- Button shown in game over dialog triggering creation of new
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game with the same players and parameters as the one that
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@ -2240,12 +2267,15 @@
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%2$dK\nNote: %3$s</string>
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<string name="note_none">(None)</string>
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<string name="dict_on_server">Tap to download</string>
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<plurals name="lang_name_fmt"><item quantity="other">%1$s (%2$d wordlists)</item></plurals>
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<plurals name="lang_name_fmt">
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<item quantity="one">%1$s (%2$d wordlist)</item>
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<item quantity="other">%1$s (%2$d wordlists)</item>
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</plurals>
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<string name="lang_unknown">Unknown</string>
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<string name="not_again_dicts">This screen lets you install new
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wordslists and view the ones you already have.\n\nWhat wordlists
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wordlists and view the ones you already have.\n\nWhat wordlists
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you have installed determines:\n• What languages you can play
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in\n• How smart the robot player is\n• What words are
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legal.\n\nCheck the \"Show downloadable\" box at the top to see
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@ -142,14 +142,19 @@
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<string name="rename_label_caveat">Egnahc eht eman fo siht emag
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no( siht ecived )ylno ot:</string>
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<plurals name="confirm_seldeletes_fmt">
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<item quantity="one">Era uoy erus uoy tnaw ot eteled
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eht %1$d detceles ?emag Siht noitca tonnac eb enodnu.</item>
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<item quantity="other">Era uoy erus uoy tnaw ot eteled
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eht %1$d detceles ?]s[emag Siht noitca tonnac eb enodnu.</item>
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eht %1$d detceles ?semag Siht noitca tonnac eb enodnu.</item>
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</plurals>
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<!-- Text of confirmation dialog posted when list_item_reset menu
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is selected -->
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<plurals name="confirm_reset_fmt">
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<item quantity="one">Era uoy erus uoy tnaw ot teser eht %1$d
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detceles ?emag\n\ngNitteser( sesare lla sevom dna yna noitcennoc
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noitamrofni.)</item>
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<item quantity="other">Era uoy erus uoy tnaw ot teser eht %1$d
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detceles ?]s[emag\n\ngNitteser( sesare lla sevom dna yna noitcennoc
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detceles ?semag\n\ngNitteser( sesare lla sevom dna yna noitcennoc
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noitamrofni.)</item>
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</plurals>
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<!--
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invititation while trying to warn him not to send duplicates.
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The number of players missing is substituted for "%1$d". -->
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<plurals name="invite_msg_fmt">
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<item quantity="one">Siht emag si gnitiaw rof %1$d etomer
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reyalp. Dluow uoy ekil ot etivni enoemos ot nioj -- gnimussa uoy
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nevah\'t ?ydaerla</item>
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<item quantity="other">Siht emag si gnitiaw rof %1$d etomer
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]s[reyalp. Dluow uoy ekil ot etivni enoemos ot nioj -- gnimussa
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sreyalp. Dluow uoy ekil ot etivni enoemos ot nioj -- gnimussa
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uoy nevah\'t ?ydaerla</item>
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</plurals>
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<!-- Appended to message above if local device has NFC available -->
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@ -458,7 +466,8 @@
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<!-- Toast shown when players are missing, same time as above
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but more subtle. -->
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<plurals name="players_miss_fmt">
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<item quantity="other">%1$d ]s[reyalp gnissim</item>
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<item quantity="one">%1$d reyalp gnissim</item>
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<item quantity="other">%1$d sreyalp gnissim</item>
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</plurals>
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<!-- Most users create games with only two players, which is the
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default, but Crosswords supports up to four. When I'm using
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@ -480,8 +489,10 @@
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registered with the relay in this game. This should be seen
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only once per game. -->
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<plurals name="msg_relay_waiting_fmt">
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<item quantity="one">Ecived %1$d detcennoc ot yaler ni
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moor \"%2$s\". Gnitiaw rof %3$d reyalp.</item>
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<item quantity="other">Ecived %1$d detcennoc ot yaler ni
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moor \"%2$s\". Gnitiaw rof %3$d ]s[reyalp.</item>
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moor \"%2$s\". Gnitiaw rof %3$d sreyalp.</item>
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</plurals>
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<!-- Text of "toast" shown when a game is notified by the relay
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that all expected players have registered. At this point
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@ -576,7 +587,8 @@
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because users should not have to do do this EVER. -->
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<string name="board_menu_game_resend">Dneser segassem</string>
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<plurals name="resend_finished_fmt">
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<item quantity="other">Dneser dehsinif; tnes %1$d ]s[egassem.</item>
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<item quantity="one">Dneser dehsinif; tnes %1$d egassem.</item>
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<item quantity="other">Dneser dehsinif; tnes %1$d segassem.</item>
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</plurals>
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<!--
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############################################################
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@ -1163,7 +1175,7 @@
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many players are expected and only connects devices where the
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numbers match. -->
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<string name="str_reg_unexpected_user">Desufer tpmetta ot retsiger
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detcepxenu ]s[resu.</string>
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detcepxenu resu.</string>
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<!-- Shown when a remote device tries to join a game and wants to
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play in a different language. As with the above, this should
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be impossible when connecting via the relay. -->
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@ -1612,10 +1624,8 @@
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nottub fi uoy nod\'t ees a ecived uoy tcepxe.</item>
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</plurals>
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<!-- -->
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<plurals name="bt_resend_fmt">
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<item quantity="other">Htooteulb dnes ot %1$s deliaf; yrter %3$d ni
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%2$d sdnoces.</item>
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</plurals>
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<string name="bt_resend_fmt">Htooteulb dnes ot %1$s deliaf; yrter
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%3$d ni %2$d sdnoces.</string>
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<!-- -->
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<string name="bt_fail_fmt">Htooteulb sdnes ot %1$s evah deliaf oot ynam
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semit. Nepo-er eht emag ot yrt niaga.</string>
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@ -1822,6 +1832,7 @@
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<string name="cannot_delete_default_group_fmt">Eht puorg rof wen ,semag %1$s,
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tonnac eb deteled.</string>
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<plurals name="group_name_fmt">
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<item quantity="one">%1$s (%2$d )emag</item>
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<item quantity="other">%1$s (%2$d )semag</item>
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</plurals>
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<!-- Button shown in game over dialog triggering creation of new
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@ -1949,11 +1960,12 @@
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<string name="note_none">)Enon(</string>
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<string name="dict_on_server">Pat ot daolnwod</string>
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<plurals name="lang_name_fmt">
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<item quantity="one">%1$s (%2$d )tsildrow</item>
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<item quantity="other">%1$s (%2$d )stsildrow</item>
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</plurals>
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<string name="lang_unknown">Nwonknu</string>
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<string name="not_again_dicts">Siht neercs stel uoy llatsni wen
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stsilsdrow dna weiv eht seno uoy ydaerla evah.\n\nTahw stsildrow
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stsildrow dna weiv eht seno uoy ydaerla evah.\n\nTahw stsildrow
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uoy evah dellatsni senimreted:\n• Tahw segaugnal uoy nac yalp
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ni\n• Woh trams eht tobor reyalp si\n• Tahw sdrow era
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lagel.\n\nKcehc eht \"Wohs elbadaolnwod\" xob ta eht pot ot ees
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|
@ -142,14 +142,19 @@
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<string name="rename_label_caveat">CHANGE THE NAME OF THIS GAME
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(ON THIS DEVICE ONLY) TO:</string>
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<plurals name="confirm_seldeletes_fmt">
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<item quantity="one">ARE YOU SURE YOU WANT TO DELETE
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THE %1$d SELECTED GAME? THIS ACTION CANNOT BE UNDONE.</item>
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<item quantity="other">ARE YOU SURE YOU WANT TO DELETE
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THE %1$d SELECTED GAME[S]? THIS ACTION CANNOT BE UNDONE.</item>
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THE %1$d SELECTED GAMES? THIS ACTION CANNOT BE UNDONE.</item>
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</plurals>
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<!-- Text of confirmation dialog posted when list_item_reset menu
|
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is selected -->
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<plurals name="confirm_reset_fmt">
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<item quantity="one">ARE YOU SURE YOU WANT TO RESET THE %1$d
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SELECTED GAME?\n\n(RESETTING ERASES ALL MOVES AND ANY CONNECTION
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INFORMATION.)</item>
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<item quantity="other">ARE YOU SURE YOU WANT TO RESET THE %1$d
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SELECTED GAME[S]?\n\n(RESETTING ERASES ALL MOVES AND ANY CONNECTION
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SELECTED GAMES?\n\n(RESETTING ERASES ALL MOVES AND ANY CONNECTION
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INFORMATION.)</item>
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</plurals>
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<!--
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|
@ -448,8 +453,11 @@
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invititation while trying to warn him not to send duplicates.
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The number of players missing is substituted for "%1$d". -->
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<plurals name="invite_msg_fmt">
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<item quantity="one">THIS GAME IS WAITING FOR %1$d REMOTE
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PLAYER. WOULD YOU LIKE TO INVITE SOMEONE TO JOIN -- ASSUMING YOU
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HAVEN\'T ALREADY?</item>
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<item quantity="other">THIS GAME IS WAITING FOR %1$d REMOTE
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PLAYER[S]. WOULD YOU LIKE TO INVITE SOMEONE TO JOIN -- ASSUMING
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PLAYERS. WOULD YOU LIKE TO INVITE SOMEONE TO JOIN -- ASSUMING
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YOU HAVEN\'T ALREADY?</item>
|
||||
</plurals>
|
||||
<!-- Appended to message above if local device has NFC available -->
|
||||
|
@ -458,7 +466,8 @@
|
|||
<!-- Toast shown when players are missing, same time as above
|
||||
but more subtle. -->
|
||||
<plurals name="players_miss_fmt">
|
||||
<item quantity="other">%1$d PLAYER[S] MISSING</item>
|
||||
<item quantity="one">%1$d PLAYER MISSING</item>
|
||||
<item quantity="other">%1$d PLAYERS MISSING</item>
|
||||
</plurals>
|
||||
<!-- Most users create games with only two players, which is the
|
||||
default, but Crosswords supports up to four. When I'm using
|
||||
|
@ -480,8 +489,10 @@
|
|||
registered with the relay in this game. This should be seen
|
||||
only once per game. -->
|
||||
<plurals name="msg_relay_waiting_fmt">
|
||||
<item quantity="one">DEVICE %1$d CONNECTED TO RELAY IN
|
||||
ROOM \"%2$s\". WAITING FOR %3$d PLAYER.</item>
|
||||
<item quantity="other">DEVICE %1$d CONNECTED TO RELAY IN
|
||||
ROOM \"%2$s\". WAITING FOR %3$d PLAYER[S].</item>
|
||||
ROOM \"%2$s\". WAITING FOR %3$d PLAYERS.</item>
|
||||
</plurals>
|
||||
<!-- Text of "toast" shown when a game is notified by the relay
|
||||
that all expected players have registered. At this point
|
||||
|
@ -576,7 +587,8 @@
|
|||
because users should not have to do do this EVER. -->
|
||||
<string name="board_menu_game_resend">RESEND MESSAGES</string>
|
||||
<plurals name="resend_finished_fmt">
|
||||
<item quantity="other">RESEND FINISHED; SENT %1$d MESSAGE[S].</item>
|
||||
<item quantity="one">RESEND FINISHED; SENT %1$d MESSAGE.</item>
|
||||
<item quantity="other">RESEND FINISHED; SENT %1$d MESSAGES.</item>
|
||||
</plurals>
|
||||
<!--
|
||||
############################################################
|
||||
|
@ -1163,7 +1175,7 @@
|
|||
many players are expected and only connects devices where the
|
||||
numbers match. -->
|
||||
<string name="str_reg_unexpected_user">REFUSED ATTEMPT TO REGISTER
|
||||
UNEXPECTED USER[S].</string>
|
||||
UNEXPECTED USER.</string>
|
||||
<!-- Shown when a remote device tries to join a game and wants to
|
||||
play in a different language. As with the above, this should
|
||||
be impossible when connecting via the relay. -->
|
||||
|
@ -1612,10 +1624,8 @@
|
|||
BUTTON IF YOU DON\'T SEE A DEVICE YOU EXPECT.</item>
|
||||
</plurals>
|
||||
<!-- -->
|
||||
<plurals name="bt_resend_fmt">
|
||||
<item quantity="other">BLUETOOTH SEND TO %1$s FAILED; RETRY %3$d IN
|
||||
%2$d SECONDS.</item>
|
||||
</plurals>
|
||||
<string name="bt_resend_fmt">BLUETOOTH SEND TO %1$s FAILED; RETRY
|
||||
%3$d IN %2$d SECONDS.</string>
|
||||
<!-- -->
|
||||
<string name="bt_fail_fmt">BLUETOOTH SENDS TO %1$s HAVE FAILED TOO MANY
|
||||
TIMES. RE-OPEN THE GAME TO TRY AGAIN.</string>
|
||||
|
@ -1822,6 +1832,7 @@
|
|||
<string name="cannot_delete_default_group_fmt">THE GROUP FOR NEW GAMES, %1$s,
|
||||
CANNOT BE DELETED.</string>
|
||||
<plurals name="group_name_fmt">
|
||||
<item quantity="one">%1$s (%2$d GAME)</item>
|
||||
<item quantity="other">%1$s (%2$d GAMES)</item>
|
||||
</plurals>
|
||||
<!-- Button shown in game over dialog triggering creation of new
|
||||
|
@ -1949,11 +1960,12 @@
|
|||
<string name="note_none">(NONE)</string>
|
||||
<string name="dict_on_server">TAP TO DOWNLOAD</string>
|
||||
<plurals name="lang_name_fmt">
|
||||
<item quantity="one">%1$s (%2$d WORDLIST)</item>
|
||||
<item quantity="other">%1$s (%2$d WORDLISTS)</item>
|
||||
</plurals>
|
||||
<string name="lang_unknown">UNKNOWN</string>
|
||||
<string name="not_again_dicts">THIS SCREEN LETS YOU INSTALL NEW
|
||||
WORDSLISTS AND VIEW THE ONES YOU ALREADY HAVE.\n\nWHAT WORDLISTS
|
||||
WORDLISTS AND VIEW THE ONES YOU ALREADY HAVE.\n\nWHAT WORDLISTS
|
||||
YOU HAVE INSTALLED DETERMINES:\n• WHAT LANGUAGES YOU CAN PLAY
|
||||
IN\n• HOW SMART THE ROBOT PLAYER IS\n• WHAT WORDS ARE
|
||||
LEGAL.\n\nCHECK THE \"SHOW DOWNLOADABLE\" BOX AT THE TOP TO SEE
|
||||
|
|
|
@ -457,7 +457,7 @@ public class DlgDelegate {
|
|||
boolean asToast = true;
|
||||
switch( event ) {
|
||||
case MESSAGE_RESEND:
|
||||
msg = getQuantityString( R.plurals.bt_resend_fmt, 1, (String)args[0],
|
||||
msg = getString( R.string.bt_resend_fmt, (String)args[0],
|
||||
(Long)args[1], (Integer)args[2] );
|
||||
break;
|
||||
case MESSAGE_FAILOUT:
|
||||
|
|
Loading…
Add table
Reference in a new issue