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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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remove too-frequent logging
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parent
5d2f84acd8
commit
b8ba5a98c1
4 changed files with 5 additions and 5 deletions
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@ -1541,7 +1541,7 @@ public class DBUtils {
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}
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}
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s_groupsCache = result;
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s_groupsCache = result;
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}
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}
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Log.d( TAG, "getGroups() => %s", result );
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// Log.d( TAG, "getGroups() => %s", result );
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return result;
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return result;
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} // getGroups
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} // getGroups
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@ -73,7 +73,7 @@ public class DupeModeTimer extends BroadcastReceiver {
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public void gameSaved( Context context, long rowid,
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public void gameSaved( Context context, long rowid,
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GameChangeType change )
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GameChangeType change )
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{
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{
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Log.d( TAG, "gameSaved(rowid=%d,change=%s) called", rowid, change );
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// Log.d( TAG, "gameSaved(rowid=%d,change=%s) called", rowid, change );
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switch( change ) {
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switch( change ) {
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case GAME_CHANGED:
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case GAME_CHANGED:
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case GAME_CREATED:
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case GAME_CREATED:
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@ -81,7 +81,7 @@ public class DupeModeTimer extends BroadcastReceiver {
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if ( sDirtyVals.containsKey( rowid ) ) {
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if ( sDirtyVals.containsKey( rowid ) ) {
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sQueue.addOne( context, rowid );
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sQueue.addOne( context, rowid );
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} else {
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} else {
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Log.d( TAG, "skipping; not dirty" );
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// Log.d( TAG, "skipping; not dirty" );
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}
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}
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}
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}
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break;
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break;
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@ -992,7 +992,7 @@ public class NFCUtils {
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mAdapter.disableReaderMode( mActivity );
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mAdapter.disableReaderMode( mActivity );
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}
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}
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mInReadMode = wantReadMode;
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mInReadMode = wantReadMode;
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Log.d( TAG, "run(): inReadMode now: %b", mInReadMode );
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// Log.d( TAG, "run(): inReadMode now: %b", mInReadMode );
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// Now sleep. If we aren't going to want to toggle read
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// Now sleep. If we aren't going to want to toggle read
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// mode soon, sleep until interrupted by a state change,
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// mode soon, sleep until interrupted by a state change,
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@ -401,7 +401,7 @@ public class JNIThread extends Thread implements AutoCloseable {
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// PENDING: once certain this is true, stop saving the full array and
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// PENDING: once certain this is true, stop saving the full array and
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// instead save the hash. Also, update it after each save.
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// instead save the hash. Also, update it after each save.
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if ( hashesEqual ) {
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if ( hashesEqual ) {
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Log.d( TAG, "save_jni(): no change in game; can skip saving" );
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// Log.d( TAG, "save_jni(): no change in game; can skip saving" );
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} else {
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} else {
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// Don't need this!!!! this only runs on the run() thread
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// Don't need this!!!! this only runs on the run() thread
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synchronized( this ) {
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synchronized( this ) {
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