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don't adjust y upward if divider's being dragged -- should be tiles
only. Fixes bug where divider can't be dragged unless grabbed low or started quickly.
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1 changed files with 2 additions and 1 deletions
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@ -288,7 +288,8 @@ dragDropSetAdd( BoardCtxt* board )
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{
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{
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DragState* ds = &board->dragState;
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DragState* ds = &board->dragState;
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XP_Bool draw;
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XP_Bool draw;
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draw = dragDropInProgress(board) && !dragDropHasMoved( board );
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draw = dragDropInProgress(board) && !dragDropIsDividerDrag( board )
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&& !dragDropHasMoved( board );
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if ( draw ) {
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if ( draw ) {
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XP_U16 xx = board->penDownX;
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XP_U16 xx = board->penDownX;
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XP_U16 yy = board->penDownY;
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XP_U16 yy = board->penDownY;
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