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add assert -- unset numPlayers trashed stack
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@ -61,7 +61,7 @@ drawScoreBoard( BoardCtxt* board )
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short ii;
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XP_U16 nPlayers = board->gi->nPlayers;
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XP_ASSERT( nPlayers < MAX_NUM_PLAYERS );
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if ( nPlayers > 0 ) {
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ModelCtxt* model = board->model;
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XP_S16 curTurn = server_getCurrentTurn( board->server );
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