use game info dlg to get initial game setting; make list of dicts without user

This commit is contained in:
ehouse 2005-01-09 18:43:27 +00:00
parent b6828f855f
commit a6d1349805

View file

@ -109,12 +109,16 @@ class CXWordsAppView : public CCoeControl
void DisplayFinalScoresL();
XWStreamCtxt* MakeSimpleStream( MemStreamCloseCallback cb );
TBool AskFromResId( TInt aResource );
TBool FindAllDicts();
void UserErrorFromID( TInt aResource );
TBool ReadCurrentGame() { return EFalse; } /* later.... */
static void sym_util_requestTime( XW_UtilCtxt* uc );
static VTableMgr* sym_util_getVTManager( XW_UtilCtxt* uc );
static XP_U32 sym_util_getCurSeconds( XW_UtilCtxt* uc );
static void sym_util_notifyGameOverL( XW_UtilCtxt* uc );
static void sym_util_userError( XW_UtilCtxt* uc, UtilErrID id );
static TInt TimerCallback( TAny* aThis );
@ -131,6 +135,10 @@ class CXWordsAppView : public CCoeControl
TInt iTimerRunCount;
CIdle* iRequestTimer;
/* MDesCArray* iDictList; */
CDesC16ArrayFlat* iDictList; /* to pass into the dialog */
/* TInt iNDicts; */
/* TBuf16<32>* iDictList; */
MPSLOT
};