mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-27 09:58:45 +01:00
add new global preference that allows turning off confirmation dialog
after each turn. Meant to fix ID: 2735517 feature request on sf.net.
This commit is contained in:
parent
86d6f8d0a3
commit
a61d01c5ff
9 changed files with 100 additions and 82 deletions
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@ -394,6 +394,7 @@ board_prefsChanged( BoardCtxt* board, CommonPrefs* cp )
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board->disableArrow = !cp->showBoardArrow;
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board->hideValsInTray = cp->hideTileValues;
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board->skipCommitConfirm = cp->skipCommitConfirm;
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if ( showArrowChanged ) {
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showArrowChanged = setArrowVisible( board, XP_FALSE );
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@ -619,7 +620,8 @@ board_commitTurn( BoardCtxt* board )
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result = board_hideTray( board );
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}
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if ( util_userQuery( board->util, QUERY_COMMIT_TURN,
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if ( board->skipCommitConfirm
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|| util_userQuery( board->util, QUERY_COMMIT_TURN,
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stream ) ) {
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result = server_commitMove( board->server ) || result;
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/* invalidate any selected tiles in case we'll be drawing
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@ -155,6 +155,7 @@ struct BoardCtxt {
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XP_Bool timerPending;
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XP_Bool disableArrow;
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XP_Bool hideValsInTray;
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XP_Bool skipCommitConfirm;
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XP_Bool eraseTray;
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XP_Bool boardObscuresTray;
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@ -129,7 +129,7 @@ typedef struct CommonPrefs {
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XP_Bool showBoardArrow; /* applies to all games */
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XP_Bool showRobotScores; /* applies to all games */
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XP_Bool hideTileValues;
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XP_Bool reserved2; /* get to 32-bit for ARM... */
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XP_Bool skipCommitConfirm; /* applies to all games */
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#ifdef XWFEATURE_SLOW_ROBOT
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XP_U16 robotThinkMin, robotThinkMax;
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#endif
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@ -86,8 +86,8 @@ adjustForChoice( CePrefsDlgState* state )
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HWND hDlg = state->dlgHdr.hDlg;
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XP_U16 goesWithGlobal[] = {IDC_CHECKCOLORPLAYED, IDC_LEFTYCHECK,
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IDC_CHECKSHOWCURSOR, IDC_CHECKROBOTSCORES,
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IDC_HIDETILEVALUES, IDC_PREFCOLORS,
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IDC_PREFLOCALE
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IDC_SKIPCONFIRM, IDC_HIDETILEVALUES,
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IDC_PREFCOLORS, IDC_PREFLOCALE
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#ifdef ALLOW_CHOOSE_FONTS
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,IDC_PREFFONTS
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#endif
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@ -210,6 +210,7 @@ loadControlsFromState( CePrefsDlgState* pState )
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ceSetChecked( hDlg, IDC_CHECKSHOWCURSOR, prefsPrefs->cp.showBoardArrow );
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ceSetChecked( hDlg, IDC_CHECKROBOTSCORES, prefsPrefs->cp.showRobotScores );
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ceSetChecked( hDlg, IDC_SKIPCONFIRM, prefsPrefs->cp.skipCommitConfirm );
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ceSetChecked( hDlg, IDC_HIDETILEVALUES, prefsPrefs->cp.hideTileValues );
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#ifdef FEATURE_TRAY_EDIT
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@ -264,6 +265,7 @@ ceControlsToPrefs( CePrefsDlgState* state )
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prefsPrefs->cp.showBoardArrow = ceGetChecked( hDlg, IDC_CHECKSHOWCURSOR );
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prefsPrefs->cp.showRobotScores = ceGetChecked( hDlg, IDC_CHECKROBOTSCORES );
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prefsPrefs->cp.skipCommitConfirm = ceGetChecked( hDlg, IDC_SKIPCONFIRM );
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prefsPrefs->cp.hideTileValues = ceGetChecked( hDlg, IDC_HIDETILEVALUES );
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prefsPrefs->gp.timerEnabled = ceGetChecked( hDlg, TIMER_CHECK );
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@ -531,7 +531,8 @@ END
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#define PR_ROW5 (PR_ROW4+PR_SPACING)
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#define PR_ROW6 (PR_ROW5+PR_SPACING)
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#define PR_ROW7 (PR_ROW6+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW7+PR_SPACING+3)
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#define PR_ROW8 (PR_ROW7+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
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#define PR_LEFT 6
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#ifdef _WIN32_WCE
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@ -558,12 +559,14 @@ BEGIN
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,80,PREFS_ROW_HT
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CONTROL "Explica la puntuació dels robots",IDC_CHECKROBOTSCORES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW4,95,PREFS_ROW_HT
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CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* translate */
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,80,PREFS_ROW_HT
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CONTROL "Amaga els valors de les lletres",IDC_HIDETILEVALUES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,95,PREFS_ROW_HT
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PUSHBUTTON "Edita els colors...",IDC_PREFCOLORS,PR_LEFT,PR_ROW6,70,12
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PUSHBUTTON "Canvia la llengua...",IDC_PREFLOCALE,PR_LEFT,PR_ROW7,70,12
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW6,95,PREFS_ROW_HT
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PUSHBUTTON "Edita els colors...",IDC_PREFCOLORS,PR_LEFT,PR_ROW7,70,12
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PUSHBUTTON "Canvia la llengua...",IDC_PREFLOCALE,PR_LEFT,PR_ROW8,70,12
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Trieu el tipus de lletra...",IDC_PREFFONTS,PR_LEFT,PR_ROW8,60,12
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PUSHBUTTON "Trieu el tipus de lletra...",IDC_PREFFONTS,PR_LEFT,PR_ROW9,60,12
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#endif
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/* Per game */
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@ -521,7 +521,8 @@ END
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#define PR_ROW5 (PR_ROW4+PR_SPACING)
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#define PR_ROW6 (PR_ROW5+PR_SPACING)
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#define PR_ROW7 (PR_ROW6+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW7+PR_SPACING+3)
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#define PR_ROW8 (PR_ROW7+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW8+PR_SPACING+3)
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#ifdef _WIN32_WCE
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# define PREFS_DLG_HT PR_BUTTONROW
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@ -547,12 +548,14 @@ BEGIN
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW3,80,PREFS_ROW_HT
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CONTROL "Explain robot scores",IDC_CHECKROBOTSCORES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW4,80,PREFS_ROW_HT
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CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
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CONTROL "Skip turn confirmation",IDC_SKIPCONFIRM,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW5,80,PREFS_ROW_HT
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PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW6,80,12
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PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW7,80,12
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CONTROL "Hide tile values",IDC_HIDETILEVALUES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,8,PR_ROW6,80,PREFS_ROW_HT
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PUSHBUTTON "Edit colors...",IDC_PREFCOLORS,8,PR_ROW7,80,12
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PUSHBUTTON "Change language...",IDC_PREFLOCALE,8,PR_ROW8,80,12
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW8,60,12
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PUSHBUTTON "Choose font...",IDC_PREFFONTS,8,PR_ROW9,60,12
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#endif
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/* Per game */
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@ -514,7 +514,8 @@ END
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#define PR_ROW5 (PR_ROW4+PR_SPACING)
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#define PR_ROW6 (PR_ROW5+PR_SPACING)
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#define PR_ROW7 (PR_ROW6+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
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#define PR_ROW8 (PR_ROW7+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
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#define PR_LEFT 6
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#ifdef _WIN32_WCE
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@ -541,12 +542,14 @@ BEGIN
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW3,60,PREFS_ROW_HT
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CONTROL "Détails des points du robot",IDC_CHECKROBOTSCORES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW4,87,PREFS_ROW_HT
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CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* <- translate */
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,80,PREFS_ROW_HT
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CONTROL "Cacher valeur des lettres",IDC_HIDETILEVALUES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW5,87,PREFS_ROW_HT
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PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,PR_LEFT,PR_ROW6,70,12
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PUSHBUTTON "Changer la langue...",IDC_PREFLOCALE,PR_LEFT,PR_ROW7,70,12 // <-translate
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BS_AUTOCHECKBOX | WS_TABSTOP,PR_LEFT,PR_ROW6,87,PREFS_ROW_HT
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PUSHBUTTON "Editer les couleurs...",IDC_PREFCOLORS,PR_LEFT,PR_ROW7,70,12
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PUSHBUTTON "Changer la langue...",IDC_PREFLOCALE,PR_LEFT,PR_ROW8,70,12 // <-translate
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,PR_LEFT,PR_ROW8,60,12
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PUSHBUTTON "Choisir une police...",IDC_PREFFONTS,PR_LEFT,PR_ROW9,60,12
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#endif
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/* Per game */
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@ -523,7 +523,8 @@ END
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#define PR_ROW5 (PR_ROW4+PR_SPACING)
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#define PR_ROW6 (PR_ROW5+PR_SPACING)
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#define PR_ROW7 (PR_ROW6+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW7+PR_SPACING)
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#define PR_ROW8 (PR_ROW7+PR_SPACING)
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#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
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#ifdef _WIN32_WCE
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# define PREFS_DLG_HT PR_BUTTONROW
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@ -549,12 +550,14 @@ BEGIN
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BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
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CONTROL "Pokazuj pkty robotów",IDC_CHECKROBOTSCORES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW4,90,PREFS_ROW_HT
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CONTROL "Skip turn confirm",IDC_SKIPCONFIRM,"Button", /* translate */
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BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,80,PREFS_ROW_HT
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CONTROL "Ukryj wartość klocków",IDC_HIDETILEVALUES,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,82,PREFS_ROW_HT
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PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW6,60,12
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PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW7,60,12
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BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW6,82,PREFS_ROW_HT
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PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW7,60,12
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PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW8,60,12
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#ifdef ALLOW_CHOOSE_FONTS
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PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW7,60,12
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PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW9,60,12
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#endif
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/* Per game */
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@ -83,79 +83,80 @@
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#define IDC_CHECKHINTSOK 1041
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#define IDC_CHECKSHOWCURSOR 1042
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#define IDC_CHECKROBOTSCORES 1043
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#define IDC_HIDETILEVALUES 1044
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#define IDC_PREFCOLORS 1045
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#define IDC_PREFLOCALE 1046
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#define IDC_PREFFONTS 1047
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#define PHONIES_LABEL 1048
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#define GIROLECONF_BUTTON 1049
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#define GIJUGGLE_BUTTON 1050
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#define IDC_TOTAL_LABEL 1051
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#define IDC_REMOTE_LABEL 1052
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#define IDC_PICKTILES 1053
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#define IDC_BPICK 1054
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#define IDC_PICKMSG 1055
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#define IDC_SKIPCONFIRM 1044
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#define IDC_HIDETILEVALUES 1045
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#define IDC_PREFCOLORS 1046
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#define IDC_PREFLOCALE 1047
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#define IDC_PREFFONTS 1048
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#define PHONIES_LABEL 1049
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#define GIROLECONF_BUTTON 1050
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#define GIJUGGLE_BUTTON 1051
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#define IDC_TOTAL_LABEL 1052
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#define IDC_REMOTE_LABEL 1053
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#define IDC_PICKTILES 1054
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#define IDC_BPICK 1055
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#define IDC_PICKMSG 1056
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#ifdef FEATURE_TRAY_EDIT
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# define IDC_CPICK 1100
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# define IDC_BACKUP 1056
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# define IDC_CPICK 1057
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# define IDC_BACKUP 1058
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#endif
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#ifdef XWFEATURE_SEARCHLIMIT
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# define IDC_CHECKHINTSLIMITS 1057
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# define IDC_CHECKHINTSLIMITS 1059
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#endif
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/* buttons and lables must be parallel arrays so CLRSEL_LABEL_OFFSET
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works. */
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#define DLBLTR_BUTTON 1058
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#define DBLWRD_BUTTON 1059
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#define TPLLTR_BUTTON 1060
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#define TPLWRD_BUTTON 1061
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#define EMPCELL_BUTTON 1062
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#define TBACK_BUTTON 1063
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#define FOCUSCLR_BUTTON 1064
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#define PLAYER1_BUTTON 1065
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#define PLAYER2_BUTTON 1066
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#define PLAYER3_BUTTON 1067
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#define PLAYER4_BUTTON 1068
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#define DLBLTR_BUTTON 1060
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#define DBLWRD_BUTTON 1061
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#define TPLLTR_BUTTON 1062
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#define TPLWRD_BUTTON 1063
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#define EMPCELL_BUTTON 1064
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#define TBACK_BUTTON 1065
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#define FOCUSCLR_BUTTON 1066
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#define PLAYER1_BUTTON 1067
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#define PLAYER2_BUTTON 1068
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#define PLAYER3_BUTTON 1069
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#define PLAYER4_BUTTON 1070
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#define DLBLTR_LABEL 1069
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#define DBLWRD_LABEL 1070
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#define TPLLTR_LABEL 1071
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#define TPLWRD_LABEL 1072
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#define EMPCELL_LABEL 1073
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#define TBACK_LABEL 1074
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#define FOCUSCLR_LABEL 1075
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#define PLAYER1_LABEL 1076
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#define PLAYER2_LABEL 1077
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#define PLAYER3_LABEL 1078
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#define PLAYER4_LABEL 1079
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#define DLBLTR_LABEL 1071
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#define DBLWRD_LABEL 1072
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#define TPLLTR_LABEL 1073
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#define TPLWRD_LABEL 1074
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#define EMPCELL_LABEL 1075
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#define TBACK_LABEL 1076
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#define FOCUSCLR_LABEL 1077
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#define PLAYER1_LABEL 1078
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#define PLAYER2_LABEL 1079
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#define PLAYER3_LABEL 1080
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#define PLAYER4_LABEL 1081
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#define DLBLTR_SAMPLE 1080
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#define DBLWRD_SAMPLE 1081
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#define TPLLTR_SAMPLE 1082
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#define TPLWRD_SAMPLE 1083
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#define EMPCELL_SAMPLE 1084
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#define TBACK_SAMPLE 1085
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#define FOCUSCLR_SAMPLE 1086
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#define PLAYER1_SAMPLE 1087
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#define PLAYER2_SAMPLE 1088
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#define PLAYER3_SAMPLE 1089
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#define PLAYER4_SAMPLE 1090
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#define DLBLTR_SAMPLE 1082
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#define DBLWRD_SAMPLE 1083
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#define TPLLTR_SAMPLE 1084
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#define TPLWRD_SAMPLE 1085
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#define EMPCELL_SAMPLE 1086
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#define TBACK_SAMPLE 1087
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#define FOCUSCLR_SAMPLE 1088
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#define PLAYER1_SAMPLE 1089
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#define PLAYER2_SAMPLE 1090
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#define PLAYER3_SAMPLE 1091
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#define PLAYER4_SAMPLE 1092
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#define CLRSEL_LABEL_OFFSET (DLBLTR_LABEL-DLBLTR_BUTTON)
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/* editor dlg: assumption is that the edit field's ID is one more
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than the corresponding slider's */
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#ifdef MY_COLOR_SEL
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# define CLREDT_SLIDER1 1091
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# define RED_EDIT 1092
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# define CLREDT_SLIDER2 1093
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# define GREEN_EDIT 1094
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# define CLREDT_SLIDER3 1095
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# define BLUE_EDIT 1096
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# define CLREDT_SLIDER1 1093
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# define RED_EDIT 1094
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# define CLREDT_SLIDER2 1095
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# define GREEN_EDIT 1096
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# define CLREDT_SLIDER3 1097
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# define BLUE_EDIT 1098
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# define RED_LABEL 1097
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# define GREEN_LABEL 1098
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# define BLUE_LABEL 1099
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# define RED_LABEL 1099
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# define GREEN_LABEL 1100
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# define BLUE_LABEL 1101
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# define CLSAMPLE_BUTTON_ID 1123
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#endif // MY_COLOR_SEL
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